From 1e62339d8fb24596eed19b75bde2ef452bd37938 Mon Sep 17 00:00:00 2001 From: hgn Date: Tue, 4 Jul 2023 14:33:34 +0100 Subject: [PATCH] foot animation for ticks --- player_skate.c | 37 ++++++++++++++++++++++++++++--------- player_skate.h | 8 ++++++++ skaterift.c | 2 +- 3 files changed, 37 insertions(+), 10 deletions(-) diff --git a/player_skate.c b/player_skate.c index 2c38f7e..ef13865 100644 --- a/player_skate.c +++ b/player_skate.c @@ -714,7 +714,7 @@ VG_STATIC void skate_apply_air_model( player_instance *player ) q_mul( correction, player->rb.q, player->rb.q ); } -VG_STATIC int player_skate_trick_input( player_instance *player ); +VG_STATIC enum trick_type player_skate_trick_input( player_instance *player ); VG_STATIC void skate_apply_trick_model( player_instance *player ) { struct player_skate *s = &player->_skate; @@ -1108,7 +1108,7 @@ VG_STATIC void skate_copy_holdout( player_instance *player ) skeleton_copy_pose( sk, s->holdout, player->holdout_pose ); } -VG_STATIC int player_skate_trick_input( player_instance *player ) +VG_STATIC enum trick_type player_skate_trick_input( player_instance *player ) { return (button_press( k_srbind_trick0 ) ) | (button_press( k_srbind_trick1 ) << 1) | @@ -1134,24 +1134,25 @@ VG_STATIC void player__skate_pre_update( player_instance *player ) return; } - int trick_id; + enum trick_type trick = k_trick_type_none; if( (s->state.activity <= k_skate_activity_air_to_grind) && - (trick_id = player_skate_trick_input( player )) ) + (trick = player_skate_trick_input( player )) ) { if( (vg.time - s->state.jump_time) < 0.1f ){ v3_zero( s->state.trick_vel ); s->state.trick_time = 0.0f; - if( trick_id == 1 ){ + if( trick == k_trick_type_kickflip ){ s->state.trick_vel[0] = 3.0f; } - else if( trick_id == 2 ){ + else if( trick == k_trick_type_shuvit ){ s->state.trick_vel[2] = 3.0f; } - else if( trick_id == 3 ){ + else if( trick == k_trick_type_treflip ){ s->state.trick_vel[0] = 2.0f; s->state.trick_vel[2] = 2.0f; } + s->state.trick_type = trick; } } } @@ -3028,6 +3029,25 @@ VG_STATIC void player__skate_animate( player_instance *player, kf_board->co[1] += s->state.slap * s->subslap; kf_hip->co[1] += s->state.slap * 0.25f; + + f32 l = ((s->state.activity < k_skate_activity_ground) && + v3_length2(s->state.trick_vel) > 0.1f )? 1: 0; + s->blend_trick_foot = vg_lerpf( s->blend_trick_foot, l, + 8.4f*vg.time_delta ); + + if( s->state.trick_type == k_trick_type_kickflip ){ + kf_foot_l->co[0] += s->blend_trick_foot * 0.2f; + } + else if( s->state.trick_type == k_trick_type_shuvit ){ + kf_foot_l->co[0] += s->blend_trick_foot * 0.1f; + kf_foot_r->co[0] -= s->blend_trick_foot * 0.15f; + } + else if( s->state.trick_type == k_trick_type_treflip ){ + kf_foot_l->co[0] += s->blend_trick_foot * 0.2f; + kf_foot_r->co[0] -= s->blend_trick_foot * 0.15f; + } + + /* * animation wishlist: * boardslide/grind jump animations @@ -3036,8 +3056,7 @@ VG_STATIC void player__skate_animate( player_instance *player, */ /* truck rotation */ - for( int i=0; i<2; i++ ) - { + for( int i=0; i<2; i++ ){ float a = vg_minf( s->truckv0[i][0], 1.0f ); a = -acosf( a ) * vg_signf( s->truckv0[i][1] ); diff --git a/player_skate.h b/player_skate.h index b529a48..1429ff0 100644 --- a/player_skate.h +++ b/player_skate.h @@ -37,6 +37,13 @@ struct player_skate{ v3f trick_vel, /* measured in units of TAU/s */ trick_euler; /* measured in units of TAU */ float trick_time; + enum trick_type{ + k_trick_type_none, + k_trick_type_kickflip, + k_trick_type_shuvit, + k_trick_type_treflip + } + trick_type; float gravity_bias; v3f up_dir; @@ -89,6 +96,7 @@ struct player_skate{ blend_jump, blend_airdir, blend_weight, + blend_trick_foot, subslap; /* vectors representing the direction of the axels in localspace */ diff --git a/skaterift.c b/skaterift.c index 7e7652b..175291f 100644 --- a/skaterift.c +++ b/skaterift.c @@ -14,7 +14,7 @@ #if 1 #define SR_NETWORKED -//#define VG_DEVWINDOW +#define VG_DEVWINDOW /* * system headers -- 2.25.1