From 9a7f395032111ebea53acf45c5af67ecbfbf7651 Mon Sep 17 00:00:00 2001 From: hgn Date: Thu, 1 Jun 2023 21:21:01 +0100 Subject: [PATCH] fix jump problem --- player_walk.c | 25 +++++++++++++++++-------- player_walk.h | 5 +++++ web/guide.html | 18 ++++++++++++++++++ 3 files changed, 40 insertions(+), 8 deletions(-) create mode 100644 web/guide.html diff --git a/player_walk.c b/player_walk.c index bacb48c..5c52f2d 100644 --- a/player_walk.c +++ b/player_walk.c @@ -317,6 +317,10 @@ VG_STATIC void player__walk_pre_update( player_instance *player ) } } } + else if( button_down( k_srbind_jump ) && !player->immobile ){ + w->state.jump_queued = 1; + w->state.jump_input_time = vg.time; + } } VG_STATIC int player_walk_normal_standable( player_instance *player, v3f n ) @@ -461,14 +465,19 @@ VG_STATIC void player__walk_update( player_instance *player ) nominal_speed = k_walkspeed; /* jump */ - if( button_down( k_srbind_jump ) ){ - float d = v3_dot( player->basis[1], player->rb.v ); - v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); - v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); - w->state.activity = k_walk_activity_air; - prev_state = k_walk_activity_air; - accel_speed = k_walk_air_accel; - nominal_speed = k_airspeed; + if( w->state.jump_queued ){ + w->state.jump_queued = 0; + + f32 t = vg.time - w->state.jump_input_time; + if( t < PLAYER_JUMP_EPSILON ){ + float d = v3_dot( player->basis[1], player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v ); + v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v ); + w->state.activity = k_walk_activity_air; + prev_state = k_walk_activity_air; + accel_speed = k_walk_air_accel; + nominal_speed = k_airspeed; + } } else{ player_friction( player->rb.v ); diff --git a/player_walk.h b/player_walk.h index 42cd760..3e450bc 100644 --- a/player_walk.h +++ b/player_walk.h @@ -4,6 +4,8 @@ #include "player_api.h" #include "rigidbody.h" +#define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */ + struct player_walk{ rb_capsule collider; @@ -35,6 +37,9 @@ struct player_walk{ struct skeleton_anim *outro_anim; double outro_start_time; + + int jump_queued; + f64 jump_input_time; } state, state_gate_storage; diff --git a/web/guide.html b/web/guide.html new file mode 100644 index 0000000..4933365 --- /dev/null +++ b/web/guide.html @@ -0,0 +1,18 @@ + + + + + + +

Workshop Guide - Custom boards

+

+ 1. Installing the blender addon + 2. Open the template board .blend + 3. Configure the export settings + 4. Create your art in GIMP + 5. Compile the model + 6. Test it out + 7. Upload to the workshop +

+ + -- 2.25.1