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allow replays to pass through rifts
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.h
diff --git
a/player.h
b/player.h
index 3a3d0f72a7e1b70c5f5105355dbb89cb41cdea7c..8379becbff57e275eee712ae341c61f913ce2e5d 100644
(file)
--- a/
player.h
+++ b/
player.h
@@
-98,6
+98,8
@@
struct {
v3f cam_land_punch, cam_land_punch_v;
ent_gate *gate_waiting;
+ int deferred_frame_record;
+
int immobile;
int rewinded_since_last_gate;