allow replays to pass through rifts
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 3a3d0f72a7e1b70c5f5105355dbb89cb41cdea7c..8379becbff57e275eee712ae341c61f913ce2e5d 100644 (file)
--- a/player.h
+++ b/player.h
@@ -98,6 +98,8 @@ struct {
 
    v3f cam_land_punch, cam_land_punch_v;
    ent_gate *gate_waiting;
+   int deferred_frame_record;
+
    int immobile;
 
    int rewinded_since_last_gate;