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carveJwlIkooP6JGAAIwe30JlM.git
2022-09-14
hgn
inertia tensors
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2022-09-12
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.......
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2022-09-10
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stuff
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2022-09-09
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oops
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2022-09-09
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Ik revision
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2022-09-08
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much better implicit IK solver
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2022-09-06
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basic animation
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2022-09-06
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update model format
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2022-08-23
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sorted aborted
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2022-08-22
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ahdouaeaiwe
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2022-08-20
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much improve
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2022-08-18
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cleaned routes
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2022-08-18
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route verify
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2022-08-17
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stuff
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2022-08-15
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more db stuff
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2022-08-13
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loadsa work
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2022-08-09
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begin network integration
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2022-08-09
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example client code
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2022-08-09
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docs
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2022-08-09
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improved build
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2022-08-08
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refactor build system
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2022-08-02
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bugfix
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2022-08-01
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sfd
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2022-08-01
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routes
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2022-07-30
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routes
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2022-07-26
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instance support
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2022-07-23
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latest
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2022-07-22
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more physics shapes
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2022-07-20
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f
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2022-07-19
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physics revision
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2022-07-19
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its ot'
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2022-07-17
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a lot
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2022-07-13
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added models
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2022-07-13
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rework scene format
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2022-07-10
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checkin
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2022-07-08
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reworked lighting uniforms
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2022-07-04
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better water
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2022-07-04
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audio&island
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2022-07-01
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stuff
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2022-06-30
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move scene bh to bvh.h
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2022-06-30
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bvh interface and high perf gate
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2022-06-29
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everything
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2022-06-26
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new model modes
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2022-06-26
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the better walkgrid
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2022-06-24
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the walk manifold is alive
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2022-06-23
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walk manifold clipping
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2022-06-22
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cleanup+walgrid init
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2022-06-20
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CHGICKEN
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2022-06-20
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update to new shader system
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2022-06-17
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gate groundwork
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2022-06-16
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i forgo
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2022-06-12
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ragdoll
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2022-06-11
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foot alignment
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2022-06-11
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switch to raycast & bvh
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2022-06-07
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new characters and anim blending
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2022-06-06
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new model loader
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2022-06-02
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new animations
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2022-06-02
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refactor physsics steps
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2022-05-30
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latest
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2022-05-28
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change to quat
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2022-05-28
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init
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