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better nametag
[carveJwlIkooP6JGAAIwe30JlM.git]
/
render.h
2023-09-29
hgn
refactor (reduction)
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2023-08-13
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cam height
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2023-06-11
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upgrade to vg_msgv2
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2023-05-28
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location gui
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2023-05-23
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the luxuries of a modern C compiler
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2023-05-15
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its a menu, fuck off
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2023-05-06
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its finally done
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2023-05-04
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my fucking fingers
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2023-04-30
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imgui stuff
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2023-04-26
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font works
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2023-04-24
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simplify
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2023-04-24
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chaos caused by async
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2023-04-16
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update vg
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2023-04-14
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fnugz's idea
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2023-04-13
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dusting
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2023-04-06
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variable scale menu
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2023-03-31
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fixe
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2023-03-27
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marker improvement
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2023-02-25
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shader vacuuming
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2023-02-23
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isolate world code
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2023-02-23
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fuckin hell
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2023-01-16
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poll functions
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2022-12-03
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framebuffer viewer
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2022-12-02
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fix motion vectors going through gate
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2022-12-02
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remove junk
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2022-12-02
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framebuffer formalitites
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2022-12-01
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add motion vectors to all shaders
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2022-11-28
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grind sound
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2022-11-06
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better low qual mode
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2022-10-25
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well yeah i guess
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2022-10-19
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MENY
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2022-10-09
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frame rate independence
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2022-10-08
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Notices & clean
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2022-10-07
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dont remember
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2022-10-07
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Fix major overstep with last commit
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2022-10-06
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medium sized dollop
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2022-07-23
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latest
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2022-07-10
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checkin
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2022-07-08
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reworked lighting uniforms
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2022-07-01
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stuff
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2022-06-22
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cleanup+walgrid init
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2022-06-20
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CHGICKEN
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2022-06-20
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update to new shader system
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