vg.git
2021-12-13 hgnremove todos
2021-12-13 hgnfixed state resetting
2021-12-13 hgnimprove visuals
2021-12-13 hgnall campaign levels are done
2021-12-12 hgnlock levels packs if first is not unlocked
2021-12-12 hgnrun indicator
2021-12-12 hgnsound tweaks
2021-12-12 hgnfinal death anim
2021-12-12 hgnsmall animation to ball dying
2021-12-11 hgncleaned up wires
2021-12-11 hgnimproved time management and pausing
2021-12-10 hgnmoved code around a bit
2021-12-10 hgnworld buttons
2021-12-07 hgnadded stuff
2021-12-07 hgnsave file .sv2 format read/write
2021-12-06 hgnleaderboard have picture
2021-12-06 hgnadded basic leaderboard fetching
2021-12-06 hgndont remember
2021-12-05 hgnlevel selector
2021-12-05 hgnadded scroll bar ui
2021-12-05 hgnui gpu clipping
2021-12-04 hgnnew font/ui fixes
2021-12-03 hgnlatest
2021-12-03 hgnadd two more achievment triggers
2021-12-03 hgnget achievements working again
2021-12-03 hgnfix movement bugs
2021-12-03 hgnactually good ball shader
2021-12-02 hgnfixed flow reverse flag incorrectly being set
2021-12-02 hgnsubstantial refactor to movement code
2021-12-01 hgnFixed runs drawing getting stuck
2021-12-01 hgnallowed background travel
2021-12-01 hgnfix out of order IO drawing
2021-11-30 hgnbunch of stuff for pre-alpha build
2021-11-30 hgnimprove dragging wire visuals
2021-11-30 hgnadded pull animation to wires
2021-11-29 hgnthids/trigger stabalize
2021-11-29 hgnline/curve renderer
2021-11-28 hgnsome maps, update QOI, fix bug/UB with too many fishes
2021-11-26 hgnfix up build script
2021-11-26 hgnMerge branch 'master' of harrygodden.com:/home/fishladder
2021-11-26 hgnswitch from png to qoi textures
2021-11-26 hgnfixed windows line-endings messing stuff up
2021-11-26 hgnlevel changes
2021-11-25 hgnbendy ropes
2021-11-24 hgntrigger link serialize/load
2021-11-23 hgnadded basic cell triggering
2021-11-20 hgnswitch to multiple runs conditions
2021-11-17 hgnadded score counters/career stuff
2021-11-15 hgnfixed invalid reads / some bugs
2021-11-15 hgnscore save to disk
2021-11-14 hgnfix bug with audio fadeout
2021-11-14 hgnfix try to load level -1
2021-11-14 hgnlevel save/load
2021-11-14 hgnmap files
2021-11-11 hgnsave/load
2021-11-11 hgnbetter console handling // simple map serialzer
2021-11-05 hgnadded curves for start/end points to prevent clipping
2021-11-05 hgndynamic background hsader
2021-11-03 hgncreate info buffer
2021-11-02 hgnadded debug cvars
2021-11-02 hgnremoved guff
2021-11-02 hgnreimpliment console interface
2021-11-02 hgnconsole viewer
2021-11-01 hgnupdate logging IO
2021-11-01 hgndont remember what i did
2021-10-29 hgnfalling animations
2021-10-27 hgnmore comprehensive audio visualizer
2021-10-27 hgnbetter audio queuing
2021-10-27 hgnfixed REALLY bad threading bugs with audio
2021-10-25 hgnremoved code cruft from audio
2021-10-25 hgnmuch cleaner audio handling & extra controls
2021-10-25 hgnimplement repeating sound effects
2021-10-24 hgnbring audio code inline with current standards
2021-10-24 hgnswitch texture loading to resource based
2021-10-23 hgnadd guidelines for editing
2021-10-23 hgnonly rebuild map chunks where user clicks
2021-10-23 hgnrefactor cell classification
2021-10-23 hgnupdate audio randomizer
2021-10-23 hgnart/sound/textures
2021-10-20 hgnswitch to textured render
2021-10-20 hgnadd little bit / edges
2021-10-20 hgnremoved some cruft
2021-10-20 hgnadded spinny bits
2021-10-19 hgnaccurate path/curve following
2021-10-16 hgnnew tileset
2021-10-14 hgnsmall refactor ui api
2021-10-14 hgnminor ui tweaks
2021-10-13 hgncreate font/ui text system
2021-10-12 hgnadded basic button function
2021-10-11 hgnsuper basic UI layouting
2021-10-04 hgnsome levels and diagnostic tool
2021-09-27 hgnfix bug with rolling over output
2021-09-27 hgnsplitter switcher
2021-09-27 hgnadded SANE mesh api
2021-09-27 hgnswitch to marbles and create model compiler
2021-09-26 hgnrefactor cell references to use pcell
2021-09-26 hgnadded visual indicators of.. stuff
2021-09-25 hgnadd some circle indicators
2021-09-23 hgnsplit/merge working with water
2021-09-23 hgnsplitter
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