clean up overlay init code
[carveJwlIkooP6JGAAIwe30JlM.git] / control_overlay.h
index dd5edeff8c54dc28df8c9ff2aec564336ae4cea0..0ce6561e72156b697041940bcea4968e7c26657c 100644 (file)
@@ -1,68 +1,37 @@
 #pragma once
 
-struct control_overlay
-{
-   mdl_context mdl;
-   GLuint tex;
+#ifdef C0_STOPGAP /* -> control_overlay.h.c0 */
 
-   mdl_submesh *m_key,
-               *m_key_down,
-               *m_shift,
-               *m_shift_down,
-               *m_space,
-               *m_space_down,
-               *m_jump_ind,
-               *m_jump_text,
-               *m_text_jump,
-               *m_text_carve,
-               *m_text_crouch,
-               *m_text_shift,
-               *m_text_grab,
-               *m_stored_ind,
-               *m_text_stored,
-               *m_text_left,
-               *m_text_right,
-               *m_text_push,
-               *m_text_manual,
-               *m_text_front_flip, *m_text_back_flip,
-               *m_text_w, *m_text_s,
-               *m_lmb, *m_lmb_down,
-               *m_rmb, *m_rmb_down,
-               *m_mouse, *m_mouse_grabs,
-               *m_text_kickflip,
-               *m_text_treflip,
-               *m_text_shuvit,
-               *m_text_walk, *m_text_walk_lwr, *m_text_forward, *m_text_back, 
-               *m_text_skate, *m_text_e, *m_text_glide, *m_text_camera,
-               *m_text_run, *m_text_look, *m_text_rewind, *m_text_respawn,
+c0_start( "control_overlay.h.c0" );
+mdl_context ctx;
+mdl_open( &ctx, "models_src/rs_overlay.mdl", NULL );
+mdl_load_metadata_block( &ctx, NULL );
+mdl_close( &ctx );
 
-               *m_ls, 
-                  *m_ls_circ_backflip, *m_ls_circ_frontflip,
-                  *m_ls_circ_manual, *m_ls_circ_skate, *m_ls_circ_walk,
-               *m_rs,
-                  *m_rs_circ_look, *m_rs_circ_grab,
-
-               *m_lb, *m_lb_down, *m_carve_l,
-               *m_rb, *m_rb_down, *m_carve_r,
-               *m_lt, *m_lt_act, *m_lt_run,
-               *m_rt, *m_rt_act, *m_rt_grab, *m_rt_crouch,
-
-               *m_y, *m_y_down, *m_text_y_walk, *m_text_y_walk_lwr, *m_text_y_glide,
-                  *m_text_y_skate,
-               *m_b, *m_b_down, *m_text_b_kickflip, *m_text_b_push,
-               *m_x, *m_x_down, *m_text_x_treflip,
-               *m_a, *m_a_down, *m_text_a_shuvit, *m_text_a_jump, *m_text_a_jump_mid,
+for( u32 i=0; i<mdl_arrcount( &ctx.meshs ); i ++ )
+{
+   mdl_mesh *mesh = mdl_arritm( &ctx.meshs, i );
+   c0_echof( "   %s = %u,\n", 
+               mdl_pstr( &ctx, mesh->pstr_name ), mesh->submesh_start );
+}
+c0_end();
 
-               *m_dpad, *m_dpad_w, *m_dpad_n, *m_dpad_e, *m_dpad_s,
-               *m_text_dw_rewind, *m_text_de_camera, *m_text_dn_respawn,
+#else
 
-               *m_met, *m_met_r, *m_met_l, *m_met_l_down, *m_met_r_down,
-               *m_text_met_menu,
+enum control_overlay_mesh
+{
+   #include "control_overlay.h.c0"
+};
 
-               *m_key_menu, *m_key_menu_down, *m_text_menu;
+struct control_overlay
+{
+   mdl_context mdl;
+   GLuint tex;
    i32 enabled;
 }
 extern control_overlay;
 
 void control_overlay_render(void);
 void control_overlay_init(void);
+
+#endif