From 03f54b06b860952c2e01167e18b770b0b7e48ce0 Mon Sep 17 00:00:00 2001 From: hgn Date: Sat, 25 Nov 2023 09:08:02 +0000 Subject: [PATCH] walk reset now corrects rotations --- player_walk.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/player_walk.c b/player_walk.c index 12d0706..717411c 100644 --- a/player_walk.c +++ b/player_walk.c @@ -1037,6 +1037,13 @@ static void player__walk_reset(void){ w->state.activity = k_walk_activity_air; w->state.outro_type = k_walk_outro_none; w->state.outro_start_time = 0.0; + + v3f fwd = { 0.0f, 0.0f, 1.0f }; + q_mulv( localplayer.rb.q, fwd, fwd ); + q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, + atan2f(fwd[0], fwd[2]) ); + + rb_update_transform( &localplayer.rb ); } static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){ -- 2.25.1