#pragma once
-struct control_overlay
-{
- mdl_context mdl;
- GLuint tex;
+#ifdef C0_STOPGAP /* -> control_overlay.h.c0 */
- mdl_submesh *m_key,
- *m_key_down,
- *m_shift,
- *m_shift_down,
- *m_space,
- *m_space_down,
- *m_jump_ind,
- *m_jump_text,
- *m_text_jump,
- *m_text_carve,
- *m_text_crouch,
- *m_text_shift,
- *m_text_grab,
- *m_stored_ind,
- *m_text_stored,
- *m_text_left,
- *m_text_right,
- *m_text_push,
- *m_text_manual,
- *m_text_front_flip, *m_text_back_flip,
- *m_text_w, *m_text_s,
- *m_lmb, *m_lmb_down,
- *m_rmb, *m_rmb_down,
- *m_mouse, *m_mouse_grabs,
- *m_text_kickflip,
- *m_text_treflip,
- *m_text_shuvit,
- *m_text_walk, *m_text_walk_lwr, *m_text_forward, *m_text_back,
- *m_text_skate, *m_text_e, *m_text_glide, *m_text_camera,
- *m_text_run, *m_text_look, *m_text_rewind, *m_text_respawn,
+c0_start( "control_overlay.h.c0" );
+mdl_context ctx;
+mdl_open( &ctx, "models_src/rs_overlay.mdl", NULL );
+mdl_load_metadata_block( &ctx, NULL );
+mdl_close( &ctx );
- *m_ls,
- *m_ls_circ_backflip, *m_ls_circ_frontflip,
- *m_ls_circ_manual, *m_ls_circ_skate, *m_ls_circ_walk,
- *m_rs,
- *m_rs_circ_look, *m_rs_circ_grab,
-
- *m_lb, *m_lb_down, *m_carve_l,
- *m_rb, *m_rb_down, *m_carve_r,
- *m_lt, *m_lt_act, *m_lt_run,
- *m_rt, *m_rt_act, *m_rt_grab, *m_rt_crouch,
-
- *m_y, *m_y_down, *m_text_y_walk, *m_text_y_walk_lwr, *m_text_y_glide,
- *m_text_y_skate,
- *m_b, *m_b_down, *m_text_b_kickflip, *m_text_b_push,
- *m_x, *m_x_down, *m_text_x_treflip,
- *m_a, *m_a_down, *m_text_a_shuvit, *m_text_a_jump, *m_text_a_jump_mid,
+for( u32 i=0; i<mdl_arrcount( &ctx.meshs ); i ++ )
+{
+ mdl_mesh *mesh = mdl_arritm( &ctx.meshs, i );
+ c0_echof( " %s = %u,\n",
+ mdl_pstr( &ctx, mesh->pstr_name ), mesh->submesh_start );
+}
+c0_end();
- *m_dpad, *m_dpad_w, *m_dpad_n, *m_dpad_e, *m_dpad_s,
- *m_text_dw_rewind, *m_text_de_camera, *m_text_dn_respawn,
+#else
- *m_met, *m_met_r, *m_met_l, *m_met_l_down, *m_met_r_down,
- *m_text_met_menu,
+enum control_overlay_mesh
+{
+ #include "control_overlay.h.c0"
+};
- *m_key_menu, *m_key_menu_down, *m_text_menu;
+struct control_overlay
+{
+ mdl_context mdl;
+ GLuint tex;
i32 enabled;
}
extern control_overlay;
void control_overlay_render(void);
void control_overlay_init(void);
+
+#endif