From f6ea7c881fe9fdd885f57e0b3d7daa9829f48d47 Mon Sep 17 00:00:00 2001
From: hgn <hgodden00@gmail.com>
Date: Fri, 9 Jun 2023 15:36:14 +0100
Subject: [PATCH] fix profiler

---
 submodules/SDL_GameControllerDB |   2 +-
 submodules/anyascii             |   2 +-
 submodules/qoi                  |   2 +-
 submodules/stb                  |   2 +-
 vg.h                            |  32 +-
 vg_audio.h                      |   3 -
 vg_profiler.h                   |  12 +-
 vg_ui.h                         | 981 --------------------------------
 8 files changed, 14 insertions(+), 1022 deletions(-)
 delete mode 100644 vg_ui.h

diff --git a/submodules/SDL_GameControllerDB b/submodules/SDL_GameControllerDB
index c5b4df0..6ed8d05 160000
--- a/submodules/SDL_GameControllerDB
+++ b/submodules/SDL_GameControllerDB
@@ -1 +1 @@
-Subproject commit c5b4df0e1061175cb11e3ebbf8045178339864a5
+Subproject commit 6ed8d054340ee8a93a684e11360b66cd8a5c168e
diff --git a/submodules/anyascii b/submodules/anyascii
index eb5332d..44e971c 160000
--- a/submodules/anyascii
+++ b/submodules/anyascii
@@ -1 +1 @@
-Subproject commit eb5332d0b5e48d58397e6f27475a18e058330d23
+Subproject commit 44e971c774d9ec67ca6c1f16c5a476724821ab63
diff --git a/submodules/qoi b/submodules/qoi
index dfc056e..b8d77df 160000
--- a/submodules/qoi
+++ b/submodules/qoi
@@ -1 +1 @@
-Subproject commit dfc056e813c98d307238d35f7f041a725d699dfc
+Subproject commit b8d77df1e80b652a57f0b7270449b179a6b91f40
diff --git a/submodules/stb b/submodules/stb
index 5736b15..8b5f1f3 160000
--- a/submodules/stb
+++ b/submodules/stb
@@ -1 +1 @@
-Subproject commit 5736b15f7ea0ffb08dd38af21067c314d6a3aae9
+Subproject commit 8b5f1f37b5b75829fc72d38e7b5d4bcbf8a26d55
diff --git a/vg.h b/vg.h
index 6aeadc9..e632efa 100644
--- a/vg.h
+++ b/vg.h
@@ -252,7 +252,6 @@ VG_STATIC void vg_checkgl( const char *src_info );
 #include "vg_shader.h"
 #include "vg_tex.h"
 #include "vg_input.h"
-#include "vg_ui.h"
 #include "vg_imgui.h"
 #include "vg_lines.h"
 #include "vg_loader.h"
@@ -465,26 +464,15 @@ VG_STATIC void _vg_gameloop_render(void)
       /* vg tools */
       audio_debug_ui( vg.pv );
 
-      ui_postrender();
-#if 0
-      ui_begin( vg.window_x, vg.window_y );
-
-      /* TODO */
-      ui_set_mouse( vg.mouse_pos[0], vg.mouse_pos[1], 0 );
-
+		/* profiling */
       int frame_target = vg.display_refresh_rate;
-
-      if( vg.fps_limit > 0 ){
-         frame_target = vg.fps_limit;
-      }
-      
+      if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
       vg_profile_drawn( 
             (struct vg_profile *[]){
                &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
             (1.0f/(float)frame_target)*1000.0f, 
             (ui_rect){ 4, 4, 250, 0 }, 0
       );
-
       if( vg_profiler ){
          char perf[256];
          
@@ -494,11 +482,7 @@ VG_STATIC void _vg_gameloop_render(void)
                "samples: %d\n"
                "iterations: %d (acc: %.3fms%%)\n"
                "time: real(%.2f) delta(%.2f) rate(%.2f)\n"
-#ifdef _WIN32
-               "      extrap(%.2f) frame(%.2f) spin( %llu )\n",
-#else
-               "      extrap(%.2f) frame(%.2f) spin( %lu )\n",
-#endif
+               "      extrap(%.2f) frame(%.2f) spin( "PRINTF_U64" )\n",
                vg.window_x, vg.window_y, 
                frame_target, (1.0f/(float)frame_target)*1000.0f,
                vg.samples, 
@@ -508,15 +492,9 @@ VG_STATIC void _vg_gameloop_render(void)
                vg.time_fixed_extrapolate, vg.time_frame_delta,
                vg.time_spinning );
 
-         ui_text( (ui_rect){258, 4+24+12+12,0,0},perf, 1,0);
+         ui_text( (ui_rect){258, 4+24+12+12,900,900},perf,1,0,k_ui_align_left);
       }
-
-      /* FIXME */
-      vg_gui();
-      
-      ui_resolve();
-      ui_draw( NULL );
-#endif
+      ui_postrender();
    }
 
    vg_profile_end( &vg_prof_render );
diff --git a/vg_audio.h b/vg_audio.h
index 0999871..f27c859 100644
--- a/vg_audio.h
+++ b/vg_audio.h
@@ -10,7 +10,6 @@
 #include "vg/vg_platform.h"
 #include "vg/vg_io.h"
 #include "vg/vg_m.h"
-#include "vg/vg_ui.h"
 #include "vg/vg_console.h"
 #include "vg/vg_store.h"
 #include "vg/vg_profiler.h"
@@ -1290,13 +1289,11 @@ VG_STATIC void audio_debug_ui( m4x4f mtx_pv )
     */
 
    float budget = ((double)vg_audio.samples_last / 44100.0) * 1000.0;
-#if 0
    vg_profile_drawn( (struct vg_profile *[]){ &vg_prof_audio_decode,
                                               &vg_prof_audio_mix,
                                               &vg_prof_audio_dsp}, 3, 
                      budget, (ui_rect){ 4, VG_PROFILE_SAMPLE_COUNT*2 + 8,
                                         512, 0 }, 3 );
-#endif
 
 
    char perf[128];
diff --git a/vg_profiler.h b/vg_profiler.h
index bfdde12..dedea02 100644
--- a/vg_profiler.h
+++ b/vg_profiler.h
@@ -58,7 +58,6 @@ VG_STATIC void vg_profile_end( struct vg_profile *profile )
    }
 }
 
-#if 0
 VG_STATIC void vg_profile_drawn( struct vg_profile **profiles, u32 count,
                               float budget, ui_rect panel, u32 colour_offset )
 {
@@ -74,7 +73,7 @@ VG_STATIC void vg_profile_drawn( struct vg_profile **profiles, u32 count,
    float sh = panel[3] / VG_PROFILE_SAMPLE_COUNT,
          sw = panel[2];
 
-   ui_fill_rect( panel, 0xa0000000 );
+   ui_fill( panel, 0xa0000000 );
 
    assert( count <= 8 );
    double avgs[8];
@@ -107,7 +106,7 @@ VG_STATIC void vg_profile_drawn( struct vg_profile **profiles, u32 count,
                            wx,            sh };
 
          u32 colour = colours[ (j+colour_offset) % vg_list_size(colours) ];
-         ui_fill_rect( block, colour );
+         ui_fill( block, colour );
 
          total += sample;
          avgs[j] += sample;
@@ -118,10 +117,10 @@ VG_STATIC void vg_profile_drawn( struct vg_profile **profiles, u32 count,
 
    snprintf( infbuf, 64, "accuracy: %.7fms", rate_mul );
    ui_text( (ui_rect){ panel[0] + 4,
-                       panel[1] + 0 * 14, 0, 0 }, 
+                       panel[1] + 0 * 14, 500, 30 }, 
                        infbuf,
                        1,
-                       k_text_align_left );
+                       k_ui_align_left, 0 );
 
    for( int i=0; i<count; i++ ){
       snprintf( infbuf, 64, "%.4fms %s", 
@@ -132,10 +131,9 @@ VG_STATIC void vg_profile_drawn( struct vg_profile **profiles, u32 count,
                           panel[1] + i * 14, 0, 0 }, 
                           infbuf,
                           1,
-                          k_text_align_left );
+                          k_ui_align_left, 0 );
    }
 }
-#endif
 
 VG_STATIC void vg_profiler_init(void)
 {
diff --git a/vg_ui.h b/vg_ui.h
deleted file mode 100644
index 5296afc..0000000
--- a/vg_ui.h
+++ /dev/null
@@ -1,981 +0,0 @@
-/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
-
-#if 0
-#ifndef VG_UI_H
-#define VG_UI_H
-
-#define VG_GAME
-#include "vg/vg.h"
-#include "vg/vg_tex.h"
-#include "vg/vg_shader.h"
-
-static struct vg_shader _shader_ui =
-{
-   .name = "[vg] ui",
-   .link = NULL,
-   .vs = 
-   {
-      .orig_file = NULL,
-      .static_src = 
-	"layout (location=0) in vec2 a_co;"
-	"layout (location=1) in vec2 a_uv;"
-	"layout (location=2) in vec4 a_colour;"
-	"layout (location=3) in vec4 a_clip;"
-	"uniform mat3 uPv;"
-	""
-	"out vec2 aTexCoords;"
-	"out vec4 aColour;"
-	"out vec2 aWsp;"
-	"out vec4 aClip;"
-	""
-	"void main()"
-	"{"
-		"gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
-		"aTexCoords = a_uv * 0.0078125;"
-		"aColour = a_colour;"
-		
-		"aWsp = a_co;"
-		"aClip = a_clip;"
-	"}",
-   },
-   .fs = 
-   {
-      .orig_file = NULL,
-      .static_src = 
-	"uniform sampler2D uTexGlyphs;"
-	"out vec4 FragColor;"
-	""
-	"in vec2 aTexCoords;"
-	"in vec4 aColour;"
-	""
-	"in vec2 aWsp;"
-	"in vec4 aClip;"
-	""
-	"void main()"
-	"{"
-		"float clip_blend = step( aWsp.x, aClip.z ) *"
-                         "step( aWsp.y, aClip.w ) *"
-                         "step( aClip.x, aWsp.x ) *"
-                         "step( aClip.y, aWsp.y ); "
-
-		"vec4 glyph = vec4(1.0,1.0,1.0,1.0);"
-		
-		"if( aColour.a == 0.0 )"
-		"{"
-			"glyph = texture( uTexGlyphs, aTexCoords );"
-			"glyph.a = smoothstep( 0.47, 0.53, glyph.r );"
-		"}"
-		"else"
-		"{"
-			"glyph.a = aColour.a;"
-		"}"
-		
-		"FragColor = vec4( aColour.rgb, glyph.a*clip_blend );"
-	"}"
-   }
-};
-
-static struct vg_shader _shader_ui_image =
-{
-   .name = "[vg] ui_image",
-   .link = NULL,
-   .vs = 
-   {
-      .orig_file = NULL,
-      .static_src = 
-	"layout (location=0) in vec2 a_co;"
-	"layout (location=1) in vec2 a_uv;"
-	"layout (location=2) in vec4 a_colour;"
-	"layout (location=3) in vec4 a_clip;"
-	"uniform mat3 uPv;"
-	""
-	"out vec2 aTexCoords;"
-	"out vec4 aColour;"
-	"out vec2 aWsp;"
-	"out vec4 aClip;"
-	""
-	"void main()"
-	"{"
-		"gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
-		"aTexCoords = a_uv * 0.0078125;"
-		"aColour = a_colour;"
-		
-		"aWsp = a_co;"
-		"aClip = a_clip;"
-	"}",
-   },
-   .fs = 
-   {
-      .orig_file = NULL,
-      .static_src = 
-	"uniform sampler2D uTexImage;"
-	"out vec4 FragColor;"
-	""
-	"in vec2 aTexCoords;"
-	"in vec4 aColour;"
-	""
-	"in vec2 aWsp;"
-	"in vec4 aClip;"
-
-	"void main()"
-	"{"
-		"float clip_blend = step( aWsp.x, aClip.z ) *"
-                         "step( aWsp.y, aClip.w ) *"
-                         "step( aClip.x, aWsp.x ) *"
-                         "step( aClip.y, aWsp.y ); "
-
-		"vec4 colour = texture( uTexImage, aTexCoords );"
-      "float value = dot(vec4(1.0),colour)*0.25;"
-
-      "vec3 col = vec3(pow(cos(value*3.14159265*2.0)*0.5+0.5,0.5))"
-                  "* vec3(step(value,0.5),0.3,step(1.0-value,0.5));"
-
-		"FragColor = vec4( col*4.0, clip_blend );"
-	"}"
-   }
-};
-
-typedef i16 				ui_px;
-typedef u32 				ui_colour;
-typedef ui_px 				ui_rect[4];
-typedef struct ui_colourset ui_colourset;
-
-/* Relative to cursor p0 */
-enum ui_text_align
-{
-   k_text_align_left = 0,
-   k_text_align_right = 1,
-   k_text_align_center = 2
-};
-
-struct ui_colourset
-{
-	union
-	{
-		struct
-		{
-			ui_colour main;
-			ui_colour hover;
-			ui_colour active;
-		};
-		struct
-		{
-			ui_colour background;
-			ui_colour bar;
-			ui_colour bar_hover;
-		};
-	};
-};
-
-#pragma pack(push,1)
-struct ui_vert
-{
-   ui_px co[2];
-   u8 uv[2];
-   u32 colour;
-   ui_rect clip;
-};
-#pragma pack(pop)
-
-struct
-{
-	struct ui_qnode
-	{
-		ui_rect 		rect;
-		ui_colour 	colour;
-		int 			mouse_over;
-		int			capture_id;
-	}
-	stack[ 32 ];
-	
-   u32 control_id;
-
-   struct ui_vert *vertex_buffer;
-   u16            *indice_buffer;
-	u32 max_verts, max_indices, cur_vert, cur_indice;
-	
-	ui_rect clipping;
-	ui_rect cursor;
-	u32 stack_count;
-	u32 capture_mouse_id;
-	int capture_lock;
-
-	/* User input */
-	ui_px mouse[2];
-	int click_state;	/* 0: released, 1: on down, 2: pressed, 3: on release */
-	
-	ui_colourset *colours;
-	
-	GLuint vao;
-	GLuint vbo;
-	GLuint ebo;
-	
-	struct ui_image
-	{
-		ui_rect rc;
-		GLuint image;
-	}
-	images[16];
-	int image_count;
-} 
-static vg_uictx;
-
-#define UI_GLYPH_SPACING_X 8
-
-static GLuint ui_glyph_texture = 0;
-static ui_colourset ui_default_colours = {
-	.main = 0xff807373,
-	.hover = 0xff918484,
-	.active = 0xffad9f9e
-};
-
-VG_STATIC void _vg_ui_init(void)
-{
-   if( !vg_shader_compile( &_shader_ui ) ||
-       !vg_shader_compile( &_shader_ui_image ) ) 
-      vg_fatal_error( "Failed to compile ui shader" );
-
-   /*
-    * Vertex buffer
-    * ----------------------------------------
-    */
-
-   vg_uictx.max_indices = 20000;
-   vg_uictx.max_verts = 30000;
-   vg_uictx.colours = &ui_default_colours;
-	
-	/* Generate the buffer we are gonna be drawing to */
-   glGenVertexArrays( 1, &vg_uictx.vao );
-   glGenBuffers( 1, &vg_uictx.vbo );
-   glGenBuffers( 1, &vg_uictx.ebo );
-
-   glBindVertexArray( vg_uictx.vao );
-   glBindBuffer( GL_ARRAY_BUFFER, vg_uictx.vbo );
-   
-   glBufferData( GL_ARRAY_BUFFER, 
-         vg_uictx.max_verts * sizeof( struct ui_vert ), 
-         NULL, GL_DYNAMIC_DRAW );
-   glBindVertexArray( vg_uictx.vao );
-   
-   glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_uictx.ebo );
-   glBufferData( GL_ELEMENT_ARRAY_BUFFER, 
-         vg_uictx.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
-
-   VG_CHECK_GL_ERR();
-
-   /* Set pointers */
-   u32 const stride = sizeof( struct ui_vert );
-   
-   /* XY */
-   glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, 
-         stride, (void *)offsetof( struct ui_vert, co ) );
-   glEnableVertexAttribArray( 0 );
-   
-   /* UV */
-   glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, 
-         stride, (void *)offsetof( struct ui_vert, uv ) );
-   glEnableVertexAttribArray( 1 );
-   
-   /* COLOUR */
-   glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, 
-         (void *)offsetof( struct ui_vert, colour ) );
-   glEnableVertexAttribArray( 2 );
-   
-   /* CLIPPING */
-   glVertexAttribPointer( 3, 4, GL_SHORT, GL_FALSE, stride, 
-         (void *)offsetof( struct ui_vert, clip ) );
-   glEnableVertexAttribArray( 3 );
-   
-   VG_CHECK_GL_ERR();
-
-	/* Alloc RAM default context */
-   u32 vert_size = vg_uictx.max_verts*sizeof(struct ui_vert),
-       inds_size = vg_align8( vg_uictx.max_indices*sizeof(u16) );
-   
-   vg_uictx.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
-   vg_uictx.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
-
-   /* font
-    * -----------------------------------------------------
-    */
-   
-	/* Load default font */
-   u32 compressed[] = {
-      #include "vg/vg_pxfont_thin.h"
-   };
-
-   u32 pixels = 0, total = 256*256, data = 0;
-   u8 image[256*256];
-   
-   while( pixels < total ){
-      for( int b = 31; b >= 0; b-- ){
-         image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
-         
-         if( pixels >= total ){
-            total = 0;
-            break;
-         }
-      }
-      data++;
-   }
-   
-   glGenTextures( 1, &ui_glyph_texture );
-   glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
-   glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0, 
-                 GL_RED, GL_UNSIGNED_BYTE, image );
-
-   VG_CHECK_GL_ERR();
-   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
-   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
-   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-}
-
-static struct ui_vert *ui_fill_rect_uv( ui_rect rect, u32 colour, ui_px uv[4] );
-
-VG_STATIC void ui_draw( m3x3f view_override )
-{
-	u32 num_indices_normal = vg_uictx.cur_indice;
-	
-	/* Append images to back of buffer */
-	for( int i = 0; i < vg_uictx.image_count; i ++ )
-   {
-		ui_fill_rect_uv( vg_uictx.images[i].rc, 0xffffffff, 
-                       (ui_px[4]){0,0,128,128} );
-   }
-
-	glBindVertexArray( vg_uictx.vao );
-	
-	glBindBuffer( GL_ARRAY_BUFFER, vg_uictx.vbo );
-	glBufferSubData( GL_ARRAY_BUFFER, 0, 
-         vg_uictx.cur_vert * sizeof( struct ui_vert ), 
-         vg_uictx.vertex_buffer );
-	
-	glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_uictx.ebo );
-	glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, 
-         vg_uictx.cur_indice * sizeof( u16 ), 
-         vg_uictx.indice_buffer );
-	
-	glEnable(GL_BLEND);
-	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-	glBlendEquation(GL_FUNC_ADD);
-	
-   glUseProgram( _shader_ui.id );
-	
-	m3x3f view = M3X3_IDENTITY;
-	
-	if( !view_override )
-	{
-		view_override = view;
-	
-		m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
-		m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f), 
-                              -1.0f/((float)vg.window_y*0.5f), 1.0f } );
-	}
-	
-   /* TODO? */
-	glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1, 
-         GL_FALSE, (float *)view_override );
-	
-	glActiveTexture( GL_TEXTURE0 );
-	glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
-	glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
-	
-	glDrawElements( GL_TRIANGLES, num_indices_normal, 
-         GL_UNSIGNED_SHORT, (void*)(0) );
-
-
-   /* images */
-   glUseProgram( _shader_ui_image.id );
-	glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1, 
-         GL_FALSE, (float *)view_override );
-
-	glActiveTexture( GL_TEXTURE1 );
-	glUniform1i( glGetUniformLocation( _shader_ui_image.id, "uTexImage" ), 1 );
-	
-	/* Draw image elements */
-	for( int i = 0; i < vg_uictx.image_count; i ++ )
-	{
-		struct ui_image *img = &vg_uictx.images[i];
-		
-		glBindTexture( GL_TEXTURE_2D, img->image );
-		glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 
-            (void*)( (num_indices_normal + 6*i)*sizeof(u16) ) );
-	}
-	
-	glDisable(GL_BLEND);
-}
-
-/* 
- * Rect controls
- */
-VG_STATIC void ui_rect_copy( ui_rect src, ui_rect dst )
-{
-	dst[0] = src[0];
-	dst[1] = src[1];
-	dst[2] = src[2];
-	dst[3] = src[3];
-}
-
-VG_STATIC void ui_rect_pad( ui_rect rect, ui_px pad )
-{
-	rect[0] += pad;
-	rect[1] += pad;
-	rect[2] -= pad*2;
-	rect[3] -= pad*2;
-}
-
-/*
- * Stack control
- */
-static struct ui_qnode *ui_current(void)
-{
-	return &vg_uictx.stack[ vg_uictx.stack_count-1 ];
-}
-
-VG_STATIC void ui_new_node(void)
-{
-	if( vg_uictx.stack_count == vg_list_size( vg_uictx.stack ) )
-   {
-      vg_error( "[UI] Stack overflow while creating box!" );
-      return;
-   }
-	
-	struct ui_qnode *parent = &vg_uictx.stack[ vg_uictx.stack_count-1 ];
-	struct ui_qnode *node = &vg_uictx.stack[ vg_uictx.stack_count++ ];
-	ui_rect_copy( vg_uictx.cursor, node->rect );
-	
-	if( parent->mouse_over )
-	{
-		if( vg_uictx.mouse[0] >= node->rect[0] && 
-          vg_uictx.mouse[0] < node->rect[0]+node->rect[2] &&
-			 vg_uictx.mouse[1] >= node->rect[1] && 
-          vg_uictx.mouse[1] < node->rect[1]+node->rect[3] )
-			node->mouse_over = 1;
-		else
-			node->mouse_over = 0;
-	}
-	else
-	{
-		node->mouse_over = 0;
-	}
-}
-
-static int ui_hasmouse(void)
-{
-	struct ui_qnode *node = ui_current();
-	return (node->mouse_over && (node->capture_id == vg_uictx.capture_mouse_id));
-}
-
-VG_STATIC void ui_end(void)
-{
-	struct ui_qnode *node = &vg_uictx.stack[ --vg_uictx.stack_count ];
-	ui_rect_copy( node->rect, vg_uictx.cursor );
-}
-
-VG_STATIC void ui_end_down(void)
-{
-	ui_px height = ui_current()->rect[3];
-	ui_end();
-	vg_uictx.cursor[1] += height;
-}
-
-VG_STATIC void ui_end_right(void)
-{
-	ui_px width = ui_current()->rect[2];
-	ui_end();
-	vg_uictx.cursor[0] += width;
-}
-
-VG_STATIC void ui_fill_y(void)
-{
-	struct ui_qnode *node = ui_current();
-	vg_uictx.cursor[3] = node->rect[3] - (vg_uictx.cursor[1]-node->rect[1]);
-}
-
-VG_STATIC void ui_fill_x(void)
-{
-	struct ui_qnode *node = ui_current();
-	vg_uictx.cursor[2] = node->rect[2] - (vg_uictx.cursor[0]-node->rect[0]);
-}
-
-VG_STATIC void ui_align_bottom(void)
-{
-	struct ui_qnode *node = ui_current();
-	vg_uictx.cursor[1] = node->rect[1] + node->rect[3] - vg_uictx.cursor[3];
-}
-
-VG_STATIC void ui_align_right(void)
-{
-	struct ui_qnode *node = ui_current();
-	vg_uictx.cursor[0] = node->rect[0] + node->rect[2] - vg_uictx.cursor[2];
-}
-
-VG_STATIC void ui_align_top(void)
-{
-	vg_uictx.cursor[1] = ui_current()->rect[1];
-}
-
-VG_STATIC void ui_align_left(void)
-{
-	vg_uictx.cursor[0] = ui_current()->rect[0];
-}
-
-VG_STATIC void ui_clamp_rect( ui_rect parent, ui_rect dest )
-{
-	dest[0] = vg_min( parent[0] + parent[2] - dest[2], dest[0] );
-	dest[1] = vg_min( parent[1] + parent[3] - dest[3], dest[1] );
-	dest[0] = vg_max( parent[0], dest[0] );
-	dest[1] = vg_max( parent[1], dest[1] );
-}
-
-VG_STATIC void ui_capture_mouse( u32 id )
-{
-	struct ui_qnode *node = &vg_uictx.stack[ vg_uictx.stack_count-1 ];
-	node->capture_id = id;
-	
-	if( !vg_uictx.capture_lock && node->mouse_over )
-	{
-		vg_uictx.capture_mouse_id = id;
-	}
-}
-
-static int ui_want_mouse(void)
-{
-	return vg_uictx.capture_mouse_id == 0? 0: 1;
-}
-
-VG_STATIC void ui_set_clip( ui_rect clip )
-{
-	vg_uictx.clipping[0] = clip[0];
-	vg_uictx.clipping[1] = clip[1];
-	vg_uictx.clipping[2] = clip[0] + clip[2];
-	vg_uictx.clipping[3] = clip[1] + clip[3];
-}
-
-VG_STATIC void ui_release_clip(void)
-{
-	vg_uictx.clipping[0] = -32000;
-	vg_uictx.clipping[1] = -32000;
-	vg_uictx.clipping[2] =  32000;
-	vg_uictx.clipping[3] =  32000;
-}
-
-static struct ui_vert *ui_fill_rect_uv( ui_rect rect, u32 colour, ui_px uv[4] )
-{
-   /* this if far from ideal but stops us from crashing */
-   if( (vg_uictx.cur_vert + 6 > vg_uictx.max_verts) || 
-       (vg_uictx.cur_indice + 4 > vg_uictx.max_indices))
-      return vg_uictx.vertex_buffer;
-
-   struct ui_vert *vertices = &vg_uictx.vertex_buffer[ vg_uictx.cur_vert ];
-	u16            *indices  = &vg_uictx.indice_buffer[ vg_uictx.cur_indice ];
-
-	vertices[0].co[0] = rect[0];
-	vertices[0].co[1] = rect[1];
-	vertices[0].uv[0] = uv[0];
-	vertices[0].uv[1] = uv[1];
-	vertices[0].colour = colour;
-	vertices[1].co[0] = rect[0]+rect[2];
-	vertices[1].co[1] = rect[1];
-	vertices[1].uv[0] = uv[2];
-	vertices[1].uv[1] = uv[1];
-	vertices[1].colour = colour;
-	vertices[2].co[0] = rect[0]+rect[2];
-	vertices[2].co[1] = rect[1]+rect[3];
-	vertices[2].uv[0] = uv[2];
-	vertices[2].uv[1] = uv[3];
-	vertices[2].colour = colour;
-	vertices[3].co[0] = rect[0];
-	vertices[3].co[1] = rect[1]+rect[3];
-	vertices[3].uv[0] = uv[0];
-	vertices[3].uv[1] = uv[3];
-	vertices[3].colour = colour;
-	u16 ind_start = vg_uictx.cur_vert;
-	
-	ui_rect_copy( vg_uictx.clipping, vertices[0].clip );
-	ui_rect_copy( vg_uictx.clipping, vertices[1].clip );
-	ui_rect_copy( vg_uictx.clipping, vertices[2].clip );
-	ui_rect_copy( vg_uictx.clipping, vertices[3].clip );
-	
-	indices[0] = ind_start+0;
-	indices[1] = ind_start+2;
-	indices[2] = ind_start+1;
-	
-	indices[3] = ind_start+0;
-	indices[4] = ind_start+3;
-	indices[5] = ind_start+2;
-	
-	vg_uictx.cur_indice += 6;
-	vg_uictx.cur_vert += 4;
-	
-	return vertices;
-}
-
-static struct ui_vert *ui_fill_rect( ui_rect rect, u32 colour )
-{
-	return ui_fill_rect_uv( rect, colour, (ui_px[4]){ 4,4, 4,4 } );
-}
-
-static ui_px ui_text_line_offset( const char *str, ui_px scale, 
-      enum ui_text_align align )
-{
-   if( align == k_text_align_left )
-      return 0;
-
-   int length = 0;
-   const char *_c = str;
-   char c;
-
-   while( (c = *(_c ++)) )
-      if( c >= 32 && c <= 126 )
-         length ++;
-      else if( c == '\n' )
-         break;
-
-   if( align == k_text_align_right )
-      return -length * scale*8;
-   else
-      return (-length * scale*8) / 2;
-}
-
-VG_STATIC void ui_text( ui_px pos[2], 
-      const char *str, ui_px scale, enum ui_text_align align )
-{
-	ui_rect text_cursor;
-	u32 current_colour = 0x00ffffff;
-	
-   const char *_c = str;
-	u8 c;
-
-	text_cursor[0] = pos[0] + ui_text_line_offset( str, scale, align );
-	text_cursor[1] = pos[1];
-	text_cursor[2] = 8*scale;
-	text_cursor[3] = 14*scale;
-
-	while( (c = *(_c ++)) ){
-		if( c == '\n' ){
-			text_cursor[1] += 14*scale;
-			text_cursor[0] = pos[0] + ui_text_line_offset( _c, scale, align );
-			continue;
-		}
-		else if( c >= 33 ){
-			u8 glyph_base[2];
-			u8 glyph_index = c;
-			glyph_base[0] = glyph_index & 0xf;
-			glyph_base[1] = (glyph_index-glyph_base[0])>>4;
-			
-			glyph_base[0] *= 8;
-			glyph_base[1] *= 8;
-			
-			ui_fill_rect_uv( text_cursor, current_colour, (ui_px[4])
-            {
-               glyph_base[0]+2,
-               glyph_base[1]+1,
-               glyph_base[0]+6,
-               glyph_base[1]+8
-            });
-		}
-		else if( c == '\x1B' ){
-			_c ++;
-			u16 colour_id = 0;
-			for( int i = 0; i < 3; i ++ ){
-				if( _c[i] ){
-					if( _c[i] == 'm' ){
-						_c = _c + i + 1;
-						
-						switch( colour_id ){
-							case '0': current_colour = 0x00ffffff; break;
-							case '3'|'1'<<8: current_colour = 0x00201fee; break;
-							case '3'|'2'<<8: current_colour = 0x0037e420; break;
-							case '3'|'3'<<8: current_colour = 0x000ed8e2; break;
-							case '3'|'4'<<8: current_colour = 0x00f15010; break;
-							case '3'|'5'<<8: current_colour = 0x00ee20ee; break;
-							case '3'|'6'<<8: current_colour = 0x00eeee20; break;
-							case '3'|'7'<<8: current_colour = 0x00ffffff; break;
-						}
-						
-						break;
-					}
-					
-					colour_id |= _c[i] << (i*8);
-				} 
-				else{
-					_c = _c +i;
-					break;
-				}
-			}
-
-         continue;
-		}
-      else if( c == '\t' ){
-         text_cursor[0] += UI_GLYPH_SPACING_X*scale*4;
-         continue;
-      }
-		
-   	text_cursor[0] += UI_GLYPH_SPACING_X*scale;
-	}
-}
-
-/*
- * API Control
- */
-VG_STATIC void ui_begin( ui_px res_x, ui_px res_y )
-{
-	vg_uictx.cursor[0] = 0;
-	vg_uictx.cursor[1] = 0;
-	vg_uictx.cursor[2] = res_x;
-	vg_uictx.cursor[3] = res_y;
-	
-	ui_rect_copy( vg_uictx.cursor, vg_uictx.stack[0].rect );
-	vg_uictx.stack[0].mouse_over = 1;
-	
-	vg_uictx.stack_count = 1;
-	
-	vg_uictx.cur_vert = 0;
-	vg_uictx.cur_indice = 0;
-	
-	ui_release_clip();
-	
-	if( vg_uictx.click_state == 0 )
-		vg_uictx.capture_mouse_id = 0;
-	
-	vg_uictx.image_count = 0;
-}
-
-VG_STATIC void ui_resolve(void)
-{
-	if( vg_uictx.stack_count-1 )
-   {
-      vg_error( "[UI] Mismatched node create/drestroy!" );
-      return;
-   }
-	
-	if( vg_uictx.click_state == 3 || vg_uictx.click_state == 0 )
-	{
-		vg_uictx.capture_lock = 0;
-	}
-}
-
-VG_STATIC void ui_set_mouse( int x, int y, int click_state )
-{
-	vg_uictx.mouse[0] = x;
-	vg_uictx.mouse[1] = y;
-	
-	vg_uictx.click_state = click_state;
-}
-
-/*
- * High level controls
- */
-struct ui_window
-{
-	const char *title;
-	ui_rect transform;
-	
-	int 	drag;
-	ui_px drag_offset[2];
-};
-
-enum button_state
-{
-	k_button_released = 0,
-	k_button_start_click,
-	k_button_click,
-	k_button_hold
-};
-
-static int ui_button(void)
-{
-   u32 uid = vg_uictx.control_id ++;
-
-	ui_new_node();
-	{
-		ui_capture_mouse( uid );
-		
-		if( ui_hasmouse() )
-		{
-			ui_fill_rect( vg_uictx.cursor, vg_uictx.colours->hover );
-			
-			if( vg_uictx.click_state == 1 )
-			{
-				vg_uictx.capture_lock = 1;
-				return k_button_start_click;
-			}
-			else if( vg_uictx.capture_lock && vg_uictx.click_state == 3 )
-				return k_button_click;
-			else if( vg_uictx.capture_lock && vg_uictx.click_state == 2 )
-				return k_button_hold;
-
-         return k_button_click;
-		}
-		else
-			ui_fill_rect( vg_uictx.cursor, vg_uictx.colours->main );
-	}
-	
-	return k_button_released;
-}
-
-static int ui_window( struct ui_window *window, u32 control_group )
-{
-	if( window->drag )
-	{
-		window->transform[0] = vg_uictx.mouse[0]+window->drag_offset[0];
-		window->transform[1] = vg_uictx.mouse[1]+window->drag_offset[1];
-		
-		ui_clamp_rect( vg_uictx.stack[0].rect, window->transform );
-		
-		if( vg_uictx.click_state == 0 || vg_uictx.click_state == 3 )
-		{
-			window->drag = 0;
-		}
-	}
-	
-	ui_rect_copy( window->transform, vg_uictx.cursor );
-	
-	ui_new_node();
-	{
-		ui_capture_mouse( vg_uictx.control_id ++ );
-		
-		/* Drag bar */
-		vg_uictx.cursor[3] = 25;		
-		ui_new_node();
-		{
-			ui_capture_mouse( vg_uictx.control_id ++ );
-			
-			struct ui_vert *drag_bar = ui_fill_rect( vg_uictx.cursor, 0xff555555 );
-			
-			/* title.. */
-			vg_uictx.cursor[0] += 2;
-			vg_uictx.cursor[1] += 2;
-			ui_text( vg_uictx.cursor, window->title, 2, 0 );
-			
-			/* Close button */
-			vg_uictx.cursor[3] = 25;
-			vg_uictx.cursor[2] = 25;
-			ui_align_right();
-			ui_align_top();
-			ui_rect_pad( vg_uictx.cursor, 4 );
-			
-			if( ui_button() )
-			{
-				vg_info( "Click clacked\n" );
-			}
-			vg_uictx.cursor[0] += 2;
-			ui_text( vg_uictx.cursor, "x", 2, 0 );
-			ui_end();
-			
-			if( ui_hasmouse() )
-			{
-				drag_bar[0].colour = 0xff777777;
-				drag_bar[1].colour = 0xff777777;
-				drag_bar[2].colour = 0xff777777;
-				drag_bar[3].colour = 0xff777777;
-			
-				/* start drag */
-				if( vg_uictx.click_state == 1 )
-				{
-					window->drag = 1;
-					window->drag_offset[0] = window->transform[0]-vg_uictx.mouse[0];
-					window->drag_offset[1] = window->transform[1]-vg_uictx.mouse[1];
-				}
-			}
-		}
-		ui_end_down();
-	}
-	
-	return 1;
-}
-
-VG_STATIC void ui_push_image( ui_rect rc, GLuint image )
-{
-	struct ui_image *img = &vg_uictx.images[ vg_uictx.image_count ++ ];
-	ui_rect_copy( rc, img->rc );
-	img->image = image;
-}
-
-struct ui_slider
-{
-   float *data;
-   float min, max;
-};
-
-struct ui_slider_vector
-{
-   float *data, min, max;
-   struct ui_slider sub[4];
-   u32 len;
-};
-
-struct ui_checkbox
-{
-   int *data;
-};
-
-VG_STATIC void ui_slider( struct ui_slider *slider )
-{
-   ui_new_node();
-
-   ui_px slider_start = vg_uictx.cursor[0];
-
-   float const ftotal = vg_uictx.cursor[2],
-               fwidth = ftotal*0.25f,
-               fmove  = ftotal - fwidth,
-               fstart = fwidth*0.5f,
-               frange = slider->max-slider->min,
-               fpos   = (*slider->data - slider->min) / frange;
-
-   ui_fill_rect( vg_uictx.cursor, 0xff111111 );
-   vg_uictx.cursor[2] = fwidth;
-   vg_uictx.cursor[0] = slider_start + fpos * fmove;
-   
-   u32 uid = vg_uictx.control_id ++;
-   int status = ui_button();
-   if( vg_uictx.capture_lock && (vg_uictx.capture_mouse_id == uid))
-   {
-      float ui_new = vg_uictx.mouse[0],
-            local  = ui_new - (slider_start + fstart),
-            zo     = vg_clampf(local / fmove,0.0f,1.0f);
-
-      *slider->data = vg_lerpf( slider->min, slider->max, zo );
-   }
-
-   vg_uictx.cursor[0] += 4;
-   vg_uictx.cursor[1] += 4;
-   
-   char buf[12];
-   snprintf( buf, 12, "%.2f", *slider->data );
-   ui_text( vg_uictx.cursor, buf, 1, 0 );
-   ui_end_down();
-   ui_end_down();
-}
-
-VG_STATIC void ui_slider_vector( struct ui_slider_vector *slider )
-{
-   for( int i=0; i<slider->len; i++ )
-   {
-      slider->sub[i].data = &slider->data[i];
-      slider->sub[i].min = slider->min;
-      slider->sub[i].max = slider->max;
-      ui_slider( &slider->sub[i] );
-   }
-}
-
-VG_STATIC void ui_checkbox( struct ui_checkbox *cb )
-{
-   if( ui_button() == k_button_click )
-      *cb->data ^= 0x1;
-   
-   ui_new_node();
-   ui_rect_pad( vg_uictx.cursor, 4 );
-   if( *cb->data )
-      ui_fill_rect( vg_uictx.cursor, 0xff00e052 );
-   else
-      ui_fill_rect( vg_uictx.cursor, 0xff0052e0 );
-
-   ui_end();
-   ui_end_down();
-}
-
-#endif /* VG_UI_H */
-#endif
-- 
2.25.1