carveJwlIkooP6JGAAIwe30JlM.git
23 months agolatest
hgn [Sat, 23 Jul 2022 05:44:50 +0000 (06:44 +0100)]
latest

23 months agomore physics shapes
hgn [Fri, 22 Jul 2022 23:45:40 +0000 (00:45 +0100)]
more physics shapes

23 months agof
hgn [Wed, 20 Jul 2022 18:17:18 +0000 (19:17 +0100)]
f

23 months agophysics revision
hgn [Tue, 19 Jul 2022 23:00:46 +0000 (00:00 +0100)]
physics revision

23 months agoits ot'
hgn [Tue, 19 Jul 2022 13:51:16 +0000 (14:51 +0100)]
its ot'

23 months agoa lot
hgn [Sun, 17 Jul 2022 04:46:44 +0000 (05:46 +0100)]
a lot

23 months agoadded models
hgn [Wed, 13 Jul 2022 01:29:01 +0000 (02:29 +0100)]
added models

23 months agorework scene format
hgn [Wed, 13 Jul 2022 01:28:17 +0000 (02:28 +0100)]
rework scene format

23 months agocheckin
hgn [Sun, 10 Jul 2022 19:53:02 +0000 (20:53 +0100)]
checkin

23 months agoreworked lighting uniforms
hgn [Fri, 8 Jul 2022 18:46:45 +0000 (19:46 +0100)]
reworked lighting uniforms

23 months agobetter water
hgn [Mon, 4 Jul 2022 23:37:19 +0000 (00:37 +0100)]
better water

23 months agoaudio&island
hgn [Mon, 4 Jul 2022 00:54:14 +0000 (01:54 +0100)]
audio&island

23 months agostuff
hgn [Fri, 1 Jul 2022 22:40:26 +0000 (23:40 +0100)]
stuff

23 months agomove scene bh to bvh.h
hgn [Thu, 30 Jun 2022 03:09:47 +0000 (04:09 +0100)]
move scene bh to bvh.h

23 months agobvh interface and high perf gate
hgn [Thu, 30 Jun 2022 02:03:58 +0000 (03:03 +0100)]
bvh interface and high perf gate

23 months agoeverything
hgn [Wed, 29 Jun 2022 02:28:34 +0000 (03:28 +0100)]
everything

23 months agonew model modes
hgn [Sun, 26 Jun 2022 20:11:51 +0000 (21:11 +0100)]
new model modes

23 months agothe better walkgrid
hgn [Sun, 26 Jun 2022 01:42:56 +0000 (02:42 +0100)]
the better walkgrid

23 months agothe walk manifold is alive
hgn [Fri, 24 Jun 2022 22:30:26 +0000 (23:30 +0100)]
the walk manifold is alive

2 years agowalk manifold clipping
hgn [Thu, 23 Jun 2022 01:02:20 +0000 (02:02 +0100)]
walk manifold clipping

2 years agocleanup+walgrid init
hgn [Wed, 22 Jun 2022 02:00:15 +0000 (03:00 +0100)]
cleanup+walgrid init

2 years agoCHGICKEN
hgn [Mon, 20 Jun 2022 22:39:20 +0000 (23:39 +0100)]
CHGICKEN

2 years agoupdate to new shader system
hgn [Mon, 20 Jun 2022 14:54:24 +0000 (15:54 +0100)]
update to new shader system

2 years agogate groundwork
hgn [Fri, 17 Jun 2022 02:44:19 +0000 (03:44 +0100)]
gate groundwork

2 years agoi forgo
hgn [Thu, 16 Jun 2022 16:36:14 +0000 (17:36 +0100)]
i forgo

2 years agoragdoll
hgn [Sun, 12 Jun 2022 22:41:28 +0000 (23:41 +0100)]
ragdoll

2 years agofoot alignment
hgn [Sat, 11 Jun 2022 14:34:20 +0000 (15:34 +0100)]
foot alignment

2 years agoswitch to raycast & bvh
hgn [Sat, 11 Jun 2022 12:09:18 +0000 (13:09 +0100)]
switch to raycast & bvh

2 years agonew characters and anim blending
hgn [Tue, 7 Jun 2022 21:08:13 +0000 (22:08 +0100)]
new characters and anim blending

2 years agonew model loader
hgn [Mon, 6 Jun 2022 06:37:26 +0000 (07:37 +0100)]
new model loader

2 years agonew animations
hgn [Thu, 2 Jun 2022 15:27:56 +0000 (16:27 +0100)]
new animations

2 years agorefactor physsics steps
hgn [Thu, 2 Jun 2022 05:28:27 +0000 (06:28 +0100)]
refactor physsics steps

2 years agolatest
hgn [Mon, 30 May 2022 22:58:19 +0000 (23:58 +0100)]
latest

2 years agochange to quat
hgn [Sat, 28 May 2022 23:55:53 +0000 (00:55 +0100)]
change to quat

2 years agoinit
hgn [Sat, 28 May 2022 16:15:23 +0000 (17:15 +0100)]
init