fclose( fp );
}
-void s_testing_build(void){
+void s_testing_build(void)
+{
vg_info( "running script: s_testing_build(void)\n" );
struct vg_project test_proj;
build_game_bin( &test_proj );
build_game_content( &test_proj );
+ vg_add_blob( &test_proj, "steam_appid.txt", "" );
}
-void s_testing_server(void){
+void s_testing_server(void)
+{
vg_info( "running script: s_testing_server(void)\n" );
struct vg_project test_proj;
compile_server( &test_proj );
}
-int main( int argc, char *argv[] ){
+int main( int argc, char *argv[] )
+{
char *arg;
while( vg_argp( argc, argv ) ){
if( vg_long_opt( "release-all" ) )