make glider look nice
[carveJwlIkooP6JGAAIwe30JlM.git] / particle.c
index e1f6ac85b0f31270b75c0fafb91160aa0c767233..9c1f87e5e044f8674b4995cc4f6ee53367004c60 100644 (file)
@@ -95,14 +95,11 @@ static void async_particle_init( void *payload, u32 size ){
    VG_CHECK_GL_ERR();
 }
 
-static void particle_alloc( particle_system *sys, u32 max ){
-   static int reg = 1;
-   if( reg ){
-      shader_particle_register();
-      shader_trail_register();
-      reg = 0;
-   }
+static void particle_init(void){
+   shader_particle_register();
+}
 
+static void particle_alloc( particle_system *sys, u32 max ){
    size_t stride = sizeof(particle_vert);
 
    sys->max = max;