From f28f7e745ca94af659c01f320d538e9cc7f6f3fd Mon Sep 17 00:00:00 2001 From: hgn Date: Sat, 18 Sep 2021 16:38:11 +0100 Subject: [PATCH] ready for series Former-commit-id: 883fb555fa4921e0ca8d6f32d47a34edb59aa891 --- fishladder.c | 28 +++++++++++++++++++ .../reference.c.REMOVED.git-id | 0 vg/template_game.c | 28 +++++++++++++++++++ 3 files changed, 56 insertions(+) create mode 100644 fishladder.c rename fishladder.c.REMOVED.git-id => textures/reference.c.REMOVED.git-id (100%) create mode 100644 vg/template_game.c diff --git a/fishladder.c b/fishladder.c new file mode 100644 index 0000000..d85cfca --- /dev/null +++ b/fishladder.c @@ -0,0 +1,28 @@ +// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved + +//#define VG_STEAM +#include "vg/vg.h" + +m3x3f m_projection; +m3x3f m_view; +m3x3f m_mdl; + +int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } + +void vg_register(void){} +void vg_start(void){} +void vg_update(void){} + +void vg_render(void) +{ + glViewport( 0,0, vg_window_x, vg_window_y ); + + glDisable( GL_DEPTH_TEST ); + glClearColor( 0.1f, 0.1f, 0.2f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + // Rest of drawing code... +} + +void vg_ui(void){} +void vg_free(void){} diff --git a/fishladder.c.REMOVED.git-id b/textures/reference.c.REMOVED.git-id similarity index 100% rename from fishladder.c.REMOVED.git-id rename to textures/reference.c.REMOVED.git-id diff --git a/vg/template_game.c b/vg/template_game.c new file mode 100644 index 0000000..d85cfca --- /dev/null +++ b/vg/template_game.c @@ -0,0 +1,28 @@ +// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved + +//#define VG_STEAM +#include "vg/vg.h" + +m3x3f m_projection; +m3x3f m_view; +m3x3f m_mdl; + +int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } + +void vg_register(void){} +void vg_start(void){} +void vg_update(void){} + +void vg_render(void) +{ + glViewport( 0,0, vg_window_x, vg_window_y ); + + glDisable( GL_DEPTH_TEST ); + glClearColor( 0.1f, 0.1f, 0.2f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + // Rest of drawing code... +} + +void vg_ui(void){} +void vg_free(void){} -- 2.25.1