From 3125849dbaa54b975ff1bce09142ee13ddfbcae0 Mon Sep 17 00:00:00 2001 From: hgn Date: Tue, 28 Nov 2023 02:34:04 +0000 Subject: [PATCH 1/1] improve board stability by scaling inertia tensor --- player_skate.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/player_skate.c b/player_skate.c index e591d17..44845ac 100644 --- a/player_skate.c +++ b/player_skate.c @@ -2390,7 +2390,7 @@ begin_collision:; } /* yes, we are currently rebuilding mass matrices every frame. too bad! */ - v3f extent = { k_board_width, 0.1f, k_board_length }; + v3f extent = { k_board_width*10.0f, 0.1f, k_board_length }; float ex2 = k_board_interia*extent[0]*extent[0], ey2 = k_board_interia*extent[1]*extent[1], ez2 = k_board_interia*extent[2]*extent[2]; -- 2.25.1