-#ifndef ENTITY_H
-#define ENTITY_H
+#pragma once
+#include "vg/vg_audio.h"
+#include "vg/vg_imgui.h"
#include "model.h"
typedef struct ent_spawn ent_spawn;
#include "world.h"
static void entity_call( world_instance *world, ent_call *call );
-
-#endif /* ENTITY_H */