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way better controller handling
2022-01-23
hgn
new map, different light colours
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tree
2022-01-23
hgn
remove new-style text
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2022-01-23
hgn
world text (old style) & optimisations
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2022-01-20
hgn
text alignments
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2022-01-20
hgn
fixed wrong uniform bind (thank you mesa drivers ^^)
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2022-01-20
hgn
patch up things from text changes
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2022-01-20
hgn
new font
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2022-01-19
hgn
added emitter sprites
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2022-01-19
hgn
fixed console rendering
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2022-01-19
hgn
wire fadeout
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2022-01-18
hgn
theme selection
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2022-01-15
hgn
switched to command based rendering
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2022-01-12
hgn
emit test, wire fixes
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2022-01-12
hgn
added cvar persistence
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2022-01-11
hgn
added simple settings window
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tree
2022-01-11
hgn
cmp_plot3x3
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2022-01-10
hgn
refactor world static
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2022-01-10
hgn
cleaned up world edges (revision)
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2022-01-10
hgn
cleaned up world edges
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2022-01-10
hgn
zoom revision
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2022-01-08
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zoom offset
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2022-01-05
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cleaned level selection
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2022-01-04
hgn
refactor world button code
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2021-12-29
hgn
r1
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2021-12-29
hgn
steam flags
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2021-12-29
hgn
fwd declerations
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2021-12-22
hgn
colourblind sets (dev version)
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2021-12-21
hgn
publish build
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2021-12-21
hgn
basic world text
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2021-12-21
hgn
level smooth transition camera
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2021-12-20
hgn
speed button
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2021-12-20
hgn
revamped sound engine
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2021-12-19
hgn
.
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2021-12-13
hgn
leaderboard seems to have segfault. fixed typos
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2021-12-13
hgn
Merge branch 'master' of harrygodden.com:/home/fishladder...
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2021-12-13
hgn
remove todos
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2021-12-13
hgn
fixed state resetting
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2021-12-13
hgn
improve visuals
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2021-12-13
hgn
all campaign levels are done
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2021-12-12
hgn
lock levels packs if first is not unlocked
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2021-12-12
hgn
run indicator
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2021-12-12
hgn
sound tweaks
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2021-12-12
hgn
final death anim
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2021-12-12
hgn
small animation to ball dying
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2021-12-11
hgn
cleaned up wires
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2021-12-11
hgn
improved time management and pausing
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2021-12-10
hgn
moved code around a bit
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2021-12-10
hgn
world buttons
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2021-12-07
hgn
added stuff
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2021-12-07
hgn
save file .sv2 format read/write
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2021-12-06
hgn
leaderboard have picture
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2021-12-06
hgn
added basic leaderboard fetching
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2021-12-06
hgn
dont remember
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2021-12-05
hgn
level selector
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2021-12-05
hgn
added scroll bar ui
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2021-12-05
hgn
ui gpu clipping
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2021-12-04
hgn
new font/ui fixes
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2021-12-03
hgn
latest
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2021-12-03
hgn
add two more achievment triggers
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2021-12-03
hgn
get achievements working again
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2021-12-03
hgn
fix movement bugs
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2021-12-03
hgn
actually good ball shader
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2021-12-02
hgn
fixed flow reverse flag incorrectly being set
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2021-12-02
hgn
substantial refactor to movement code
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2021-12-01
hgn
new tutorial level for new mechanic
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2021-12-01
hgn
Fixed runs drawing getting stuck
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2021-12-01
hgn
allowed background travel
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2021-12-01
hgn
fix out of order IO drawing
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2021-11-30
hgn
bunch of stuff for pre-alpha build
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2021-11-30
hgn
improve dragging wire visuals
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2021-11-30
hgn
added pull animation to wires
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2021-11-29
hgn
thids/trigger stabalize
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2021-11-29
hgn
line/curve renderer
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2021-11-28
hgn
some maps, update QOI, fix bug/UB with too many fishes
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2021-11-26
hgn
fix up build script
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2021-11-26
hgn
Merge branch 'master' of harrygodden.com:/home/fishladder
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2021-11-26
hgn
switch from png to qoi textures
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2021-11-26
hgn
fixed windows line-endings messing stuff up
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2021-11-26
hgn
level changes
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2021-11-25
hgn
bendy ropes
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2021-11-24
hgn
trigger link serialize/load
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2021-11-23
hgn
added basic cell triggering
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2021-11-20
hgn
switch to multiple runs conditions
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2021-11-17
hgn
added score counters/career stuff
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2021-11-15
hgn
fixed invalid reads / some bugs
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2021-11-15
hgn
score save to disk
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2021-11-14
hgn
fix bug with audio fadeout
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2021-11-14
hgn
fix try to load level -1
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2021-11-14
hgn
level save/load
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2021-11-14
hgn
map files
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2021-11-11
hgn
save/load
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2021-11-11
hgn
better console handling // simple map serialzer
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2021-11-05
hgn
added curves for start/end points to prevent clipping
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2021-11-05
hgn
dynamic background hsader
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2021-11-03
hgn
create info buffer
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2021-11-02
hgn
added debug cvars
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2021-11-02
hgn
removed guff
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2021-11-02
hgn
reimpliment console interface
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2021-11-02
hgn
console viewer
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2021-11-01
hgn
update logging IO
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