return NULL;
}
+mdl_submesh *mdl_find_submesh( mdl_context *mdl, const char *mesh_name )
+{
+ mdl_mesh *mesh = mdl_find_mesh( mdl, mesh_name );
+
+ if( !mesh ) return NULL;
+ if( !mesh->submesh_count ) return NULL;
+
+ return mdl_arritm( &mdl->submeshs, mesh->submesh_start );
+}
+
struct payload_glmesh_load
{
mdl_vert *verts;