From c633e0eadaff75c0d7140b7189439c7125ec19cd Mon Sep 17 00:00:00 2001 From: Harry Godden Date: Fri, 22 Mar 2019 01:18:04 +0000 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 65b6954..a138298 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ Automatically make a radar with every compile of a map you do: Specify the layout in hammer by adding brushes to a visgroup named 'tar_layout', and Auto Radar will do the rest. -![](https://i.imgur.com/thAfDqx.png) +![](https://i.imgur.com/jNWULV0.png) Editable GLSL compositor engine for CS:GO Radars, many features to come. @@ -40,7 +40,7 @@ Add a tar_config entity to your map. This defines your radars settings. It is no ### Detected Visgroups: ![Visgroup example](https://i.imgur.com/fXozJkj.png) -Brushes and entity brushes which are inside visgroups with these names will change the final radar in different ways. The only one required is `tar_layout` and should define your maps playable space. +Brushes, displacements, entity brushes and prop_statics which are inside visgroups with these names will change the final radar in different ways. The only one required is `tar_layout` and should define your maps playable space. | Visgroup name | What it does | |---------------|---------------------------------------------------------| -- 2.25.1