revision to walk animation/system
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
diff --git a/input.h b/input.h
index 9d10fbde79405df83ab8f96a7d3dbd95ca4edaa9..2a19b40e9b2c715424212ff5e3a7cc833ad59c39 100644 (file)
--- a/input.h
+++ b/input.h
@@ -36,6 +36,7 @@ enum sr_bind{
    k_srbind_home,
    k_srbind_lobby,
    k_srbind_chat,
+   k_srbind_run,
    
    k_srbind_miniworld_teleport,
    k_srbind_miniworld_resume,
@@ -106,6 +107,7 @@ static vg_input_op *input_button_list[] = {
 [k_srbind_sit]   = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ),
 [k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
+[k_srbind_run ] = INPUT_BASIC( SDLK_LSHIFT, SDL_CONTROLLER_BUTTON_X ),
 
 [k_srbind_miniworld_resume]  = (vg_input_op[]){
    vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,