From 09be4380a98386d6494946fbd3369458f8e7f267 Mon Sep 17 00:00:00 2001 From: hgn Date: Sat, 8 Jul 2023 03:01:46 +0100 Subject: [PATCH] refactor rewind tape 1 --- player.c | 12 --- player_render.c | 220 ++++++++++++++++++++---------------------------- player_replay.c | 85 +++++++++++++++++-- player_replay.h | 6 +- skaterift.c | 7 +- 5 files changed, 175 insertions(+), 155 deletions(-) diff --git a/player.c b/player.c index 25e4b77..cb2a174 100644 --- a/player.c +++ b/player.c @@ -113,18 +113,6 @@ void player__bind( player_instance *player ) PLAYER_API void player__pre_update( player_instance *player ){ - if( button_down( k_srbind_reset ) && !player->immobile ){ - if( player->subsystem == k_player_subsystem_dead ){ - localplayer_cmd_respawn( 0, NULL ); - } - else{ - /* cant do that */ - audio_lock(); - audio_oneshot( &audio_rewind[4], 1.0f, 0.0f ); - audio_unlock(); - } - } - if( button_down( k_srbind_camera ) && !player->immobile ){ if( player->cam_control.camera_mode == k_cam_firstperson ) player->cam_control.camera_mode = k_cam_thirdperson; diff --git a/player_render.c b/player_render.c index 851b98f..49a67c1 100644 --- a/player_render.c +++ b/player_render.c @@ -7,6 +7,7 @@ #include "player_model.h" #include "ent_skateshop.h" #include "audio.h" +#include "input.h" #include "shaders/model_character_view.h" #include "shaders/model_board_view.h" @@ -174,150 +175,109 @@ VG_STATIC void player_animate( player_instance *player ){ _player_post_animate[ player->subsystem ]( player ); } -VG_STATIC void player__pre_render( player_instance *player ){ - player->cam_override_strength = 0.0f; - player_animate( player ); +VG_STATIC void player_animate_from_replay( player_instance *player ){ + /* TODO: frame blending */ - /* dev playbacker */ - if( k_replay_test ){ - f64 speed = 1.0; - f64 target = player->replay.cursor; + player_animation res; + replay_frame *frame = player->replay.cursor_frame; - if( vg_getkey( SDLK_9 ) ){ - target -= vg.time_frame_delta * speed; - player->replay.control = k_replay_control_scrub; - replay_seek( &player->replay, target ); - } - if( vg_getkey( SDLK_0 ) ){ - target += vg.time_frame_delta * speed; - player->replay.control = k_replay_control_scrub; - replay_seek( &player->replay, target ); - } + if( frame ){ + memcpy( &res, &frame->anim, sizeof(frame->anim) ); + memcpy( &frame->board_pose, &player->board_pose, + sizeof(player->board_pose) ); + v3_copy( frame->cam_pos, player->cam_override_pos ); + v3_copy( frame->cam_angles, player->cam_override_angles ); + player->cam_override_fov = frame->cam_fov; + player->cam_override_strength = 1.0f; + } + else return; - if( vg_getkey( SDLK_7 ) ) - player->replay.control = k_replay_control_play; + struct skeleton *sk = &player->playeravatar->sk; + skeleton_apply_pose( sk, res.pose, k_anim_apply_absolute ); +} - if( player->replay.control == k_replay_control_play ){ - target += vg.time_frame_delta; - replay_seek( &player->replay, target ); - } +VG_STATIC void player_record_replay( player_instance *player, int force ){ + /* replay recorder */ + replay_buffer *replay = &player->replay; - if( vg_getkey( SDLK_8 ) ){ - replay_frame *prev = replay_find_recent_stateframe( &player->replay ); - - if( prev ){ - /* TODO: Make gamestate_apply function / swap ... */ - replay_gamestate *gs = replay_frame_gamestate( prev, 0 ); - - if( gs->system == k_player_subsystem_walk ){ - memcpy( &player->_walk.state, &gs->walk, - sizeof(struct player_walk_state) ); - } - else if( gs->system == k_player_subsystem_skate ){ - memcpy( &player->_skate.state, &gs->skate, - sizeof(struct player_skate_state) ); - } - player->subsystem = gs->system; - - memcpy( &player->rb, &gs->rb, sizeof(rigidbody) ); - v3_copy( gs->angles, player->angles ); - v3_copy( prev->cam_pos, player->cam.pos ); - v3_copy( prev->cam_angles, player->cam_override_angles ); - player->cam.fov = prev->cam_fov; - memcpy( &player->cam_control, &gs->cam_control, - sizeof(struct player_cam_controller) ); - - /* chop end off replay */ - prev->r = NULL; - player->replay.statehead = prev; - player->replay.head = prev; - player->replay.cursor_frame = prev; - player->replay.cursor = prev->time; - vg.time = prev->time; - - k_replay_test = 0; - player__pre_render( player ); - return; - } - } + f64 delta = 9999999.9, + statedelta = 9999999.9; - player_animation res; - replay_frame *frame = player->replay.cursor_frame; - - if( frame ){ - memcpy( &res, &frame->anim, sizeof(frame->anim) ); - memcpy( &frame->board_pose, &player->board_pose, - sizeof(player->board_pose) ); - v3_copy( frame->cam_pos, player->cam_override_pos ); - v3_copy( frame->cam_angles, player->cam_override_angles ); - player->cam_override_fov = frame->cam_fov; - player->cam_override_strength = 1.0f; - } - else return; + if( replay->head ) + delta = vg.time - replay->head->time; - struct skeleton *sk = &player->playeravatar->sk; - skeleton_apply_pose( sk, res.pose, k_anim_apply_absolute ); - } - else { - /* replay recorder */ - replay_buffer *replay = &player->replay; + if( replay->statehead ) + statedelta = vg.time - replay->statehead->time; - f64 delta = 9999999.9, - statedelta = 9999999.9; + const f64 k_replay_rate = 1.0/30.0, + k_gamestate_rate = 0.5; - if( replay->head ) - delta = vg.time - replay->head->time; + u16 gamestates = 0; + if( statedelta > k_gamestate_rate || force /* or switching */ ){ + gamestates = 1; + } + + if( (delta > k_replay_rate) || gamestates ){ + replay_frame *frame = replay_newframe( replay, gamestates, 0 ); + replay->cursor = vg.time; + replay->cursor_frame = frame; - if( replay->statehead ) - statedelta = vg.time - replay->statehead->time; + player_animation *res = &frame->anim; + v3_zero( res->root_co ); + q_identity( res->root_q ); + res->type = k_player_animation_type_absolute; - const f64 k_replay_rate = 1.0/30.0, - k_gamestate_rate = 0.5; + struct skeleton *sk = &player->playeravatar->sk; + skeleton_decompose_mtx_absolute( sk, res->pose ); + + memcpy( &frame->board_pose, &player->board_pose, + sizeof(player->board_pose) ); + frame->time = vg.time; + v3_copy( player->cam.pos, frame->cam_pos ); + v3_copy( player->cam.angles, frame->cam_angles ); + frame->cam_fov = player->cam.fov; + + if( gamestates ){ + replay_gamestate *gs = replay_frame_gamestate( frame, 0 ); + gs->system = player->subsystem; + + if( player->subsystem == k_player_subsystem_walk ){ + memcpy( &gs->walk, &player->_walk.state, + sizeof(struct player_walk_state) ); + } + else if( player->subsystem == k_player_subsystem_skate ){ + memcpy( &gs->skate, &player->_skate.state, + sizeof(struct player_skate_state) ); + } - u16 gamestates = 0; - if( statedelta > k_gamestate_rate /* or switching */ ){ - gamestates = 1; + memcpy( &gs->rb, &player->rb, sizeof(rigidbody) ); + memcpy( &gs->cam_control, &player->cam_control, + sizeof(struct player_cam_controller) ); + v3_copy( player->angles, gs->angles ); } - - if( (delta > k_replay_rate) || gamestates ){ - replay_frame *frame = replay_newframe( replay, gamestates, 0 ); - replay->cursor = vg.time; - replay->cursor_frame = frame; - - player_animation *res = &frame->anim; - v3_zero( res->root_co ); - q_identity( res->root_q ); - res->type = k_player_animation_type_absolute; - - struct skeleton *sk = &player->playeravatar->sk; - skeleton_decompose_mtx_absolute( sk, res->pose ); - - memcpy( &frame->board_pose, &player->board_pose, - sizeof(player->board_pose) ); - frame->time = vg.time; - v3_copy( player->cam.pos, frame->cam_pos ); - v3_copy( player->cam.angles, frame->cam_angles ); - frame->cam_fov = player->cam.fov; - - if( gamestates ){ - replay_gamestate *gs = replay_frame_gamestate( frame, 0 ); - gs->system = player->subsystem; - - if( player->subsystem == k_player_subsystem_walk ){ - memcpy( &gs->walk, &player->_walk.state, - sizeof(struct player_walk_state) ); - } - else if( player->subsystem == k_player_subsystem_skate ){ - memcpy( &gs->skate, &player->_skate.state, - sizeof(struct player_skate_state) ); - } - - memcpy( &gs->rb, &player->rb, sizeof(rigidbody) ); - memcpy( &gs->cam_control, &player->cam_control, - sizeof(struct player_cam_controller) ); - v3_copy( player->angles, gs->angles ); - } + } +} + +VG_STATIC void player__pre_render( player_instance *player ){ + if( player->replay.control == k_replay_control_none ){ + player->cam_override_strength = 0.0f; + player_animate( player ); + + if( button_down( k_srbind_reset ) && !player->immobile ){ + audio_lock(); + audio_oneshot( &audio_rewind[4], 1.0f, 0.0f ); + audio_unlock(); + + player_record_replay( player, 1 ); + player->replay.control = k_replay_control_scrub; } + else + player_record_replay( player, 0 ); + } + else { + player->cam_override_strength = 1.0f-skaterift.time_rate; + player_replay_control_update( player ); + player_animate_from_replay( player ); } player__cam_iterate( player ); diff --git a/player_replay.c b/player_replay.c index f0487f4..5f57d9f 100644 --- a/player_replay.c +++ b/player_replay.c @@ -3,11 +3,19 @@ #include "player_replay.h" +VG_STATIC void replay_clear( replay_buffer *replay ){ + replay->head = NULL; + replay->tail = NULL; + replay->cursor_frame = NULL; + replay->statehead = NULL; + replay->cursor = -99999.9; + replay->control = k_replay_control_none; +} + VG_STATIC void local_replay_init( u32 bytes ){ localplayer.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes ); localplayer.replay.size = bytes; - localplayer.replay.cursor = -9999.9; - vg_console_reg_var( "k_replay_test", &k_replay_test, k_var_dtype_i32, 0 ); + replay_clear( &localplayer.replay ); } replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index ){ @@ -117,8 +125,8 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ if( dir == 0.0 ) return; dir = vg_signf( dir ); - u32 i=0; - for( ; i<1024; i++ ){ + u32 i=4096; + while( i --> 0 ){ if( dir < 0.0 ) if( t > replay->cursor_frame->time ) break; @@ -134,7 +142,7 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ replay->cursor_frame = next; replay->cursor = next->time; - if( i == 1023 ) return; + if( !i ) return; } replay->cursor = t; @@ -143,8 +151,8 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){ VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ replay_frame *frame = replay->cursor_frame; - u32 i=0; - for( ; i<4096; i++ ){ + u32 i=4096; + while( i --> 0 ){ if( !frame ) return frame; if( frame->gamestate_count ) return frame; frame = frame->l; @@ -153,6 +161,67 @@ VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){ return NULL; } +VG_STATIC void player_replay_control_update( player_instance *player ){ + f64 speed = 1.0; + f64 target = player->replay.cursor; + + if( vg_getkey( SDLK_9 ) ){ + target -= vg.time_frame_delta * speed; + player->replay.control = k_replay_control_scrub; + replay_seek( &player->replay, target ); + } + if( vg_getkey( SDLK_0 ) ){ + target += vg.time_frame_delta * speed; + player->replay.control = k_replay_control_scrub; + replay_seek( &player->replay, target ); + } + + if( vg_getkey( SDLK_7 ) ) + player->replay.control = k_replay_control_play; + + if( player->replay.control == k_replay_control_play ){ + target += vg.time_frame_delta; + replay_seek( &player->replay, target ); + } + + if( vg_getkey( SDLK_8 ) ){ + replay_frame *prev = replay_find_recent_stateframe( &player->replay ); + + if( prev ){ + /* TODO: Make gamestate_apply function / swap ... */ + replay_gamestate *gs = replay_frame_gamestate( prev, 0 ); + + if( gs->system == k_player_subsystem_walk ){ + memcpy( &player->_walk.state, &gs->walk, + sizeof(struct player_walk_state) ); + } + else if( gs->system == k_player_subsystem_skate ){ + memcpy( &player->_skate.state, &gs->skate, + sizeof(struct player_skate_state) ); + } + player->subsystem = gs->system; + + memcpy( &player->rb, &gs->rb, sizeof(rigidbody) ); + v3_copy( gs->angles, player->angles ); + v3_copy( prev->cam_pos, player->cam.pos ); + v3_copy( prev->cam_angles, player->cam_override_angles ); + player->cam.fov = prev->cam_fov; + memcpy( &player->cam_control, &gs->cam_control, + sizeof(struct player_cam_controller) ); + + /* chop end off replay */ + prev->r = NULL; + player->replay.statehead = prev; + player->replay.head = prev; + player->replay.cursor_frame = prev; + player->replay.cursor = prev->time; + player->replay.control = k_replay_control_none; + vg.time = prev->time; + return; + } + } +} + VG_STATIC void replay_debug_info( player_instance *player ){ player__debugtext( 2, "replay info" ); @@ -184,7 +253,7 @@ VG_STATIC void replay_debug_info( player_instance *player ){ } VG_STATIC void replay_imgui( player_instance *player ){ - if( !k_replay_test ) return; + if( player->replay.control == k_replay_control_none ) return; replay_buffer *replay = &player->replay; f64 start = replay->cursor, diff --git a/player_replay.h b/player_replay.h index 2c18d4c..20eafb4 100644 --- a/player_replay.h +++ b/player_replay.h @@ -5,8 +5,6 @@ #include "player.h" #include "player_render.h" -static i32 k_replay_test = 0; - typedef struct replay_buffer replay_buffer; typedef struct replay_frame replay_frame; typedef struct replay_gamestate replay_gamestate; @@ -17,14 +15,17 @@ struct replay_buffer { u32 size; /* bytes */ enum replay_control { + k_replay_control_none, k_replay_control_scrub, k_replay_control_play, + k_replay_control_resume } control; replay_frame *head, *tail, *cursor_frame, *statehead; f64 cursor; + f32 track_velocity; }; struct replay_frame { @@ -66,5 +67,6 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ); replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index ); replay_sfx *replay_frame_sfx( replay_frame *frame, u16 index ); VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); +VG_STATIC void player_replay_control_update( player_instance *player ); #endif /* PLAYER_REPLAY_H */ diff --git a/skaterift.c b/skaterift.c index 3fec7e0..5d86c94 100644 --- a/skaterift.c +++ b/skaterift.c @@ -320,9 +320,10 @@ VG_STATIC void vg_update_post(void){ v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity ); audio_unlock(); - f32 target = 1.0f-(f32)(menu.active||k_replay_test); - skaterift.time_rate = vg_lerpf( skaterift.time_rate, target, - vg.time_frame_delta * 6.0f ); + int replay_open = localplayer.replay.control != k_replay_control_none?1:0; + + f32 target = (1-(menu.active||replay_open)); + vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * 6.0f ); vg.time_rate = skaterift.time_rate; vehicle_update_post(); -- 2.25.1