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re-add non-local gates
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.c
2023-11-22
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re-add non-local gates
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2023-11-19
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code is no longer based :(
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2023-11-18
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chaos pt 1
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2023-11-11
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remove avatar concept
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2023-11-08
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DonkeyKong64 grind crash
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2023-11-02
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minor changes
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2023-10-06
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reduced shader bind code dupe & adjust skate uprighter...
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2023-10-04
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network oneshots
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2023-10-04
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quantized positions
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2023-10-04
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walk exchange
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2023-10-03
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network compression test
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2023-10-02
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network items, interp boundaries
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2023-09-30
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test network 5
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2023-09-29
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refactor (reduction)
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2023-08-12
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fix wishlist item
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2023-08-07
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collision layers
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2023-08-06
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ent_challenge extra features
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2023-07-22
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more sensible world loading stuff (wip)
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2023-07-21
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some gate improvements
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2023-07-19
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fix rendering bugs
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2023-07-18
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fix username bug, fix animator spin bug
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2023-07-18
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move everything to animator based
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2023-07-18
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seperate gamestate and animator memory (BREAKS: SMOOTHE...
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2023-07-11
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finalize shaders and replay
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2023-07-07
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basic replayable replays
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2023-07-04
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animation board tweaks
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2023-07-04
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foot animation for ticks
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2023-06-30
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review: player_common.h
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2023-06-30
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review: pointcloud.h
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2023-06-30
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review: rigidbody.h
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2023-06-23
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minor final stuff
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2023-06-21
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reverts
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2023-06-20
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quite a lot of changes
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2023-06-17
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refactor(1)
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2023-05-27
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st
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2023-05-27
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water trigger
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2023-05-27
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fix long standing grind bug
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2023-05-23
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the luxuries of a modern C compiler
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2023-05-22
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loader stuff
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2023-05-15
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maths api changes
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2023-05-13
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new menu start
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2023-04-29
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boards now pickable
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2023-04-28
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the pain is gone
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2023-04-28
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input update 1
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2023-04-25
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skateshop basics
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2023-04-24
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chaos caused by async
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2023-04-22
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modular stuffs
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2023-04-16
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interpolation problems
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2023-04-16
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update vg
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2023-04-15
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nonlocal stuff again
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2023-04-14
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fnugz's idea
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2023-04-11
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more tweaks
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2023-04-06
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scraped a small amount of crap
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2023-04-05
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wowwww
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2023-04-02
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TurboFisto
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2023-04-02
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right hand yellow
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2023-04-01
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entities zones
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2023-03-31
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fixe
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2023-03-31
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0
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2023-03-31
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to the workers of the world
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2023-03-31
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fuck you, you cant put your couch there
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2023-03-30
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a good point with grinds
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2023-03-29
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YEAH
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2023-03-29
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dont remember
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2023-03-28
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forsenRun
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2023-03-27
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minor improvements to jump/grind
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2023-03-27
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gate passthrough jump
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2023-03-26
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skate audio fadeout
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2023-03-26
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i hope your hapy
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2023-03-12
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logic
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2023-03-06
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some audio things
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2023-03-05
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fixles
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2023-03-05
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fixed BBBZZZT
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2023-02-24
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longjump gates
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2023-02-23
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isolate world code
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2023-02-23
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small clean
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2023-02-22
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added scene_vert struct, result is good
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2023-02-22
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fix
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2023-02-22
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random
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2023-02-17
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freds suggestion
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2023-02-17
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run to skate animation
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2023-02-17
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end of an era
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2023-02-16
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enwauhwduwa
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2023-02-15
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but this is not a perfect work
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2023-02-15
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im making a note here, huge success
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2023-02-15
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pre-velocity-change
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2023-02-15
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better? grinds
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2023-02-11
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shits fucked
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2023-02-10
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get fak
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2023-02-10
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going crazy
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2023-02-07
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basic 5050
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2023-02-07
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CCD!
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2023-02-06
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dead
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2023-02-06
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prelim tricks
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2023-02-05
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remove some scrap code
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2023-02-05
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plish
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2023-02-04
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drop-in prelim
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2023-02-03
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cam rework
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2023-02-02
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the never ending refactor
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