From: hgn Date: Fri, 17 Feb 2023 15:29:01 +0000 (+0000) Subject: end of an era X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=d71f87252be197cec95e0b0458140112f75dc8b2;p=carveJwlIkooP6JGAAIwe30JlM.git end of an era --- diff --git a/player_skate.c b/player_skate.c index 6b564ef..bee2a0c 100644 --- a/player_skate.c +++ b/player_skate.c @@ -60,92 +60,6 @@ VG_STATIC int skate_collide_smooth( player_instance *player, return len; } -/* - * Gets the closest grindable edge to the player within max_dist - */ -VG_STATIC struct grind_edge *skate_collect_grind_edge( v3f p0, v3f p1, - v3f c0, v3f c1, - float max_dist ) -{ - bh_iter it; - bh_iter_init( 0, &it ); - - boxf region; - - box_init_inf( region ); - box_addpt( region, p0 ); - box_addpt( region, p1 ); - - float k_r = max_dist; - v3_add( (v3f){ k_r, k_r, k_r}, region[1], region[1] ); - v3_add( (v3f){-k_r,-k_r,-k_r}, region[0], region[0] ); - - float closest = k_r*k_r; - struct grind_edge *closest_edge = NULL; - - int idx; - while( bh_next( world.grind_bh, &it, region, &idx ) ) - { - struct grind_edge *edge = &world.grind_edges[ idx ]; - - float s,t; - v3f pa, pb; - - float d2 = - closest_segment_segment( p0, p1, edge->p0, edge->p1, &s,&t, pa, pb ); - - if( d2 < closest ) - { - closest = d2; - closest_edge = edge; - v3_copy( pa, c0 ); - v3_copy( pb, c1 ); - } - } - - return closest_edge; -} - -VG_STATIC int skate_grind_collide( player_instance *player, rb_ct *contact ) -{ - v3f p0, p1, c0, c1; - v3_muladds( player->rb.co, player->rb.to_world[2], 0.5f, p0 ); - v3_muladds( player->rb.co, player->rb.to_world[2], -0.5f, p1 ); - v3_muladds( p0, player->rb.to_world[1], 0.08f, p0 ); - v3_muladds( p1, player->rb.to_world[1], 0.08f, p1 ); - - float const k_r = 0.25f; - struct grind_edge *closest_edge = skate_collect_grind_edge( p0, p1, - c0, c1, k_r ); - - if( closest_edge ) - { - v3f delta; - v3_sub( c1, c0, delta ); - - if( v3_dot( delta, player->rb.to_world[1] ) > 0.0001f ) - { - contact->p = v3_length( delta ); - contact->type = k_contact_type_edge; - contact->element_id = 0; - v3_copy( c1, contact->co ); - contact->rba = NULL; - contact->rbb = NULL; - - v3f edge_dir, axis_dir; - v3_sub( closest_edge->p1, closest_edge->p0, edge_dir ); - v3_normalize( edge_dir ); - v3_cross( (v3f){0.0f,1.0f,0.0f}, edge_dir, axis_dir ); - v3_cross( edge_dir, axis_dir, contact->n ); - - return 1; - } - else - return 0; - } - - return 0; -} struct grind_info { @@ -330,272 +244,6 @@ too_many_samples: return passed_samples; } -#if 0 -static inline void skate_grind_coordv2i( v2f co, v2i d ) -{ - const float k_inv_res = 1.0f/0.01f; - d[0] = floorf( co[0] * k_inv_res ); - d[1] = floorf( co[1] * k_inv_res ); -} - -static inline u32 skate_grind_hashv2i( v2i d ) -{ - return (d[0] * 92837111) ^ (d[1] * 689287499); -} - -static inline u32 skate_grind_hashv2f( v2f co ) -{ - v2i d; - skate_grind_coordv2i( co, d ); - return skate_grind_hashv2i( d ); -} - -VG_STATIC int skate_grind_scansq( player_instance *player, v3f pos, - v3f result_co, v3f result_dir, v3f result_n ) -{ - v4f plane; - v3_copy( player->rb.v, plane ); - v3_normalize( plane ); - plane[3] = v3_dot( plane, pos ); - - boxf box; - float r = k_board_length; - v3_add( pos, (v3f){ r, r, r }, box[1] ); - v3_sub( pos, (v3f){ r, r, r }, box[0] ); - - vg_line_boxf( box, VG__BLACK ); - - m4x3f mtx; - m3x3_copy( player->rb.to_world, mtx ); - v3_copy( pos, mtx[3] ); - - bh_iter it; - bh_iter_init( 0, &it ); - int idx; - - struct grind_sample - { - v2f co; - v2f normal; - v3f normal3, - centroid; - } - samples[48]; - - int sample_count = 0; - - v2f support_min, - support_max; - - v3f support_axis; - v3_cross( plane, (v3f){0.0f,1.0f,0.0f}, support_axis ); - v3_normalize( support_axis ); - - while( bh_next( world.geo_bh, &it, box, &idx ) ) - { - u32 *ptri = &world.scene_geo->arrindices[ idx*3 ]; - v3f tri[3]; - - for( int j=0; j<3; j++ ) - v3_copy( world.scene_geo->arrvertices[ptri[j]].co, tri[j] ); - - for( int j=0; j<3; j++ ) - { - int i0 = j, - i1 = (j+1) % 3; - - struct grind_sample *sample = &samples[ sample_count ]; - v3f co; - - if( plane_segment( plane, tri[i0], tri[i1], co ) ) - { - v3f d; - v3_sub( co, pos, d ); - if( v3_length2( d ) > r*r ) - continue; - - v3f va, vb, normal; - v3_sub( tri[1], tri[0], va ); - v3_sub( tri[2], tri[0], vb ); - v3_cross( va, vb, normal ); - - sample->normal[0] = v3_dot( support_axis, normal ); - sample->normal[1] = normal[1]; - sample->co[0] = v3_dot( support_axis, d ); - sample->co[1] = d[1]; - - v3_copy( normal, sample->normal3 ); /* normalize later - if we want to us it */ - - v3_muls( tri[0], 1.0f/3.0f, sample->centroid ); - v3_muladds( sample->centroid, tri[1], 1.0f/3.0f, sample->centroid ); - v3_muladds( sample->centroid, tri[2], 1.0f/3.0f, sample->centroid ); - - v2_normalize( sample->normal ); - sample_count ++; - - if( sample_count == vg_list_size( samples ) ) - { - break; - } - } - } - } - - if( sample_count < 2 ) - return 0; - - - - /* spacial hashing */ - - const int k_hashmap_size = 128; - u32 hashmap[k_hashmap_size+1]; - u32 entries[48]; - - for( int i=0; ico, start ); - - v2i offsets[] = { {-1,-1},{ 0,-1},{ 1,-1}, - {-1, 0},{ 0, 0},{ 1, 0}, - {-1, 1},{ 0, 1},{ 1, 1} }; - - for( int j=0; jco, sj->co ) >= (0.01f*0.01f) ) - continue; - - /* not sharp angle */ - if( v2_dot( si->normal, sj->normal ) >= 0.7f ) - continue; - - /* not convex */ - v3f v0; - v3_sub( sj->centroid, si->centroid, v0 ); - if( v3_dot( v0, si->normal3 ) >= 0.0f || - v3_dot( v0, sj->normal3 ) <= 0.0f ) - continue; - - v2_minv( sj->co, min_co, min_co ); - v2_maxv( sj->co, max_co, max_co ); - - v3f n0, n1, dir; - v3_copy( si->normal3, n0 ); - v3_copy( sj->normal3, n1 ); - v3_cross( n0, n1, dir ); - v3_normalize( dir ); - - /* make sure the directions all face a common hemisphere */ - v3_muls( dir, vg_signf(v3_dot(dir,plane)), dir ); - v3_add( average_direction, dir, average_direction ); - - if( si->normal3[1] > sj->normal3[1] ) - v3_add( si->normal3, average_normal, average_normal ); - else - v3_add( sj->normal3, average_normal, average_normal ); - - passed_samples ++; - } - } - } - - if( !passed_samples ) - return 0; - - if( (v3_length2( average_direction ) <= 0.001f) || - (v3_length2( average_normal ) <= 0.001f ) ) - return 0; - - float div = 1.0f/(float)passed_samples; - v3_normalize( average_direction ); - v3_normalize( average_normal ); - - v2f average_coord; - v2_add( min_co, max_co, average_coord ); - v2_muls( average_coord, 0.5f, average_coord ); - - - v3_muls( support_axis, average_coord[0], result_co ); - result_co[1] += average_coord[1]; - v3_add( pos, result_co, result_co ); - -#if 0 - vg_line_pt3( result_co, 0.02f, VG__GREEN ); - - v3f p0, p1; - v3_muladds( result_co, average_direction, 0.35f, p0 ); - v3_muladds( result_co, average_direction, -0.35f, p1 ); - vg_line( p0, p1, VG__PINK ); -#endif - - v3_copy( average_normal, result_n ); - v3_copy( average_direction, result_dir ); - - return passed_samples; -} - -#endif - VG_STATIC int solve_prediction_for_target( player_instance *player, v3f target, float max_angle, struct land_prediction *p ) @@ -630,8 +278,6 @@ VG_STATIC int solve_prediction_for_target( player_instance *player, return 0; /* TODO: sweep the path before chosing the smallest dist */ - /* TODO: Jump in normal direction not to_world[1] */ - /* TODO: Max Y angle */ p->log_length = 0; p->land_dist = 0.0f; @@ -881,69 +527,6 @@ VG_STATIC void skate_apply_air_model( player_instance *player ) if( s->state.activity_prev != k_skate_activity_air ) player__approximate_best_trajectory( player ); -#if 0 - m3x3_mulv( s->state.velocity_bias, player->rb.v, player->rb.v ); - - ray_hit hit; - /* - * Prediction - */ - float pstep = VG_TIMESTEP_FIXED * 1.0f; - float k_bias = 0.98f; - - v3f pco, pco1, pv; - v3_copy( player->rb.co, pco ); - v3_muls( player->rb.v, 1.0f, pv ); - - float time_to_impact = 0.0f; - float limiter = 1.0f; - - struct grind_edge *best_grind = NULL; - float closest_grind = INFINITY; - - v3f target_normal = { 0.0f, 1.0f, 0.0f }; - int has_target = 0; - - for( int i=0; i<250; i++ ) - { - v3_copy( pco, pco1 ); - m3x3_mulv( s->state.velocity_bias, pv, pv ); - - pv[1] += -k_gravity * pstep; - v3_muladds( pco, pv, pstep, pco ); - - ray_hit contact; - v3f vdir; - - v3_sub( pco, pco1, vdir ); - contact.dist = v3_length( vdir ); - v3_divs( vdir, contact.dist, vdir); - - v3f c0, c1; - struct grind_edge *ge = skate_collect_grind_edge( pco, pco1, - c0, c1, 0.4f ); - - if( ge && (v3_dot((v3f){0.0f,1.0f,0.0f},vdir) < -0.2f ) ) - { - vg_line( ge->p0, ge->p1, 0xff0000ff ); - vg_line_cross( pco, 0xff0000ff, 0.25f ); - has_target = 1; - break; - } - - float orig_dist = contact.dist; - if( ray_world( pco1, vdir, &contact ) ) - { - v3_copy( contact.normal, target_normal ); - has_target = 1; - time_to_impact += (contact.dist/orig_dist)*pstep; - vg_line_cross( contact.pos, 0xffff0000, 0.25f ); - break; - } - time_to_impact += pstep; - } -#endif - float angle = v3_dot( player->rb.to_world[1], s->land_normal ); angle = vg_clampf( angle, -1.0f, 1.0f ); v3f axis; @@ -957,8 +540,6 @@ VG_STATIC void skate_apply_air_model( player_instance *player ) v2f steer = { player->input_js1h->axis.value, player->input_js1v->axis.value }; v2_normalize_clamp( steer ); - - //s->land_dist = time_to_impact; s->land_dist = 1.0f; } @@ -1076,6 +657,11 @@ VG_STATIC void skate_apply_steering_model( player_instance *player ) rate = 6.0f * fabsf(steer_scaled); top = 1.5f; } + else if( s->state.activity == k_skate_activity_grind_5050 ) + { + rate = 0.0f; + top = 0.0f; + } else if( s->state.activity >= k_skate_activity_grind_any ) { @@ -1087,14 +673,6 @@ VG_STATIC void skate_apply_steering_model( player_instance *player ) q_axis_angle( q, player->rb.to_world[1], a ); q_mulv( q, s->grind_vec, s->grind_vec ); -#if 0 - float tilt = player->input_js1v->axis.value; - tilt *= tilt * 0.8f * k_rb_delta; - - q_axis_angle( q, player->rb.to_world[0], tilt ); - q_mulv( q, s->grind_vec, s->grind_vec ); -#endif - v3_normalize( s->grind_vec ); } @@ -1456,34 +1034,45 @@ int skate_compute_surface_alignment( player_instance *player, v3f truck, left, right; m4x3_mulv( player->rb.to_world, ra, truck ); + v3_muladds( truck, player->rb.to_world[0], -k_board_width, left ); v3_muladds( truck, player->rb.to_world[0], k_board_width, right ); - vg_line( left, right, colour ); - v3_muladds( left, player->rb.to_world[1], 0.1f, left ); - v3_muladds( right, player->rb.to_world[1], 0.1f, right ); - float k_max_truck_flex = VG_PIf * 0.25f; ray_hit ray_l, ray_r; - ray_l.dist = 0.2f; - ray_r.dist = 0.2f; v3f dir; v3_muls( player->rb.to_world[1], -1.0f, dir ); - int res_l = ray_world( left, dir, &ray_l ), - res_r = ray_world( right, dir, &ray_r ); + int res_l = 0, res_r = 0; + + for( int i=0; i<8; i++ ) + { + float t = 1.0f - (float)i * (1.0f/8.0f); + v3_muladds( truck, player->rb.to_world[0], -k_board_radius*t, left ); + v3_muladds( left, player->rb.to_world[1], k_board_radius, left ); + ray_l.dist = 2.1f * k_board_radius; + + res_l = ray_world( left, dir, &ray_l ); + + if( res_l ) + break; + } - /* ignore bad normals */ - if( res_l ) - if( v3_dot( ray_l.normal, player->rb.to_world[1] ) < 0.7071f ) - res_l = 0; + for( int i=0; i<8; i++ ) + { + float t = 1.0f - (float)i * (1.0f/8.0f); + v3_muladds( truck, player->rb.to_world[0], k_board_radius*t, right ); + v3_muladds( right, player->rb.to_world[1], k_board_radius, right ); + ray_r.dist = 2.1f * k_board_radius; - if( res_r ) - if( v3_dot( ray_r.normal, player->rb.to_world[1] ) < 0.7071f ) - res_r = 0; + res_r = ray_world( right, dir, &ray_r ); + + if( res_r ) + break; + } v3f v0; v3f midpoint; @@ -1726,7 +1315,7 @@ VG_STATIC void skate_grind_truck_apply( player_instance *player, m3x3_mulv( player->rb.to_world, ra, raw ); v3_add( player->rb.co, raw, wsp ); - + v3_copy( ra, s->weight_distribution ); v3f delta; v3_sub( inf->co, wsp, delta ); @@ -1759,9 +1348,12 @@ VG_STATIC void skate_grind_truck_apply( player_instance *player, v3_normalize( target_fwd ); v3_normalize( fwd ); + + + float way = player->input_js1v->axis.value * vg_signf( v3_dot( raw_nplane, player->rb.v ) ); - + v4f q; q_axis_angle( q, axis, VG_PIf*0.125f * way ); q_mulv( q, target_up, target_up ); @@ -1798,6 +1390,70 @@ VG_STATIC void skate_5050_apply( player_instance *player, { struct player_skate *s = &player->_skate; struct grind_info inf_avg; + + v3_sub( inf_front->co, inf_back->co, inf_avg.dir ); + v3_muladds( inf_back->co, inf_avg.dir, 0.5f, inf_avg.co ); + v3_normalize( inf_avg.dir ); + + /* FIXME */ + v3_copy( (v3f){0.0f,1.0f,0.0f}, inf_avg.n ); + + skate_grind_decay( player, &inf_avg, 1.0f ); + + + float way = player->input_js1v->axis.value * + vg_signf( v3_dot( player->rb.to_world[2], player->rb.v ) ); + v4f q; + v3f up, target_up; + v3_copy( player->rb.to_world[1], up ); + v3_copy( inf_avg.n, target_up ); + q_axis_angle( q, player->rb.to_world[0], VG_PIf*0.25f * -way ); + q_mulv( q, target_up, target_up ); + + v3_zero( s->weight_distribution ); + s->weight_distribution[2] = k_board_length * -way; + + rb_effect_spring_target_vector( &player->rb, up, target_up, + k_grind_spring, + k_grind_dampener, + k_rb_delta ); + + v3f fwd_nplane, dir_nplane; + v3_muladds( player->rb.to_world[2], inf_avg.n, + -v3_dot( player->rb.to_world[2], inf_avg.n ), fwd_nplane ); + + v3f dir; + v3_muls( inf_avg.dir, v3_dot( fwd_nplane, inf_avg.dir ), dir ); + v3_muladds( dir, inf_avg.n, -v3_dot( dir, inf_avg.n ), dir_nplane ); + + v3_normalize( fwd_nplane ); + v3_normalize( dir_nplane ); + + rb_effect_spring_target_vector( &player->rb, fwd_nplane, dir_nplane, + 1000.0f, + k_grind_dampener, + k_rb_delta ); + + v3f pos_front = { 0.0f, -k_board_radius, -1.0f * k_board_length }, + pos_back = { 0.0f, -k_board_radius, 1.0f * k_board_length }, + delta_front, delta_back, delta_total; + + m4x3_mulv( player->rb.to_world, pos_front, pos_front ); + m4x3_mulv( player->rb.to_world, pos_back, pos_back ); + + v3_sub( inf_front->co, pos_front, delta_front ); + v3_sub( inf_back->co, pos_back, delta_back ); + v3_add( delta_front, delta_back, delta_total ); + + v3_muladds( player->rb.v, delta_total, 50.0f * k_rb_delta, player->rb.v ); + + /* Fake contact */ + struct grind_limit *limit = &s->limits[ s->limit_count ++ ]; + v3_zero( limit->ra ); + m3x3_mulv( player->rb.to_local, inf_avg.n, limit->n ); + limit->p = 0.0f; + + v3_copy( inf_avg.dir, s->grind_dir ); } VG_STATIC int skate_grind_truck_renew( player_instance *player, float sign, @@ -2081,7 +1737,8 @@ VG_STATIC enum skate_activity skate_availible_grind( player_instance *player ) if( new_activity == k_skate_activity_undefined ) { - s->frames_since_activity_change = 0; + if( s->state.activity >= k_skate_activity_grind_any ) + s->frames_since_activity_change = 0; } else if( new_activity == k_skate_activity_grind_boardslide ) { @@ -2105,78 +1762,6 @@ VG_STATIC enum skate_activity skate_availible_grind( player_instance *player ) skate_5050_apply( player, &inf_front50, &inf_back50 ); return new_activity; - -#if 0 - if( s->state.activity == k_skate_activity_grind_boardslide ) - { - int res_slide = skate_boardslide_singular( player ); - - const enum skate_activity table[] = - { - k_skate_activity_undefined, - k_skate_activity_grind_boardslide - }; - - return table[ result ]; - } - if( s->state.activity == k_skate_activity_grind_back50 ) - { - int result = skate_grind_truck_singular( player, 1.0f ), - front = 0;//skate_truck_entry_condition( player, -1.0f ); - - const enum skate_activity table[] = - { /* result | front */ - k_skate_activity_undefined, /* 0 0 */ - k_skate_activity_grind_front50, /* 0 1 */ - k_skate_activity_grind_back50, /* 1 0 */ - k_skate_activity_grind_5050 /* 1 1 */ - }; - - return table[ result<<1 | front ]; - } - else if( s->state.activity == k_skate_activity_grind_front50 ) - { - int result = skate_grind_truck_singular( player, -1.0f ), - back = 0;//skate_truck_entry_condition( player, 1.0f ); - - const enum skate_activity table[] = - { /* result | back */ - k_skate_activity_undefined, /* 0 0 */ - k_skate_activity_grind_back50, /* 0 1 */ - k_skate_activity_grind_front50, /* 1 0 */ - k_skate_activity_grind_5050 /* 1 1 */ - }; - - return table[ result<<1 | back ]; - } - else if( s->state.activity == k_skate_activity_grind_5050 ) - { - /* FIXME */ - return k_skate_activity_grind_back50; - } - else - { - int slide = skate_boardslide_entry_condition( player ); - - if( slide ) - return k_skate_activity_grind_boardslide; - - int front = skate_truck_entry_condition( player, -1.0f ), - back = skate_truck_entry_condition( player, 1.0f ); - - const enum skate_activity table[] = - { /* front | back */ - k_skate_activity_undefined, /* 0 0 */ - k_skate_activity_grind_back50, /* 0 1 */ - k_skate_activity_grind_front50, /* 1 0 */ - k_skate_activity_grind_5050 /* 1 1 */ - }; - - return table[ front<<1 | back ]; - } - - return 0; -#endif } VG_STATIC void player__skate_update( player_instance *player ) @@ -2264,6 +1849,7 @@ VG_STATIC void player__skate_update( player_instance *player ) else { s->state.activity = k_skate_activity_air; + v3_zero( s->weight_distribution ); skate_apply_air_model( player ); } @@ -2287,7 +1873,6 @@ grinding:; skate_apply_grab_model( player ); skate_apply_trick_model( player ); - begin_collision:; /* @@ -2704,11 +2289,13 @@ VG_STATIC void player__skate_animate( player_instance *player, float dirz = s->state.reverse > 0.0f? 0.0f: 1.0f, dirx = s->state.slip < 0.0f? 0.0f: 1.0f, - fly = iair? 1.0f: 0.0f; + fly = iair? 1.0f: 0.0f, + wdist= s->weight_distribution[2] / k_board_length; - s->blend_z = vg_lerpf( s->blend_z, dirz, 2.4f*vg.time_delta ); - s->blend_x = vg_lerpf( s->blend_x, dirx, 0.6f*vg.time_delta ); - s->blend_fly = vg_lerpf( s->blend_fly, fly, 2.4f*vg.time_delta ); + s->blend_z = vg_lerpf( s->blend_z, dirz, 2.4f*vg.time_delta ); + s->blend_x = vg_lerpf( s->blend_x, dirx, 0.6f*vg.time_delta ); + s->blend_fly = vg_lerpf( s->blend_fly, fly, 2.4f*vg.time_delta ); + s->blend_weight= vg_lerpf( s->blend_weight, wdist, 9.0f*vg.time_delta ); } mdl_keyframe apose[32], bpose[32]; @@ -2898,6 +2485,18 @@ VG_STATIC void player__skate_animate( player_instance *player, q_mul( qyaw, qtrick, qtrick ); q_mul( kf_board->q, qtrick, kf_board->q ); q_normalize( kf_board->q ); + + /* foot weight distribution */ + if( s->blend_weight > 0.0f ) + { + kf_foot_l->co[2] += s->blend_weight * 0.2f; + kf_foot_r->co[2] += s->blend_weight * 0.1f; + } + else + { + kf_foot_r->co[2] += s->blend_weight * 0.3f; + kf_foot_l->co[2] += s->blend_weight * 0.1f; + } } /* transform */ diff --git a/player_skate.h b/player_skate.h index c26e845..915d2aa 100644 --- a/player_skate.h +++ b/player_skate.h @@ -96,7 +96,8 @@ struct player_skate blend_stand, blend_push, blend_jump, - blend_airdir; + blend_airdir, + blend_weight; v2f wobble; diff --git a/skaterift.c b/skaterift.c index 1851a73..2014530 100644 --- a/skaterift.c +++ b/skaterift.c @@ -424,6 +424,10 @@ VG_STATIC void render_scene(void) int player_transparent = 1, player_draw = 1; + if( (localplayer.subsystem == k_player_subsystem_dead) || + (localplayer.camera_mode == k_cam_thirdperson) ) + player_transparent = 0; + if( !player_transparent && player_draw ) player__render( &main_camera, &localplayer );