model fmt & heisenbug
[carveJwlIkooP6JGAAIwe30JlM.git] / main.c
2022-10-27 hgnmodel fmt & heisenbug
2022-10-26 hgnyabadabadooo
2022-10-25 hgnwell yeah i guess
2022-10-20 hgnmenu stuff
2022-10-19 hgnMENY
2022-10-18 hgnachievements and stuff
2022-10-13 hgnachievements
2022-10-12 hgndont remember
2022-10-10 hgnadd jumping
2022-10-09 hgnframe rate independence
2022-10-07 hgnFix major overstep with last commit
2022-10-06 hgnmedium sized dollop
2022-10-04 hgngate frame fix
2022-10-04 hgnrefactor player
2022-10-04 hgnbefore the storm
2022-09-30 hgnnumerous
2022-09-30 hgnstuff
2022-09-24 hgnstuff
2022-09-23 hgnaudio occlusion
2022-09-23 hgnwhole
2022-09-14 hgnclean up rigidbody
2022-09-10 hgnstuff
2022-09-08 hgnmuch better implicit IK solver
2022-09-06 hgnbasic animation
2022-09-06 hgnupdate model format
2022-08-22 hgnahdouaeaiwe
2022-08-20 hgnmuch improve
2022-08-13 hgnloadsa work
2022-08-09 hgnbegin network integration
2022-08-08 hgnrefactor build system
2022-08-01 hgnroutes
2022-07-30 hgnroutes
2022-07-23 hgnlatest
2022-07-22 hgnmore physics shapes
2022-07-19 hgnphysics revision
2022-07-19 hgnits ot'
2022-07-17 hgna lot
2022-07-13 hgnrework scene format
2022-07-10 hgncheckin
2022-07-08 hgnreworked lighting uniforms
2022-07-04 hgnbetter water
2022-07-04 hgnaudio&island
2022-07-01 hgnstuff
2022-06-30 hgnbvh interface and high perf gate
2022-06-29 hgneverything
2022-06-26 hgnthe better walkgrid
2022-06-24 hgnthe walk manifold is alive
2022-06-22 hgncleanup+walgrid init
2022-06-20 hgnCHGICKEN
2022-06-20 hgnupdate to new shader system
2022-06-17 hgngate groundwork
2022-06-16 hgni forgo
2022-06-12 hgnragdoll
2022-06-11 hgnfoot alignment
2022-06-11 hgnswitch to raycast & bvh
2022-06-07 hgnnew characters and anim blending
2022-06-06 hgnnew model loader
2022-06-02 hgnnew animations
2022-06-02 hgnrefactor physsics steps
2022-05-30 hgnlatest
2022-05-28 hgnchange to quat
2022-05-28 hgninit