world_static.challenge_target = NULL;
world_static.challenge_timer = 0.0f;
- world_static.focused_entity = 0;
world_static.active_trigger_volume_count = 0;
world_static.last_use = 0.0;
- world_entity_unfocus();
+ world_entity_exit_modal();
+ world_entity_clear_focus();
localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;