From: hgn Date: Tue, 6 Sep 2022 14:12:44 +0000 (+0100) Subject: update model format X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=d045af680c6b8ca267a7aded69e2e510e659d2ab;p=carveJwlIkooP6JGAAIwe30JlM.git update model format --- diff --git a/blender_export.py b/blender_export.py index 57bf366..eec7a49 100644 --- a/blender_export.py +++ b/blender_export.py @@ -20,8 +20,10 @@ class mdl_vert(Structure): _pack_ = 1 _fields_ = [("co",c_float*3), ("norm",c_float*3), - ("colour",c_float*4), - ("uv",c_float*2)] + ("uv",c_float*2), + ("colour",c_uint8*4), + ("weights",c_uint16*4), + ("groups",c_uint8*4)] class mdl_submesh(Structure): _pack_ = 1 @@ -45,6 +47,7 @@ class mdl_node(Structure): ("submesh_count",c_uint32), ("classtype",c_uint32), ("offset",c_uint32), + ("children",c_uint32), ("pstr_name",c_uint32)] class mdl_header(Structure): @@ -68,7 +71,10 @@ class mdl_header(Structure): ("node_offset",c_uint32), ("strings_offset",c_uint32), - ("entdata_offset",c_uint32) + ("entdata_offset",c_uint32), + + ("anim_count",c_uint32), + ("anim_offset",c_uint32) ] # Entity types @@ -116,11 +122,24 @@ class classtype_route(Structure): ("id_start",c_uint32), ("colour",c_float*3)] +class classtype_skin(Structure): + _pack_ = 1 + _fields_ = [("skeleton",c_uint32)] + +class classtype_skeleton(Structure): + _pack_ = 1 + _fields_ = [("anim_start",c_uint32), + ("anim_count",c_uint32)] + +class classtype_bone(Structure): + _pack_ = 1 + _fields_ = [("deform",c_uint32)] + # Exporter # ============================================================================== -def write_model(name): - print( F"Create mode {name}" ) +def write_model(collection_name): + print( F"Model graph | Create mode '{collection_name}'" ) header = mdl_header() header.identifier = 0xABCD0000 @@ -171,6 +190,7 @@ def write_model(name): return material_cache[mat.name] # Create root or empty node and materials + # this is to designate id 0 as 'NULL' # none_material = c_uint32(69) none_material.name = "" @@ -197,157 +217,147 @@ def write_model(name): # Do exporting # print( " assigning ids" ) - collection = bpy.data.collections[name] + collection = bpy.data.collections[collection_name] + + # Scene graph + # ========================================== - header.node_count = 1 - for obj in collection.all_objects: - obj.cv_data.uid = header.node_count + header.node_count = 0 + def _uid(): + nonlocal header + uid = header.node_count header.node_count += 1 + return uid - print( " compiling data" ) - for obj in collection.all_objects: - print( F" [{obj.cv_data.uid}/{header.node_count-1}] {obj.name}" ) + print( " creating scene graph" ) + graph = {"obj": None, "depth": 0, "children": [], "uid": _uid()} + graph_lookup = {} # object can lookup its graph def here - node = mdl_node() - node.co[0] = obj.location[0] - node.co[1] = obj.location[2] - node.co[2] = -obj.location[1] - - # Convert rotation quat to our space type - quat = obj.matrix_world.to_quaternion() - node.q[0] = quat[1] - node.q[1] = quat[3] - node.q[2] = -quat[2] - node.q[3] = quat[0] - - node.s[0] = obj.scale[0] - node.s[1] = obj.scale[2] - node.s[2] = obj.scale[1] - node.pstr_name = emplace_string( obj.name ) - - # Process entity data - # - node.offset = entdata_length - classtype = obj.cv_data.classtype - - if classtype == 'k_classtype_gate': - node.classtype = 1 - entdata_length += sizeof( classtype_gate ) - - gate = classtype_gate() - gate.target = 0 - if obj.cv_data.target != None: - gate.target = obj.cv_data.target.cv_data.uid + for obj in collection.all_objects: + if not obj.parent: - if obj.type == 'MESH': - gate.dims[0] = obj.data.cv_data.v0[0] - gate.dims[1] = obj.data.cv_data.v0[1] - gate.dims[2] = obj.data.cv_data.v0[2] - else: - gate.dims[0] = obj.cv_data.v0[0] - gate.dims[1] = obj.cv_data.v0[1] - gate.dims[2] = obj.cv_data.v0[2] + def _extend( p, n, d ): + uid = _uid() + tree = {"obj":n, "depth": d, "children":[], "uid": uid} + n.cv_data.uid = uid - entdata_buffer += [gate] + if n.type == 'ARMATURE': + tree["bones"] = [None] # None is the root transform - elif classtype == 'k_classtype_block': - node.classtype = 2 - entdata_length += sizeof( classtype_block ) + def _extendb( p, n, d ): + nonlocal tree - source = obj.data.cv_data + btree = {"bone":n, "depth": d, "children":[], "uid": _uid()} + for c in n.children: + _extendb( btree, c, d+1 ) - block = classtype_block() - block.bbx[0][0] = source.v0[0] - block.bbx[0][1] = source.v0[2] - block.bbx[0][2] = -source.v1[1] + btree['deform'] = n.use_deform + p['children'] += [btree] - block.bbx[1][0] = source.v1[0] - block.bbx[1][1] = source.v1[2] - block.bbx[1][2] = -source.v0[1] - entdata_buffer += [block] + if n.use_deform: + tree["bones"] += [n.name] - elif classtype == 'k_classtype_spawn': - node.classtype = 3 + for b in n.data.bones: + if not b.parent: + _extendb( tree, b, d+1 ) - elif classtype == 'k_classtype_water': - node.classtype = 4 - elif classtype == 'k_classtype_car_path': - node.classtype = 5 - entdata_length += sizeof( classtype_car_path ) + for obj1 in n.children: + _extend( tree, obj1, d+1 ) - pn = classtype_car_path() - pn.target = 0 - pn.target1 = 0 + p["children"] += [tree] + graph_lookup[n] = tree - if obj.cv_data.target != None: - pn.target = obj.cv_data.target.cv_data.uid - if obj.cv_data.target1 != None: - pn.target1 = obj.cv_data.target1.cv_data.uid + _extend( graph, obj, 1 ) - entdata_buffer += [pn] - elif obj.is_instancer: - target = obj.instance_collection - node.classtype = 6 - entdata_length += sizeof( classtype_instance ) + def _graph_iter(p): + for c in p['children']: + yield c + yield from _graph_iter(c) - inst = classtype_instance() - inst.pstr_file = emplace_string( F"models/{target.name}.mdl" ) - entdata_buffer += [inst] - elif classtype == 'k_classtype_capsule': - node.classtype = 7 - elif classtype == 'k_classtype_route_node': - node.classtype = 8 - entdata_length += sizeof( classtype_route_node ) + it = _graph_iter(graph) - rn = classtype_route_node() - if obj.cv_data.target != None: - rn.target = obj.cv_data.target.cv_data.uid - if obj.cv_data.target1 != None: - rn.target1 = obj.cv_data.target1.cv_data.uid + root.children = len(graph['children']) - entdata_buffer += [rn] - elif classtype == 'k_classtype_route': - node.classtype = 9 - entdata_length += sizeof( classtype_route ) - r = classtype_route() - r.pstr_name = emplace_string("not-implemented") - r.colour[0] = obj.cv_data.colour[0] - r.colour[1] = obj.cv_data.colour[1] - r.colour[2] = obj.cv_data.colour[2] + # Compile + # ============================================== + it = _graph_iter(graph) + print( " compiling data" ) + for node_def in it: + if 'obj' in node_def: + obj = node_def['obj'] + objt = obj.type + objco = obj.location + elif 'bone' in node_def: + obj = node_def['bone'] + objt = 'BONE' + objco = obj.head_local + + depth = node_def['depth'] + uid = node_def['uid'] - if obj.cv_data.target != None: - r.id_start = obj.cv_data.target.cv_data.uid + node = mdl_node() + node.co[0] = objco[0] + node.co[1] = objco[2] + node.co[2] = -objco[1] + + # Convert rotation quat to our space type + quat = obj.matrix_local.to_quaternion() + node.q[0] = quat[1] + node.q[1] = quat[3] + node.q[2] = -quat[2] + node.q[3] = quat[0] + + if objt == 'BONE': + node.s[0] = obj.tail[0] + node.s[1] = obj.tail[2] + node.s[2] = -obj.tail[1] + else: + node.s[0] = obj.scale[0] + node.s[1] = obj.scale[2] + node.s[2] = obj.scale[1] - entdata_buffer += [r] + node.pstr_name = emplace_string( obj.name ) - # classtype == 'k_classtype_none': + if objt == 'BONE': + classtype = 'k_classtype_bone' + elif objt == 'ARMATURE': + classtype = 'k_classtype_skeleton' else: - node.classtype = 0 - node.offset = 0 + classtype = obj.cv_data.classtype + + # Process type: MESH + # ================================================================= + # - # Process meshes + # Dont use the cache if we have modifiers that affect the normals # - node.submesh_start = header.submesh_count - node.submesh_count = 0 + compile_mesh = False + if objt == 'MESH': + armature_def = None + compile_mesh = True + can_use_cache = True - if obj.type == 'MESH': - default_mat = c_uint32(69) - default_mat.name = "" - - # Dont use the cache if we have modifiers that affect the normals - # - use_cache = True for mod in obj.modifiers: - if mod.type == 'DATA_TRANSFER': - use_cache = False + if mod.type == 'DATA_TRANSFER' or mod.type == 'SHRINKWRAP': + can_use_cache = False + + if mod.type == 'ARMATURE': + classtype = 'k_classtype_skin' + armature_def = graph_lookup[mod.object] - if use_cache and obj.data.name in mesh_cache: + if can_use_cache and obj.data.name in mesh_cache: ref = mesh_cache[obj.data.name] node.submesh_start = ref.submesh_start node.submesh_count = ref.submesh_count - node_buffer += [node] - continue + compile_mesh = False + + if compile_mesh: + node.submesh_start = header.submesh_count + node.submesh_count = 0 + + default_mat = c_uint32(69) + default_mat.name = "" dgraph = bpy.context.evaluated_depsgraph_get() data = obj.evaluated_get(dgraph).data @@ -380,15 +390,47 @@ def write_model(name): for j in range(3): vert = data.vertices[tri.vertices[j]] li = tri.loops[j] + vi = data.loops[li].vertex_index co = vert.co norm = data.loops[li].normal uv = (0,0) - colour = (1,1,1,1) + colour = (255,255,255,255) + groups = [0,0,0,0] + weights = [0,0,0,0] + if data.uv_layers: uv = data.uv_layers.active.data[li].uv + if data.vertex_colors: colour = data.vertex_colors.active.data[li].color + colour = (int(colour[0]*255.0),\ + int(colour[1]*255.0),\ + int(colour[2]*255.0),\ + int(colour[3]*255.0)) + + # WEight groups + # + if armature_def: + weight_groups = sorted( data.vertices[vi].groups, key = \ + lambda a: a.weight, reverse=True ) + tot = 0.0 + for ml in range(3): + if len(weight_groups) > ml: + g = weight_groups[ml] + name = obj.vertex_groups[g.group].name + weight = g.weight + + weights[ml] = weight + groups[ml] = armature_def['bones'].index(name) + tot += weight + + if len(weight_groups) > 0: + inv_norm = (1.0/tot) * 65535.0 + for ml in range(3): + weights[ml] = int( weights[ml] * inv_norm ) + weights[ml] = min( weights[ml], 65535 ) + weights[ml] = max( weights[ml], 0 ) TOLERENCE = 4 m = float(10**TOLERENCE) @@ -401,10 +443,18 @@ def write_model(name): int(norm[2]*m+0.5),\ int(uv[0]*m+0.5),\ int(uv[1]*m+0.5),\ - int(colour[0]*m+0.5),\ - int(colour[1]*m+0.5),\ - int(colour[2]*m+0.5),\ - int(colour[3]*m+0.5)) + colour[0],\ + colour[1],\ + colour[2],\ + colour[3],\ + weights[0],\ + weights[1],\ + weights[2],\ + weights[3],\ + groups[0],\ + groups[1],\ + groups[2],\ + groups[3]) if key in boffa: indice_buffer += [boffa[key]] @@ -428,6 +478,15 @@ def write_model(name): v.colour[1] = colour[1] v.colour[2] = colour[2] v.colour[3] = colour[3] + v.weights[0] = weights[0] + v.weights[1] = weights[1] + v.weights[2] = weights[2] + v.weights[3] = weights[3] + v.groups[0] = groups[0] + v.groups[1] = groups[1] + v.groups[2] = groups[2] + v.groups[3] = groups[3] + vertex_buffer += [v] for i in range(3): @@ -448,6 +507,164 @@ def write_model(name): header.indice_count += sm.indice_count mesh_cache[obj.data.name] = node + + # Process entity data + # ================================================================== + node.offset = entdata_length + + if classtype != 'k_classtype_none': + disptype = classtype + else: + disptype = objt + + s000 = F" [{uid: 3}/{header.node_count-1}]" + " |"*(depth-1) + s001 = F" L {obj.name}" + s002 = s000+s001 + s003 = F"{disptype}" + s004 = "" + if classtype == 'k_classtype_skin': + s004 = F"-> {armature_def['obj'].cv_data.uid}" + + scmp = F"{s002:<32} {s003:<16} {s004}" + print( scmp ) + + if classtype == 'k_classtype_INSTANCE' or \ + classtype == 'k_classtype_BONE' or \ + classtype == 'k_classtype_SKELETON' or \ + classtype == 'k_classtype_SKIN': + print( "ERROR: user classtype cannot be _INSTANCE or _BONE" ) + node.classtype = 0 + node.offset = 0 + + elif classtype == 'k_classtype_skin': + node.classtype = 12 + + armature = armature_def['obj'] + entdata_length += sizeof( classtype_skin ) + + skin = classtype_skin() + skin.skeleton = armature.cv_data.uid + entdata_buffer += [skin] + + elif classtype == 'k_classtype_skeleton': + node.classtype = 11 + entdata_length += sizeof( classtype_skeleton ) + + skeleton = classtype_skeleton() + skeleton.anim_start = 0 + skeleton.anim_count = 0 + + entdata_buffer += [skeleton] + + elif classtype == 'k_classtype_bone': + node.classtype = 10 + entdata_length += sizeof( classtype_bone ) + + bone = classtype_bone() + bone.use_deform = node_def['deform'] + entdata_buffer += [bone] + + elif classtype == 'k_classtype_gate': + node.classtype = 1 + entdata_length += sizeof( classtype_gate ) + + gate = classtype_gate() + gate.target = 0 + if obj.cv_data.target != None: + gate.target = obj.cv_data.target.cv_data.uid + + if obj.type == 'MESH': + gate.dims[0] = obj.data.cv_data.v0[0] + gate.dims[1] = obj.data.cv_data.v0[1] + gate.dims[2] = obj.data.cv_data.v0[2] + else: + gate.dims[0] = obj.cv_data.v0[0] + gate.dims[1] = obj.cv_data.v0[1] + gate.dims[2] = obj.cv_data.v0[2] + + entdata_buffer += [gate] + + elif classtype == 'k_classtype_block': + node.classtype = 2 + entdata_length += sizeof( classtype_block ) + + source = obj.data.cv_data + + block = classtype_block() + block.bbx[0][0] = source.v0[0] + block.bbx[0][1] = source.v0[2] + block.bbx[0][2] = -source.v1[1] + + block.bbx[1][0] = source.v1[0] + block.bbx[1][1] = source.v1[2] + block.bbx[1][2] = -source.v0[1] + entdata_buffer += [block] + + elif classtype == 'k_classtype_spawn': + node.classtype = 3 + + elif classtype == 'k_classtype_water': + node.classtype = 4 + + elif classtype == 'k_classtype_car_path': + node.classtype = 5 + entdata_length += sizeof( classtype_car_path ) + + pn = classtype_car_path() + pn.target = 0 + pn.target1 = 0 + + if obj.cv_data.target != None: + pn.target = obj.cv_data.target.cv_data.uid + if obj.cv_data.target1 != None: + pn.target1 = obj.cv_data.target1.cv_data.uid + + entdata_buffer += [pn] + + elif obj.is_instancer: + target = obj.instance_collection + + node.classtype = 6 + entdata_length += sizeof( classtype_instance ) + + inst = classtype_instance() + inst.pstr_file = emplace_string( F"models/{target.name}.mdl" ) + entdata_buffer += [inst] + + elif classtype == 'k_classtype_capsule': + node.classtype = 7 + + elif classtype == 'k_classtype_route_node': + node.classtype = 8 + entdata_length += sizeof( classtype_route_node ) + + rn = classtype_route_node() + if obj.cv_data.target != None: + rn.target = obj.cv_data.target.cv_data.uid + if obj.cv_data.target1 != None: + rn.target1 = obj.cv_data.target1.cv_data.uid + + entdata_buffer += [rn] + + elif classtype == 'k_classtype_route': + node.classtype = 9 + entdata_length += sizeof( classtype_route ) + r = classtype_route() + r.pstr_name = emplace_string("not-implemented") + r.colour[0] = obj.cv_data.colour[0] + r.colour[1] = obj.cv_data.colour[1] + r.colour[2] = obj.cv_data.colour[2] + + if obj.cv_data.target != None: + r.id_start = obj.cv_data.target.cv_data.uid + + entdata_buffer += [r] + + # classtype == 'k_classtype_none': + else: + node.classtype = 0 + node.offset = 0 + node_buffer += [node] # Write data arrays @@ -455,30 +672,39 @@ def write_model(name): print( "Writing data" ) fpos = sizeof(header) + print( F"Nodes: {header.node_count}" ) header.node_offset = fpos fpos += sizeof(mdl_node)*header.node_count + print( F"Submeshes: {header.submesh_count}" ) header.submesh_offset = fpos fpos += sizeof(mdl_submesh)*header.submesh_count + print( F"Materials: {header.material_count}" ) header.material_offset = fpos fpos += sizeof(mdl_material)*header.material_count + print( F"Entdata length: {entdata_length}" ) header.entdata_offset = fpos fpos += entdata_length - + + print( F"Vertex count: {header.vertex_count}" ) header.vertex_offset = fpos fpos += sizeof(mdl_vert)*header.vertex_count + print( F"Indice count: {header.indice_count}" ) header.indice_offset = fpos fpos += sizeof(c_uint32)*header.indice_count - + + print( F"Strings length: {len(strings_buffer)}" ) header.strings_offset = fpos fpos += len(strings_buffer) header.file_length = fpos - fp = open(F"/home/harry/Documents/carve/models_src/{name}.mdl", "wb") + path = F"/home/harry/Documents/carve/models_src/{collection_name}.mdl" + fp = open( path, "wb" ) + fp.write( bytearray( header ) ) for node in node_buffer: @@ -496,7 +722,7 @@ def write_model(name): fp.write( strings_buffer ) fp.close() - print( F"Completed {name}.mdl" ) + print( F"Completed {collection_name}.mdl" ) # Clicky clicky GUI # ------------------------------------------------------------------------------ @@ -828,11 +1054,18 @@ class CV_OBJ_SETTINGS(bpy.types.PropertyGroup): ('k_classtype_spawn', "k_classtype_spawn", "", 3), ('k_classtype_water', "k_classtype_water", "", 4), ('k_classtype_car_path', "k_classtype_car_path", "", 5), + ('k_classtype_INSTANCE', "","", 6 ), ('k_classtype_capsule', "k_classtype_capsule", "", 7 ), ('k_classtype_route_node', "k_classtype_route_node", "", 8 ), - ('k_classtype_route', "k_classtype_route", "", 9 ) + ('k_classtype_route', "k_classtype_route", "", 9 ), + ('k_classtype_bone',"k_classtype_bone","",10), + ('k_classtype_SKELETON', "","", 11 ), + ('k_classtype_SKIN',"","",12) ]) +class CV_SCENE_SETTINGS(bpy.types.PropertyGroup): + use_hidden: bpy.props.BoolProperty( name="use hidden", default=False ) + class CV_OBJ_PANEL(bpy.types.Panel): bl_label="Entity Config" bl_idname="SCENE_PT_cv_entity" @@ -883,11 +1116,14 @@ class CV_INTERFACE(bpy.types.Panel): def draw(_, context): layout = _.layout + layout.prop( context.scene.cv_data, "use_hidden") layout.operator( "carve.compile_all" ) def test_compile(): - for col in bpy.data.collections["export"].children: - write_model( col.name ) + view_layer = bpy.context.view_layer + for col in view_layer.layer_collection.children["export"].children: + if not col.hide_viewport or bpy.context.scene.cv_data.use_hidden: + write_model( col.name ) class CV_COMPILE(bpy.types.Operator): bl_idname="carve.compile_all" @@ -902,7 +1138,7 @@ class CV_COMPILE(bpy.types.Operator): return {'FINISHED'} classes = [CV_OBJ_SETTINGS,CV_OBJ_PANEL,CV_COMPILE,CV_INTERFACE,\ - CV_MESH_SETTINGS] + CV_MESH_SETTINGS, CV_SCENE_SETTINGS] def register(): global cv_view_draw_handler @@ -912,6 +1148,7 @@ def register(): bpy.types.Object.cv_data = bpy.props.PointerProperty(type=CV_OBJ_SETTINGS) bpy.types.Mesh.cv_data = bpy.props.PointerProperty(type=CV_MESH_SETTINGS) + bpy.types.Scene.cv_data = bpy.props.PointerProperty(type=CV_SCENE_SETTINGS) cv_view_draw_handler = bpy.types.SpaceView3D.draw_handler_add(\ cv_draw,(),'WINDOW','POST_VIEW') diff --git a/common.h b/common.h index 5e2f482..afa32fd 100644 --- a/common.h +++ b/common.h @@ -20,7 +20,9 @@ enum classtype k_classtype_instance = 6, k_classtype_capsule = 7, k_classtype_route_node = 8, - k_classtype_route = 9 + k_classtype_route = 9, + k_classtype_bone = 10, + k_classtype_skeleton = 11 }; /* TODO: he needs a home somewhere */ diff --git a/main.c b/main.c index 535205c..8c1ddef 100644 --- a/main.c +++ b/main.c @@ -20,7 +20,7 @@ static int lightedit = 0; static int sv_scene = 0; /* Components */ -#define SR_NETWORKED +//#define SR_NETWORKED /* uncomment this to run the game without any graphics being drawn */ //#define SR_NETWORK_TEST @@ -119,6 +119,14 @@ void vg_start(void) .persistent = 1 }); + vg_convar_push( (struct vg_convar){ + .name = "fcs", + .data = &fc_speed, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + vg_convar_push( (struct vg_convar){ .name = "ledit", .data = &lightedit, @@ -290,7 +298,7 @@ static void render_main_game(void) { m4x4_projection( vg_pv, gpipeline.fov, (float)vg_window_x / (float)vg_window_y, - 0.04f, 600.0f ); + 0.01f, 600.0f ); m4x4_mul( vg_pv, world_4x4, vg_pv ); } draw_player(); diff --git a/model.h b/model.h index ad9dfeb..21a4e2f 100644 --- a/model.h +++ b/model.h @@ -25,8 +25,10 @@ struct mdl_vert { v3f co, norm; - v4f colour; v2f uv; + u8 colour[4]; + u16 weights[4]; + u8 groups[4]; }; struct mdl_submesh @@ -52,10 +54,12 @@ struct mdl_node v3f s; union{ u32 submesh_start, sub_uid; }; + u32 submesh_count, classtype, offset, + children, pstr_name; }; @@ -68,7 +72,8 @@ struct mdl_header submesh_count, submesh_offset, material_count, material_offset, node_count, node_offset, - strings_offset, entdata_offset; + strings_offset, entdata_offset, + anim_count, anim_offset; }; /* @@ -123,6 +128,22 @@ struct classtype_route v3f colour; }; +struct classtype_bone +{ + u32 deform; +}; + +struct classtype_skeleton +{ + u32 anim_start, + anim_count; +}; + +struct classtype_skin +{ + u32 skeleton; +}; + #pragma pack(pop) /* @@ -154,20 +175,35 @@ static void mesh_upload( glmesh *mesh, glBufferData( GL_ELEMENT_ARRAY_BUFFER, indice_count*sizeof(u32), indices, GL_STATIC_DRAW ); + /* 0: coordinates */ glVertexAttribPointer( 0, 3, GL_FLOAT, GL_FALSE, stride, (void*)0 ); glEnableVertexAttribArray( 0 ); + /* 1: normal */ glVertexAttribPointer( 1, 3, GL_FLOAT, GL_FALSE, stride, (void *)offsetof(mdl_vert, norm) ); glEnableVertexAttribArray( 1 ); - glVertexAttribPointer( 2, 4, GL_FLOAT, GL_FALSE, - stride, (void *)offsetof(mdl_vert, colour) ); + /* 2: uv */ + glVertexAttribPointer( 2, 2, GL_FLOAT, GL_FALSE, + stride, (void *)offsetof(mdl_vert, uv) ); glEnableVertexAttribArray( 2 ); - glVertexAttribPointer( 3, 2, GL_FLOAT, GL_FALSE, - stride, (void *)offsetof(mdl_vert, uv) ); + /* 3: colour */ + glVertexAttribPointer( 3, 4, GL_UNSIGNED_BYTE, GL_TRUE, + stride, (void *)offsetof(mdl_vert, colour) ); glEnableVertexAttribArray( 3 ); + + /* 4: weights */ + glVertexAttribPointer( 4, 4, GL_UNSIGNED_SHORT, GL_TRUE, + stride, (void *)offsetof(mdl_vert, weights) ); + glEnableVertexAttribArray( 4 ); + + /* 5: groups */ + glVertexAttribIPointer( 5, 4, GL_UNSIGNED_BYTE, + stride, (void *)offsetof(mdl_vert, groups) ); + glEnableVertexAttribArray( 5 ); + VG_CHECK_GL(); mesh->indice_count = indice_count; diff --git a/models_src/alter.mdl b/models_src/alter.mdl new file mode 100644 index 0000000..3bd08c4 Binary files /dev/null and b/models_src/alter.mdl differ diff --git a/models_src/ch_default.mdl b/models_src/ch_default.mdl index f425d65..dc77e14 100644 Binary files a/models_src/ch_default.mdl and b/models_src/ch_default.mdl differ diff --git a/models_src/ch_empty.mdl b/models_src/ch_empty.mdl new file mode 100644 index 0000000..d7c1e56 Binary files /dev/null and b/models_src/ch_empty.mdl differ diff --git a/models_src/ch_mike.mdl b/models_src/ch_mike.mdl index 5fad81d..a8ccbe1 100644 Binary files a/models_src/ch_mike.mdl and b/models_src/ch_mike.mdl differ diff --git a/models_src/ch_new.mdl b/models_src/ch_new.mdl new file mode 100644 index 0000000..4485a4f Binary files /dev/null and b/models_src/ch_new.mdl differ diff --git a/models_src/ch_outlaw.mdl b/models_src/ch_outlaw.mdl index 49a2376..53aa669 100644 Binary files a/models_src/ch_outlaw.mdl and b/models_src/ch_outlaw.mdl differ diff --git a/models_src/epic_scene.mdl b/models_src/epic_scene.mdl index 7b868e2..d20c9fb 100644 Binary files a/models_src/epic_scene.mdl and b/models_src/epic_scene.mdl differ diff --git a/models_src/mp_dev.mdl b/models_src/mp_dev.mdl index 3d5b97f..3f57971 100644 Binary files a/models_src/mp_dev.mdl and b/models_src/mp_dev.mdl differ diff --git a/models_src/rs_cars.mdl b/models_src/rs_cars.mdl index 3b643c1..3894c23 100644 Binary files a/models_src/rs_cars.mdl and b/models_src/rs_cars.mdl differ diff --git a/models_src/rs_chicken.mdl b/models_src/rs_chicken.mdl index fc0e60c..6784fb1 100644 Binary files a/models_src/rs_chicken.mdl and b/models_src/rs_chicken.mdl differ diff --git a/models_src/rs_foliage.mdl b/models_src/rs_foliage.mdl index b65581b..b2903d4 100644 Binary files a/models_src/rs_foliage.mdl and b/models_src/rs_foliage.mdl differ diff --git a/models_src/rs_gate.mdl b/models_src/rs_gate.mdl index 386dddb..939518e 100644 Binary files a/models_src/rs_gate.mdl and b/models_src/rs_gate.mdl differ diff --git a/models_src/rs_scoretext.mdl b/models_src/rs_scoretext.mdl index 5eef656..ecc3ecb 100644 Binary files a/models_src/rs_scoretext.mdl and b/models_src/rs_scoretext.mdl differ diff --git a/models_src/rs_skydome.mdl b/models_src/rs_skydome.mdl index d2a2232..a817539 100644 Binary files a/models_src/rs_skydome.mdl and b/models_src/rs_skydome.mdl differ diff --git a/models_src/rs_vig.mdl b/models_src/rs_vig.mdl index 1a31cd9..91f4caa 100644 Binary files a/models_src/rs_vig.mdl and b/models_src/rs_vig.mdl differ diff --git a/network.h b/network.h index b6cb566..998a367 100644 --- a/network.h +++ b/network.h @@ -329,5 +329,11 @@ static void network_end(void) } } -#endif +#else /* SR_NETWORKED */ + +static void network_init(void){} +static void network_update(void){} +static void network_end(void){} + +#endif /* SR_NETWORKED */ #endif /* NETWORK_H */ diff --git a/player.h b/player.h index 1e667ca..46c7dd4 100644 --- a/player.h +++ b/player.h @@ -29,6 +29,7 @@ static float static int freecam = 0; static int walk_grid_iterations = 1; +static float fc_speed = 10.0f; static struct gplayer { @@ -100,13 +101,13 @@ static void player_mouseview(void) v2_sub( vg_mouse, mouse_last, delta ); v2_copy( vg_mouse, mouse_last ); - v2_muladds( view_vel, delta, 0.005f, view_vel ); + v2_muladds( view_vel, delta, 0.001f, view_vel ); } v2_muladds( view_vel, (v2f){ vg_get_axis("h1"), vg_get_axis("v1") }, 0.05f, view_vel ); - v2_muls( view_vel, 0.7f, view_vel ); + v2_muls( view_vel, 0.93f, view_vel ); v2_add( view_vel, player.angles, player.angles ); player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f ); } @@ -115,7 +116,7 @@ static void player_freecam(void) { player_mouseview(); - float movespeed = 25.0f; + float movespeed = fc_speed; v3f lookdir = { 0.0f, 0.0f, -1.0f }, sidedir = { 1.0f, 0.0f, 0.0f }; diff --git a/scene.h b/scene.h index b4deaa9..8754d00 100644 --- a/scene.h +++ b/scene.h @@ -136,8 +136,11 @@ static void scene_add_submesh( scene *pscene, mdl_header *mdl, m4x3_mulv( transform, src->co, pvert->co ); m3x3_mulv( normal_matrix, src->norm, pvert->norm ); - - v4_copy( src->colour, pvert->colour ); + + pvert->colour[0] = src->colour[0]; + pvert->colour[1] = src->colour[1]; + pvert->colour[2] = src->colour[2]; + pvert->colour[3] = src->colour[3]; v2_copy( src->uv, pvert->uv ); } diff --git a/shaders/alphatest.h b/shaders/alphatest.h index 1d16ac7..80ce028 100644 --- a/shaders/alphatest.h +++ b/shaders/alphatest.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_alphatest = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/character.h b/shaders/character.h index 2fc85a5..8265c37 100644 --- a/shaders/character.h +++ b/shaders/character.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_character = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/gate.h b/shaders/gate.h index 53013d0..51eb312 100644 --- a/shaders/gate.h +++ b/shaders/gate.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_gate = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "uniform mat4 uPv;\n" diff --git a/shaders/gatelq.h b/shaders/gatelq.h index 4cff927..0baf014 100644 --- a/shaders/gatelq.h +++ b/shaders/gatelq.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_gatelq = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "uniform mat4 uPv;\n" diff --git a/shaders/gpos.h b/shaders/gpos.h index 87b5843..1cb364e 100644 --- a/shaders/gpos.h +++ b/shaders/gpos.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_gpos = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/planeinf.h b/shaders/planeinf.h index 1054aa4..a0272a8 100644 --- a/shaders/planeinf.h +++ b/shaders/planeinf.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_planeinf = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/route.h b/shaders/route.h index cbdbeb4..2ecff91 100644 --- a/shaders/route.h +++ b/shaders/route.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_route = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/scoretext.h b/shaders/scoretext.h index 3e499bb..a96b999 100644 --- a/shaders/scoretext.h +++ b/shaders/scoretext.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_scoretext = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/sky.h b/shaders/sky.h index aee87f4..0abd65a 100644 --- a/shaders/sky.h +++ b/shaders/sky.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_sky = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/standard.h b/shaders/standard.h index 83f73c1..16f36ce 100644 --- a/shaders/standard.h +++ b/shaders/standard.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_standard = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/terrain.h b/shaders/terrain.h index 4ad91ea..0635662 100644 --- a/shaders/terrain.h +++ b/shaders/terrain.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_terrain = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/unlit.h b/shaders/unlit.h index 25bca82..6f7466e 100644 --- a/shaders/unlit.h +++ b/shaders/unlit.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_unlit = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/vblend.h b/shaders/vblend.h index cc05762..b8027c1 100644 --- a/shaders/vblend.h +++ b/shaders/vblend.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_vblend = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/shaders/vertex_standard.glsl b/shaders/vertex_standard.glsl index 0b46d33..a780cf7 100644 --- a/shaders/vertex_standard.glsl +++ b/shaders/vertex_standard.glsl @@ -1,4 +1,6 @@ layout (location=0) in vec3 a_co; layout (location=1) in vec3 a_norm; -layout (location=2) in vec4 a_colour; -layout (location=3) in vec2 a_uv; +layout (location=2) in vec2 a_uv; +layout (location=3) in vec4 a_colour; +layout (location=4) in vec4 a_weights; +layout (location=5) in ivec4 a_groups; diff --git a/shaders/water.h b/shaders/water.h index 13a718f..0171a52 100644 --- a/shaders/water.h +++ b/shaders/water.h @@ -11,8 +11,10 @@ static struct vg_shader _shader_water = { .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" -"layout (location=2) in vec4 a_colour;\n" -"layout (location=3) in vec2 a_uv;\n" +"layout (location=2) in vec2 a_uv;\n" +"layout (location=3) in vec4 a_colour;\n" +"layout (location=4) in vec4 a_weights;\n" +"layout (location=5) in ivec4 a_groups;\n" "\n" "#line 2 0 \n" "\n" diff --git a/textures_src/graffitibox.png b/textures_src/graffitibox.png new file mode 100644 index 0000000..29d2d9f Binary files /dev/null and b/textures_src/graffitibox.png differ diff --git a/world.h b/world.h index c6d0714..3c20e81 100644 --- a/world.h +++ b/world.h @@ -62,8 +62,10 @@ static struct gworld scene geo, foliage; rigidbody rb_geo; + /* TODO Maybe make this less hardcoded */ mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb, - sm_foliage_main, sm_foliage_alphatest; + sm_foliage_main, sm_foliage_alphatest, + sm_graffiti; glmesh skybox, skydome; mdl_submesh dome_upper, dome_lower; @@ -99,6 +101,9 @@ vg_tex2d tex_terrain_noise = { .path = "textures/garbage.qoi", vg_tex2d tex_alphatest = { .path = "textures/alphatest.qoi", .flags = VG_TEXTURE_NEAREST }; +vg_tex2d tex_graffiti = { .path = "textures/graffitibox.qoi", + .flags = VG_TEXTURE_NEAREST }; + static void ray_world_get_tri( ray_hit *hit, v3f tri[3] ) { for( int i=0; i<3; i++ ) @@ -349,7 +354,8 @@ static void world_load(void) u32 mat_surf = 0, mat_surf_oob = 0, mat_vertex_blend = 0, - mat_alphatest = 0; + mat_alphatest = 0, + mat_graffiti = 0; for( int i=1; imaterial_count; i++ ) { @@ -364,6 +370,8 @@ static void world_load(void) mat_vertex_blend = i; else if( !strcmp( "alphatest", mat_name )) mat_alphatest = i; + else if( !strcmp( "graffitibox", mat_name )) + mat_graffiti = i; } m4x3f midentity; @@ -398,6 +406,9 @@ static void world_load(void) add_all_if_material( midentity, &world.foliage, mworld, mat_alphatest ); scene_copy_slice( &world.foliage, &world.sm_foliage_alphatest ); + add_all_if_material( midentity, &world.foliage, mworld, mat_graffiti ); + scene_copy_slice( &world.foliage, &world.sm_graffiti ); + scene_upload( &world.foliage ); world_routes_loadfrom( mworld ); @@ -485,7 +496,8 @@ static void world_init(void) { vg_tex2d_init( (vg_tex2d *[]){ &tex_terrain_colours, &tex_terrain_noise, - &tex_alphatest }, 3 ); + &tex_alphatest, + &tex_graffiti }, 4 ); mdl_header *mcars = mdl_load( "models/rs_cars.mdl" ); mdl_unpack_glmesh( mcars, &world.cars ); @@ -593,6 +605,10 @@ static void render_world_alphatest( m4x4f projection, v3f camera ) glDisable(GL_CULL_FACE); scene_bind( &world.foliage ); mdl_draw_submesh( &world.sm_foliage_alphatest ); + + vg_tex2d_bind( &tex_graffiti, 1 ); + mdl_draw_submesh( &world.sm_graffiti ); + glEnable(GL_CULL_FACE); } @@ -679,15 +695,22 @@ static void render_sky(m4x3f camera) static void render_world_gates( m4x4f projection, m4x3f camera ) { - int count = 0; + float closest = INFINITY; + int id = 0; + for( int i=0; igate, camera ); + float dist = v3_dist2( rg->gate.co[0], camera[3] ); - if( count == 2 ) - return; + if( dist < closest ) + { + closest = dist; + id = i; + } } + + render_gate( &world.routes.gates[id].gate, camera ); } static void render_world( m4x4f projection, m4x3f camera ) diff --git a/world_routes.h b/world_routes.h index 5ebcbcc..f899694 100644 --- a/world_routes.h +++ b/world_routes.h @@ -875,8 +875,6 @@ static void world_routes_gen_meshes(void) v3_muladds( hb.pos, up, 0.06f, vb.co ); v3_copy( up, va.norm ); v3_copy( up, vb.norm ); - v3_zero( va.colour ); - v3_zero( vb.colour ); v2_zero( va.uv ); v2_zero( vb.uv );