From: hgn Date: Tue, 8 Nov 2022 12:25:31 +0000 (+0000) Subject: fov slider input maps menu stuff X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=d8fc0acce1b39466038284aa6f1941ebe98c8348;hp=b3b0d3d852f102147c6306f71818013e51e1687e;p=carveJwlIkooP6JGAAIwe30JlM.git fov slider input maps menu stuff --- diff --git a/blender_export.py b/blender_export.py index b6ca3e7..7b0751e 100644 --- a/blender_export.py +++ b/blender_export.py @@ -1943,6 +1943,9 @@ def write_model(collection_name): #{ global g_encoder print( F"Model graph | Create mode '{collection_name}'" ) + folder = bpy.path.abspath(bpy.context.scene.cv_data.export_dir) + path = F"{folder}{collection_name}.mdl" + print( path ) collection = bpy.data.collections[collection_name] @@ -1958,8 +1961,6 @@ def write_model(collection_name): # Write # - # TODO HOLY - path = F"/home/harry/Documents/carve/models_src/{collection_name}.mdl" encoder_write_to_file( path ) print( F"Completed {collection_name}.mdl" ) diff --git a/build.c b/build.c index 84de2fd..41e34c0 100644 --- a/build.c +++ b/build.c @@ -38,6 +38,7 @@ void build_game( enum compiler compiler ) vg_build_symbolic_link( "textures_src", "textures" ); vg_build_symbolic_link( "models_src", "models" ); + vg_build_symbolic_link( "maps_src", "maps" ); vg_build_symbolic_link( "sound_src", "sound" ); vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir ); diff --git a/common.h b/common.h index fa6df75..e9df311 100644 --- a/common.h +++ b/common.h @@ -13,6 +13,18 @@ #define RESET_MAX_TIME 45.0 +enum menu_controller_type +{ + k_menu_controller_type_keyboard, + k_menu_controller_type_xbox, + k_menu_controller_type_playstation, + k_menu_controller_type_steam, + k_menu_controller_type_steam_deck +}; + +VG_STATIC enum menu_controller_type menu_display_controller; +VG_STATIC float g_fov_option = 0.86f; + typedef struct ray_hit ray_hit; struct ray_hit { diff --git a/maps_src/mp_gridmap.mdl b/maps_src/mp_gridmap.mdl new file mode 100644 index 0000000..2284ed0 Binary files /dev/null and b/maps_src/mp_gridmap.mdl differ diff --git a/maps_src/mp_mtzero.mdl b/maps_src/mp_mtzero.mdl new file mode 100644 index 0000000..0d4d2d2 Binary files /dev/null and b/maps_src/mp_mtzero.mdl differ diff --git a/menu.h b/menu.h index d7c422d..2945449 100644 --- a/menu.h +++ b/menu.h @@ -9,6 +9,9 @@ #include "shaders/menu.h" #include "vg/vg_steam_friends.h" +#define CUTE_FILES_IMPLEMENTATION +#include "vg/dep/randygaul/cute_files.h" + VG_STATIC mdl_context menu_model; VG_STATIC glmesh menu_glmesh; VG_STATIC m4x3f menu_mdl_mtx; @@ -17,10 +20,6 @@ VG_STATIC float menu_input_cooldown = 0.0f; VG_STATIC float menu_fov_target = 97.0f; VG_STATIC v2f menu_extra_angles; -VG_STATIC int menu_loc = 0xb, - menu_loc_last = 1; -VG_STATIC u32 menu_page = 0; - VG_STATIC int cl_menu = 0, cl_menu_go_away = 0; @@ -37,50 +36,151 @@ VG_STATIC struct input_binding input_menu_h, input_menu_toggle, input_menu_toggle_kbm; -VG_STATIC void menu_btn_paused( int event ); VG_STATIC void menu_btn_quit( int event ); VG_STATIC void menu_btn_skater( int event ); -VG_STATIC void menu_btn_map( int event ); -VG_STATIC void menu_btn_map_a( int event ); -VG_STATIC void menu_btn_map_b( int event ); -VG_STATIC void menu_btn_map_c( int event ); VG_STATIC void menu_btn_fuckoff( int event ); VG_STATIC void menu_btn_reset( int event ); +VG_STATIC void menu_btn_map( int event ); +VG_STATIC void menu_btn_settings( int event ); + +VG_STATIC mdl_node *menu_pnode_fov_slider, + *menu_pnode_fov_min, + *menu_pnode_fov_max; + +struct +{ + /* state */ + int loc; + u32 page; + + /* map browser */ + struct menu_map_file + { + char name[ 64 ]; + } + maps_list[ 16 ]; + + int selected_map, + map_count; +} +VG_STATIC game_menu; + +enum menu_page +{ + k_menu_page_main = 0x1, + k_menu_page_skater = 0x2, + k_menu_page_quit = 0x4, + k_menu_page_settings = 0x8, + k_menu_page_map = 0x10 +}; + +VG_STATIC int menu_vis( int group_mask ) +{ + if( group_mask & game_menu.page ) + return 1; + else + return 0; +} + +VG_STATIC int menu_controller( int ctr ) +{ + if( (game_menu.page & (k_menu_page_main|k_menu_page_settings)) + && (ctr == menu_display_controller) ) + return 1; + return 0; +} + +VG_STATIC int menu_controller_inf( int ctr ) +{ + if( (game_menu.page & k_menu_page_settings) && (ctr == menu_display_controller) ) + return 1; + return 0; +} struct menu_button { const char *name; - u32 areas; - void (*fn_press)(int event); - int links[4]; - mdl_node *pnode; + int (*fn_visibility)( int user ); + int user; + void (*fn_press)( int event ); + + const char *ll, + *lu, + *lr, + *ld; + + mdl_node *pnode; float falpha, fsize; } VG_STATIC menu_buttons[] = { -/*0*/{"text_paused", 1, menu_btn_paused }, -/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,0xb}}, -/*2*/{"text_skater", 3, menu_btn_skater, {3,0xb,4,-1}}, -/*3*/{"text_map", 5, NULL, {-1,-1,2,-1}}, -/*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}}, -/*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}}, -/*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}}, -/*7*/{"g_map", 5, NULL }, -/*8*/{"g_controls", 1, NULL }, -/*9*/{"text_quitty", 8, NULL }, -/*a*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} }, -/*b*/{"text_reset", 1, menu_btn_reset,{3,1,4,2} }, +{ + "text_quit", menu_vis, k_menu_page_main|k_menu_page_quit, + .fn_press = menu_btn_quit, + .ld="text_reset", .lr="text_settings", .ll="text_map" +}, + { + "text_quitty", menu_vis, k_menu_page_quit + }, + { + "text_yes", menu_vis, k_menu_page_quit, + .fn_press = menu_btn_fuckoff + }, +{ + "text_reset", menu_vis, k_menu_page_main, + .fn_press = menu_btn_reset, + .lu="text_quit", .ld="text_skater", .ll="text_map", .lr="text_settings" +}, +{ + "text_skater", menu_vis, k_menu_page_main|k_menu_page_skater, + .fn_press = menu_btn_skater, + .lu="text_reset", .ll="text_map", .lr="text_settings" +}, +{ + "text_map", menu_vis, k_menu_page_main, + .fn_press = menu_btn_map, + .lr="text_skater" +}, +{ + "text_settings", menu_vis, k_menu_page_main|k_menu_page_settings, + .fn_press = menu_btn_settings, + .ll="text_skater" +}, +{ + "skater_left", menu_vis, k_menu_page_skater +}, +{ + "skater_right", menu_vis, k_menu_page_skater +}, + +{ "fov_slider", menu_vis, k_menu_page_settings }, +{ "fov_info", menu_vis, k_menu_page_settings }, + +{ "ctr_xbox", menu_controller_inf, k_menu_controller_type_xbox, }, +{ "ctr_xbox_text", menu_controller_inf, k_menu_controller_type_xbox }, +{ "ctr_steam", menu_controller_inf, k_menu_controller_type_steam }, +{ "ctr_steam_text", menu_controller_inf, k_menu_controller_type_steam }, +{ "ctr_deck", menu_controller_inf, k_menu_controller_type_steam_deck }, +{ "ctr_deck_text", menu_controller_inf, k_menu_controller_type_steam_deck }, +{ "ctr_ps", menu_controller_inf, k_menu_controller_type_playstation }, +{ "ctr_ps_text", menu_controller_inf, k_menu_controller_type_playstation }, +{ "ctr_kbm", menu_controller_inf, k_menu_controller_type_keyboard }, +{ "ctr_kbm_text", menu_controller_inf, k_menu_controller_type_keyboard }, +{ + "text_paused", menu_vis, k_menu_page_main +}, }; -VG_STATIC void menu_btn_map_a( int event ){} -VG_STATIC void menu_btn_map_b( int event ){} -VG_STATIC void menu_btn_map_c( int event ){} - -VG_STATIC void menu_btn_paused( int event ) +VG_STATIC int menu_get_loc( const char *loc ) { + for( int i=0; iname, + vg_list_size(game_menu.maps_list[0].name)-1 ); + + game_menu.map_count ++; + if( game_menu.map_count == vg_list_size(game_menu.maps_list) ) + break; + } + + cf_dir_next( &dir ); + } + + cf_dir_close(&dir); +} + +VG_STATIC void menu_crap_ui(void) +{ + if( cl_menu && (game_menu.page == k_menu_page_map) ) + { + ui_rect box; + box[0] = vg.window_x/2 - 150; + box[1] = vg.window_y/2 - 300; + box[2] = 300; + box[3] = 600; + + ui_fill_rect( box, 0xa0000000 ); + + if( game_menu.map_count == 0 ) + { + ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1, + k_text_align_center ); + } + else + { + ui_rect_pad( box, 4 ); + box[3] = 16; + + for( int i=0; iname, 1, k_text_align_center ); + box[1] += 16+4; + } + } + } +} VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) { @@ -123,7 +290,8 @@ VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) if( inf->m_bActive ) { cl_menu = 1; - menu_page = 1; + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_skater" ); } } @@ -137,13 +305,13 @@ VG_STATIC void menu_init(void) vg_create_unnamed_input( &input_menu_toggle_kbm, k_input_type_button ); vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" ); - vg_apply_bind_str( &input_menu_h, "+", "d" ); - vg_apply_bind_str( &input_menu_h, "-", "a" ); + vg_apply_bind_str( &input_menu_h, "+", "right" ); + vg_apply_bind_str( &input_menu_h, "-", "left" ); vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" ); - vg_apply_bind_str( &input_menu_v, "+", "w" ); - vg_apply_bind_str( &input_menu_v, "-", "s" ); + vg_apply_bind_str( &input_menu_v, "+", "up" ); + vg_apply_bind_str( &input_menu_v, "-", "down" ); vg_apply_bind_str( &input_menu_press, "", "gp-a" ); - vg_apply_bind_str( &input_menu_press, "", "e" ); + vg_apply_bind_str( &input_menu_press, "", "\2enter" ); vg_apply_bind_str( &input_menu_back, "", "gp-b" ); vg_apply_bind_str( &input_menu_back, "", "\2escape" ); vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" ); @@ -154,6 +322,7 @@ VG_STATIC void menu_init(void) mdl_open( &menu_model, "models/rs_menu.mdl" ); mdl_load_metadata( &menu_model, vg_mem.rtmemory ); mdl_load_mesh_data( &menu_model, vg_mem.scratch ); + mdl_invert_uv_coordinates( &menu_model ); mdl_close( &menu_model ); vg_acquire_thread_sync(); @@ -172,6 +341,10 @@ VG_STATIC void menu_init(void) vg_fatal_exit_loop( "Menu programming error" ); } + menu_pnode_fov_max = mdl_node_from_name( &menu_model, "fov_slider_max" ); + menu_pnode_fov_min = mdl_node_from_name( &menu_model, "fov_slider_min" ); + menu_pnode_fov_slider = mdl_node_from_name( &menu_model, "fov_slider" ); + shader_menu_register(); #ifdef SR_NETWORKED @@ -181,7 +354,7 @@ VG_STATIC void menu_init(void) VG_STATIC void menu_run_directional(void) { - struct menu_button *btn = &menu_buttons[ menu_loc ]; + struct menu_button *btn = &menu_buttons[ game_menu.loc ]; if( vg_input_button_down( &input_menu_press ) ) { @@ -203,25 +376,22 @@ VG_STATIC void menu_run_directional(void) if( v2_length2( dir ) > 0.8f*0.8f ) { - int idir = 0; + const char *link = NULL; if( fabsf(dir[0]) > fabsf(dir[1]) ) { - if( dir[0] > 0.0f ) idir = 2; - else idir = 0; + if( dir[0] > 0.0f ) link = btn->lr; + else link = btn->ll; } else { - if( dir[1] > 0.0f ) idir = 3; - else idir = 1; + if( dir[1] > 0.0f ) link = btn->ld; + else link = btn->lu; } - int link = btn->links[idir]; - - if( link != -1 ) + if( link ) { - menu_loc_last = menu_loc; - menu_loc = link; + game_menu.loc = menu_get_loc( link ); menu_input_cooldown = 0.25f; } } @@ -236,7 +406,8 @@ VG_STATIC int menu_page_should_backout(void) VG_STATIC void menu_close(void) { cl_menu_go_away = 1; - menu_page = 0; + game_menu.page = 0; + game_menu.loc = menu_get_loc( "text_skater" ); } VG_STATIC void menu_page_main(void) @@ -255,20 +426,60 @@ VG_STATIC void menu_page_map(void) { if( menu_page_should_backout() ) { - menu_page = 1; - menu_loc = 3; + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_map" ); + } + + if( game_menu.map_count > 0 ) + { + float v = input_menu_v.axis.value; + if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[4], 1.0f ); + audio_unlock(); + + if( v < 0.0f ) + { + game_menu.selected_map --; + + if( game_menu.selected_map < 0 ) + game_menu.selected_map = game_menu.map_count-1; + + menu_input_cooldown = 0.25f; + } + else + { + game_menu.selected_map ++; + + if( game_menu.selected_map >= game_menu.map_count ) + game_menu.selected_map = 0; + + menu_input_cooldown = 0.25f; + } + } + + if( vg_input_button_down( &input_menu_press ) ) + { + /* load map */ + char temp[256]; + strcpy( temp, "maps/" ); + strcat( temp, game_menu.maps_list[game_menu.selected_map].name ); + + world_change_world( 1, (const char *[]){ temp } ); + menu_close(); + } } menu_fov_target = 80.0f; - menu_run_directional(); } VG_STATIC void menu_page_quit(void) { if( menu_page_should_backout() ) { - menu_page = 1; - menu_loc = 1; + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_quit" ); } menu_fov_target = 90.0f; @@ -282,8 +493,8 @@ VG_STATIC void menu_page_skater(void) if( menu_page_should_backout() ) { - menu_page = 1; - menu_loc = 2; + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_skater" ); return; } @@ -299,8 +510,10 @@ VG_STATIC void menu_page_skater(void) if( cl_playermdl_id < 0 ) cl_playermdl_id = 2; - menu_buttons[5].fsize = 0.4f; - menu_buttons[5].falpha = 1.0f; + int li = menu_get_loc( "skater_left" ); + + menu_buttons[li].fsize = 0.4f; + menu_buttons[li].falpha = 1.0f; menu_input_cooldown = 0.25f; } @@ -310,14 +523,36 @@ VG_STATIC void menu_page_skater(void) if( cl_playermdl_id > 2 ) cl_playermdl_id = 0; - menu_buttons[6].fsize = 0.4f; - menu_buttons[6].falpha = 1.0f; + int ri = menu_get_loc( "skater_left" ); + + menu_buttons[ri].fsize = 0.4f; + menu_buttons[ri].falpha = 1.0f; menu_input_cooldown = 0.25f; } } } +VG_STATIC void menu_page_settings(void) +{ + float h = input_menu_h.axis.value; + if( fabsf(h) > 0.04f ) + g_fov_option += h * vg.frame_delta; + g_fov_option = vg_clampf( g_fov_option, 0.0f, 1.0f ); + + v3_lerp( menu_pnode_fov_min->co, menu_pnode_fov_max->co, g_fov_option, + menu_pnode_fov_slider->co ); + + menu_fov_target = vg_lerpf( 97.0f, 135.0f, g_fov_option ) * 0.8f; + + if( menu_page_should_backout() ) + { + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_settings" ); + return; + } +} + VG_STATIC void menu_update(void) { vg_input_update( 1, &input_menu_h ); @@ -337,8 +572,7 @@ VG_STATIC void menu_update(void) { if( toggle_gp ) { - cl_menu_go_away = 1; - menu_page = 0; + menu_close(); } } else @@ -347,23 +581,25 @@ VG_STATIC void menu_update(void) wait_for_a_sec = 1; cl_menu = 1; - menu_page = 1; + game_menu.page = 1; } } - if( !wait_for_a_sec ) + if( !wait_for_a_sec && cl_menu ) { - if( menu_page == 1 ) + if( game_menu.page == k_menu_page_main ) menu_page_main(); - else if( menu_page == 2 ) + else if( game_menu.page == k_menu_page_skater ) menu_page_skater(); - else if( menu_page == 4 ) - menu_page_map(); - else if( menu_page == 8 ) + else if( game_menu.page == k_menu_page_quit ) menu_page_quit(); + else if( game_menu.page == k_menu_page_settings ) + menu_page_settings(); + else if( game_menu.page == k_menu_page_map ) + menu_page_map(); } - struct menu_button *btn = &menu_buttons[ menu_loc ]; + struct menu_button *btn = &menu_buttons[ game_menu.loc ]; v3f pos; v2f angles; @@ -479,9 +715,9 @@ VG_STATIC void menu_render( m4x4f projection ) for( int i=0; iareas & menu_page? 1.0f: 0.0f, - tsize1 = i==menu_loc? 0.07f: 0.0f, + float talpha = i==game_menu.loc? 1.0f: 0.0f, + tsize0 = btn->fn_visibility( btn->user )? 1.0f: 0.0f, + tsize1 = i==game_menu.loc? 0.07f: 0.0f, tsize = tsize0+tsize1; btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f ); diff --git a/model.h b/model.h index ca7c0b1..99aa2f1 100644 --- a/model.h +++ b/model.h @@ -674,5 +674,13 @@ VG_STATIC void mdl_link_materials( mdl_context *root, mdl_context *child ) } } +VG_STATIC void mdl_invert_uv_coordinates( mdl_context *mdl ) +{ + for( int i=0; iinfo.vertex_count; i++ ) + { + mdl_vert *vert = &mdl->vertex_buffer[i]; + vert->uv[1] = 1.0f-vert->uv[1]; + } +} #endif diff --git a/models_src/mp_demo.mdl b/models_src/mp_demo.mdl deleted file mode 100644 index 8412f8b..0000000 Binary files a/models_src/mp_demo.mdl and /dev/null differ diff --git a/models_src/mp_dev.mdl b/models_src/mp_dev.mdl deleted file mode 100644 index 47f0db7..0000000 Binary files a/models_src/mp_dev.mdl and /dev/null differ diff --git a/models_src/rs_menu.mdl b/models_src/rs_menu.mdl index 069b224..8559fb3 100644 Binary files a/models_src/rs_menu.mdl and b/models_src/rs_menu.mdl differ diff --git a/player.h b/player.h index f426b7d..0abb22e 100644 --- a/player.h +++ b/player.h @@ -370,12 +370,17 @@ VG_STATIC void player_save_rewind_frame(void) } } + +/* disaster */ +VG_STATIC int menu_enabled(void); +#include "menu.h" + /* * Free camera movement */ VG_STATIC void player_mouseview(void) { - if( ui_want_mouse() ) + if( menu_enabled() ) return; v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles ); @@ -413,10 +418,6 @@ VG_STATIC void player_mouseview(void) player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } -/* disaster */ -VG_STATIC int menu_enabled(void); -#include "menu.h" - /* Deal with input etc */ VG_STATIC void player_update_pre(void) { diff --git a/skaterift.c b/skaterift.c index 21a7981..97f6553 100644 --- a/skaterift.c +++ b/skaterift.c @@ -61,6 +61,14 @@ VG_STATIC void vg_preload(void) .persistent = 1 }); + vg_convar_push( (struct vg_convar){ + .name = "cl_fov", + .data = &g_fov_option, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" ); vg_info(" 2021-2022 |\\ /| | / | | | | /| \n" ); vg_info(" | \\ / | +-- / +----- +---' | / | \n" ); @@ -94,7 +102,7 @@ VG_STATIC void vg_load(void) world_audio_init(); /* 'systems' are completely loaded now */ - strcpy( world.world_name, "models/mp_dev.mdl" ); + strcpy( world.world_name, "maps/mp_mtzero.mdl" ); world_load(); vg_console_load_autos(); } @@ -153,11 +161,12 @@ VG_STATIC void render_main_game(void) m4x4f world_4x4; m4x3_expand( camera_mtx_inverse, world_4x4 ); - static float fov = 97.0f; + static float fov = 60.0f; + + float fov_target = vg_lerpf( 90.0f, 110.0f, g_fov_option ); - float fov_target = 108.0f; if( player.phys.on_board ) - fov_target = 118.0f; + fov_target = vg_lerpf( 97.0f, 135.0f, g_fov_option ); if( cl_menu ) fov_target = menu_fov_target; @@ -259,6 +268,8 @@ VG_STATIC void vg_render(void) VG_STATIC void vg_ui(void) { + menu_crap_ui(); + #if 0 if( lightedit ) { diff --git a/steam.h b/steam.h index a417622..47de108 100644 --- a/steam.h +++ b/steam.h @@ -177,6 +177,8 @@ VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg ) } } +VG_STATIC ISteamInput *steam_hInput; + VG_STATIC int steam_init(void) { const char *username = NULL; @@ -240,28 +242,9 @@ VG_STATIC int steam_init(void) .function = steam_set_achievemnt_test }); - vg_info( "Checking controller type\n" ); - - ISteamInput *hInput = SteamAPI_SteamInput(); - SteamAPI_ISteamInput_Init( hInput, 0 ); - SteamAPI_ISteamInput_RunFrame( hInput, 0 ); - InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex( - hInput, 0 ); - - if( joy0 != 0 ) - { - ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle( - hInput, joy0 ); - - if( type == k_ESteamInputType_SteamController ) - vg.gamepad_use_trackpad_look = 1; - - vg_info( "Type: %d\n", type ); - } - else - { - vg_warn( "none found\n" ); - } + steam_hInput = SteamAPI_SteamInput(); + SteamAPI_ISteamInput_Init( steam_hInput, 0 ); + SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 ); #endif @@ -275,7 +258,52 @@ VG_STATIC int steam_init(void) VG_STATIC void steam_update(void) { if( steam_ready ) + { steamworks_event_loop( hSteamClientPipe ); + + if( steam_hInput ) + { + SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 ); + + InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex( + steam_hInput, 0 ); + + vg.gamepad_use_trackpad_look = 0; + if( joy0 != 0 ) + { + ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle( + steam_hInput, joy0 ); + + if( type == k_ESteamInputType_SteamController ) + { + vg.gamepad_use_trackpad_look = 1; + menu_display_controller = k_menu_controller_type_steam; + } + else if( type == k_ESteamInputType_SteamDeckController ) + { + menu_display_controller = k_menu_controller_type_steam_deck; + } + else if( type == k_ESteamInputType_PS3Controller || + type == k_ESteamInputType_PS4Controller || + type == k_ESteamInputType_PS5Controller ) + { + menu_display_controller = k_menu_controller_type_playstation; + } + else if( type == k_ESteamInputType_XBox360Controller || + type == k_ESteamInputType_XBoxOneController ) + { + menu_display_controller = k_menu_controller_type_xbox; + } + else + { + /* currently unsupported controller */ + menu_display_controller = k_menu_controller_type_xbox; + } + } + else + menu_display_controller = k_menu_controller_type_keyboard; + } + } } VG_STATIC void steam_end(void *nothing) diff --git a/textures_src/menu.qoi b/textures_src/menu.qoi index 6de494b..26e22f0 100644 Binary files a/textures_src/menu.qoi and b/textures_src/menu.qoi differ