void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
struct player_effects_data *effect_data );
void(*post_animate)(void);
- void(*render)( camera *cam, world_instance *world, player_pose *pose );
void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );