{
vg_console_reg_var( "network_info", &network_client.network_info,
k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "auto_connect", &network_client.auto_connect,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
if( steam_ready ){
u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
network_client.request_buffer =