From e9b84820514f4880082d97fff4fc709ac1a2dc83 Mon Sep 17 00:00:00 2001 From: hgn Date: Sun, 28 May 2023 01:22:41 +0100 Subject: [PATCH] camera shake --- player.c | 2 ++ player.h | 1 + player_common.c | 10 ++++++++++ player_common.h | 4 +++- 4 files changed, 16 insertions(+), 1 deletion(-) diff --git a/player.c b/player.c index 6c610ae..e000c51 100644 --- a/player.c +++ b/player.c @@ -38,6 +38,8 @@ VG_STATIC void player_init(void) VG_VAR_F32( k_cam_damp ); VG_VAR_F32( k_cam_spring ); VG_VAR_F32( k_cam_punch ); + VG_VAR_F32( k_cam_shake_strength ); + VG_VAR_F32( k_cam_shake_trackspeed ); } PLAYER_API diff --git a/player.h b/player.h index 984fcef..3039bd7 100644 --- a/player.h +++ b/player.h @@ -49,6 +49,7 @@ struct player_instance v3f cam_override_angles; float cam_override_fov; float cam_override_strength; + f32 cam_trackshake; float cam_velocity_influence, cam_velocity_coefficient, diff --git a/player_common.c b/player_common.c index c9cf3b7..0c76d8d 100644 --- a/player_common.c +++ b/player_common.c @@ -6,6 +6,7 @@ #include "conf.h" #include "input.h" #include "menu.h" +#include "vg/vg_perlin.h" VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k ) { @@ -208,6 +209,15 @@ VG_STATIC void player__cam_iterate( player_instance *player ) v3_lerp( tpv_pos, fpv_pos, player->camera_type_blend, player->cam.pos ); v3_copy( player->angles, player->cam.angles ); + /* Camera shake */ + f32 speed = v3_length(player->rb.v), + strength = k_cam_shake_strength * speed; + player->cam_trackshake += speed*k_cam_shake_trackspeed*vg.time_frame_delta; + + v2f rnd = {perlin1d( player->cam_trackshake, 1.0f, 4, 20 ), + perlin1d( player->cam_trackshake, 1.0f, 4, 63 ) }; + v2_muladds( player->cam.angles, rnd, strength, player->cam.angles ); + v3f Fd, Fs, F; v3_muls( player->cam_land_punch_v, -k_cam_damp, Fd ); v3_muls( player->cam_land_punch, -k_cam_spring, Fs ); diff --git a/player_common.h b/player_common.h index 285a3de..ab98228 100644 --- a/player_common.h +++ b/player_common.h @@ -8,7 +8,9 @@ static v3f TEMP_TPV_EXTRA; /* TODO: what? */ VG_STATIC float k_cam_spring = 20.0f, k_cam_damp = 6.7f, - k_cam_punch = -1.0f; + k_cam_punch = -1.0f, + k_cam_shake_strength = 1.0f, + k_cam_shake_trackspeed = 1.0f; VG_STATIC void player_look( player_instance *player, v3f angles ); VG_STATIC void player__cam_iterate( player_instance *player ); -- 2.25.1