}
};
-static void player__networked_sfx( u8 system, u8 priority, u8 id,
- v3f pos, f32 volume ){
- struct net_sfx null, *sfx = &null;
-
- if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) )
- sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ];
+static struct net_sfx *find_lower_priority_sfx( struct net_sfx *buffer, u32 len,
+ u32 *count, u8 priority ){
+ struct net_sfx *p_sfx = NULL;
+ if( *count < len ){
+ p_sfx = &buffer[ *count ];
+ *count = *count+1;
+ }
else {
- for( u32 i=0; i<vg_list_size(localplayer.sfx_buffer); i++ ){
- struct net_sfx *a = &localplayer.sfx_buffer[i];
+ for( u32 i=0; i<len; i++ ){
+ struct net_sfx *a = &buffer[i];
if( a->priority < priority ){
- sfx = a;
+ p_sfx = a;
break;
}
}
}
- sfx->id = id;
- sfx->priority = priority;
- sfx->volume = volume;
- v3_copy( pos, sfx->location );
- sfx->system = system;
+ return p_sfx;
+}
+static void player__networked_sfx( u8 system, u8 priority, u8 id,
+ v3f pos, f32 volume ){
+ struct net_sfx sfx,
+ *p_net = find_lower_priority_sfx(
+ localplayer.sfx_buffer, 4,
+ &localplayer.sfx_buffer_count, priority ),
+ *p_replay = find_lower_priority_sfx(
+ localplayer.local_sfx_buffer, 2,
+ &localplayer.local_sfx_buffer_count, priority );
+
+ sfx.id = id;
+ sfx.priority = priority;
+ sfx.volume = volume;
+ v3_copy( pos, sfx.location );
+ sfx.system = system;
+
+ /* we only care about subframe in networked sfx. local replays run at a
+ * high enough framerate. */
f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE;
- sfx->subframe = vg_clampf( t, 0.0f, 1.0f );
+ sfx.subframe = vg_clampf( t, 0.0f, 1.0f );
- net_sfx_play( sfx );
-}
+ if( p_net ) *p_net = sfx;
+ if( p_replay ) *p_replay = sfx;
-static void player__clear_sfx_buffer(void){
- localplayer.sfx_buffer_count = 0;
+ net_sfx_play( &sfx );
}
/* implementation */