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server loopback tool
[carveJwlIkooP6JGAAIwe30JlM.git]
/
gameserver.h
diff --git
a/gameserver.h
b/gameserver.h
index 00df20e2f0a5570f8b9cba777f2d84e05a6531b0..3d0e71383bf9b5a8a2d0afe73e1b77ffde16d923 100644
(file)
--- a/
gameserver.h
+++ b/
gameserver.h
@@
-46,6
+46,8
@@
struct {
/* TODO: Consider removing this */
int monitor_fd;
int monitor_clients[ 4 ];
+
+ bool loopback_test;
}
static gameserver = {
.auth_mode = eServerModeAuthentication