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poll functions
2021-12-19
hgn
.
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tree
2021-12-13
hgn
leaderboard seems to have segfault. fixed typos
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2021-12-13
hgn
Merge branch 'master' of harrygodden.com:/home/fishladder...
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2021-12-13
hgn
remove todos
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2021-12-13
hgn
fixed state resetting
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2021-12-13
hgn
improve visuals
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2021-12-13
hgn
all campaign levels are done
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tree
2021-12-12
hgn
lock levels packs if first is not unlocked
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tree
2021-12-12
hgn
run indicator
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tree
2021-12-12
hgn
sound tweaks
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tree
2021-12-12
hgn
final death anim
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2021-12-12
hgn
small animation to ball dying
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2021-12-11
hgn
cleaned up wires
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2021-12-11
hgn
improved time management and pausing
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2021-12-10
hgn
moved code around a bit
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2021-12-10
hgn
world buttons
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2021-12-07
hgn
added stuff
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2021-12-07
hgn
save file .sv2 format read/write
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2021-12-06
hgn
leaderboard have picture
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2021-12-06
hgn
added basic leaderboard fetching
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2021-12-06
hgn
dont remember
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2021-12-05
hgn
level selector
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2021-12-05
hgn
added scroll bar ui
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tree
2021-12-05
hgn
ui gpu clipping
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2021-12-04
hgn
new font/ui fixes
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2021-12-03
hgn
latest
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2021-12-03
hgn
add two more achievment triggers
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2021-12-03
hgn
get achievements working again
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2021-12-03
hgn
fix movement bugs
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2021-12-03
hgn
actually good ball shader
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2021-12-02
hgn
fixed flow reverse flag incorrectly being set
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2021-12-02
hgn
substantial refactor to movement code
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2021-12-01
hgn
new tutorial level for new mechanic
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2021-12-01
hgn
Fixed runs drawing getting stuck
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2021-12-01
hgn
allowed background travel
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2021-12-01
hgn
fix out of order IO drawing
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2021-11-30
hgn
bunch of stuff for pre-alpha build
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2021-11-30
hgn
improve dragging wire visuals
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2021-11-30
hgn
added pull animation to wires
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2021-11-29
hgn
thids/trigger stabalize
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2021-11-29
hgn
line/curve renderer
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2021-11-28
hgn
some maps, update QOI, fix bug/UB with too many fishes
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2021-11-26
hgn
fix up build script
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2021-11-26
hgn
Merge branch 'master' of harrygodden.com:/home/fishladder
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2021-11-26
hgn
switch from png to qoi textures
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2021-11-26
hgn
fixed windows line-endings messing stuff up
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2021-11-26
hgn
level changes
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2021-11-25
hgn
bendy ropes
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2021-11-24
hgn
trigger link serialize/load
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2021-11-23
hgn
added basic cell triggering
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2021-11-20
hgn
switch to multiple runs conditions
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2021-11-17
hgn
added score counters/career stuff
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2021-11-15
hgn
fixed invalid reads / some bugs
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2021-11-15
hgn
score save to disk
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2021-11-14
hgn
fix bug with audio fadeout
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2021-11-14
hgn
fix try to load level -1
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2021-11-14
hgn
level save/load
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2021-11-14
hgn
map files
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2021-11-11
hgn
save/load
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2021-11-11
hgn
better console handling // simple map serialzer
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2021-11-05
hgn
added curves for start/end points to prevent clipping
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2021-11-05
hgn
dynamic background hsader
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2021-11-03
hgn
create info buffer
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2021-11-02
hgn
added debug cvars
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2021-11-02
hgn
removed guff
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2021-11-02
hgn
reimpliment console interface
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2021-11-02
hgn
console viewer
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2021-11-01
hgn
update logging IO
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2021-11-01
hgn
dont remember what i did
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2021-10-29
hgn
falling animations
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2021-10-27
hgn
more comprehensive audio visualizer
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2021-10-27
hgn
better audio queuing
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2021-10-27
hgn
fixed REALLY bad threading bugs with audio
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2021-10-25
hgn
removed code cruft from audio
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2021-10-25
hgn
much cleaner audio handling & extra controls
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2021-10-25
hgn
implement repeating sound effects
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2021-10-24
hgn
bring audio code inline with current standards
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2021-10-24
hgn
switch texture loading to resource based
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2021-10-23
hgn
add guidelines for editing
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2021-10-23
hgn
only rebuild map chunks where user clicks
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2021-10-23
hgn
refactor cell classification
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2021-10-23
hgn
update audio randomizer
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2021-10-23
hgn
art/sound/textures
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2021-10-20
hgn
switch to textured render
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2021-10-20
hgn
add little bit / edges
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2021-10-20
hgn
removed some cruft
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2021-10-20
hgn
added spinny bits
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2021-10-19
hgn
accurate path/curve following
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2021-10-16
hgn
new tileset
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2021-10-14
hgn
small refactor ui api
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2021-10-14
hgn
minor ui tweaks
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2021-10-13
hgn
create font/ui text system
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2021-10-12
hgn
added basic button function
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2021-10-11
hgn
super basic UI layouting
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2021-10-04
hgn
some levels and diagnostic tool
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2021-09-27
hgn
fix bug with rolling over output
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2021-09-27
hgn
splitter switcher
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2021-09-27
hgn
added SANE mesh api
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2021-09-27
hgn
switch to marbles and create model compiler
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2021-09-26
hgn
refactor cell references to use pcell
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