if( sprite_type != k_audio_sprite_type_none ){
if( sprite_type == k_audio_sprite_type_grass ){
- audio_ambient_sprite_play( sprite_pos, &audio_grass[vg_randu32()%4] );
+ audio_ambient_sprite_play( sprite_pos,
+ &audio_grass[vg_randu32(&vg.rand)%4] );
}
else if( sprite_type == k_audio_sprite_type_water ){
if( world->water.enabled ){
audio_ambient_sprite_play( sprite_pos,
- &audio_water[vg_randu32()%6] );
+ &audio_water[vg_randu32(&vg.rand)%6] );
}
}
}