carveJwlIkooP6JGAAIwe30JlM.git
2 years agoupdate to new shader system
hgn [Mon, 20 Jun 2022 14:54:24 +0000 (15:54 +0100)]
update to new shader system

2 years agogate groundwork
hgn [Fri, 17 Jun 2022 02:44:19 +0000 (03:44 +0100)]
gate groundwork

2 years agoi forgo
hgn [Thu, 16 Jun 2022 16:36:14 +0000 (17:36 +0100)]
i forgo

2 years agoragdoll
hgn [Sun, 12 Jun 2022 22:41:28 +0000 (23:41 +0100)]
ragdoll

2 years agofoot alignment
hgn [Sat, 11 Jun 2022 14:34:20 +0000 (15:34 +0100)]
foot alignment

2 years agoswitch to raycast & bvh
hgn [Sat, 11 Jun 2022 12:09:18 +0000 (13:09 +0100)]
switch to raycast & bvh

2 years agonew characters and anim blending
hgn [Tue, 7 Jun 2022 21:08:13 +0000 (22:08 +0100)]
new characters and anim blending

2 years agonew model loader
hgn [Mon, 6 Jun 2022 06:37:26 +0000 (07:37 +0100)]
new model loader

2 years agonew animations
hgn [Thu, 2 Jun 2022 15:27:56 +0000 (16:27 +0100)]
new animations

2 years agorefactor physsics steps
hgn [Thu, 2 Jun 2022 05:28:27 +0000 (06:28 +0100)]
refactor physsics steps

2 years agolatest
hgn [Mon, 30 May 2022 22:58:19 +0000 (23:58 +0100)]
latest

2 years agochange to quat
hgn [Sat, 28 May 2022 23:55:53 +0000 (00:55 +0100)]
change to quat

2 years agoinit
hgn [Sat, 28 May 2022 16:15:23 +0000 (17:15 +0100)]
init