From dc495408093866dcdbe18993432210c31d380f76 Mon Sep 17 00:00:00 2001 From: Harry Godden Date: Sun, 30 Jun 2019 10:24:49 +0100 Subject: [PATCH] Update README.md --- README.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 3abb362..a9ceedc 100644 --- a/README.md +++ b/README.md @@ -3,14 +3,14 @@ Automatically make a radar with every compile of a map you do: Specify the layout in hammer by adding brushes to a visgroup named 'tar_layout', and Auto Radar will do the rest. -![](https://i.imgur.com/jNWULV0.png) +![](https://i.imgur.com/98QEtMx.gif) Editable GLSL compositor engine for CS:GO Radars, many features to come. Notable things up ahead: - ~~Prop support~~ Done! - func_instances -- baked lighting & even better AO +- baked lighting & ~~even better AO~~ Done - Auto CSG geometry for even better masking Want to support development? https://www.paypal.me/terri00 :) @@ -47,6 +47,7 @@ Brushes, displacements, entity brushes and prop_statics which are inside visgrou | tar_layout | specifies the layout of the map (the floor) | | tar_mask | brushes that should subtract from the layout of the map, use this on walls | | tar_cover | brushes that should show up as cover in the radar | +| tar_overlap | Brushes that should show up as two level overlaps | ### Detected Entities: ![](https://i.imgur.com/PyPuPh5.png) @@ -57,6 +58,8 @@ Entities with these classnames get picked up by Auto Radar. They are not require |-----------------|-----------------------------------------------| | tar_min | Overrides the minimum height value of the map (place it at the lowest part of your map) | | tar_max | Overrides the maximum height value (place it at the top of your map) | +| tar_map_divider | Seperates your map on the up axis, and will generate multi level radars | +| tar_color | Use many of these entities (on the up axis) to create your own gradient. Set tar_config's gradient to 'use auto gradient entities' | ### Generating: ![](https://i.imgur.com/Y1l9eDC.png) @@ -64,6 +67,7 @@ Entities with these classnames get picked up by Auto Radar. They are not require The AutoRadar installer set up a new compile profile in the 'expert' mode. Enter the compile mode, and select [TAR] Generate Radar from the list. The hit Go! ### Using this software with Yanzl's Radar graph: +*This works with versions below 2.5 only. https://github.com/Terri00/CS-GO-Auto-Radar/blob/tavr/radar-graph.md ### Free software used: -- 2.25.1