From: hgn Date: Tue, 21 Sep 2021 23:42:07 +0000 (+0100) Subject: flowing water between cells X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=a2178646b6e5b873b8f34e98722ae92e04d84589;p=fishladder.git flowing water between cells --- diff --git a/fishladder.c b/fishladder.c index 462b268..b19f585 100644 --- a/fishladder.c +++ b/fishladder.c @@ -41,7 +41,8 @@ struct world struct cell { u32 state; - } + u8 water; + } *data; struct cell_terminal @@ -168,6 +169,7 @@ static int map_load( const char *str ) // Tile initialization // row[ cx ] .. etc + row[ cx ].water = 0; if( *c == '+' || *c == '-' ) { @@ -274,10 +276,56 @@ void vg_update(void) int tile_x = floorf( tile_pos[0] ); int tile_y = floorf( tile_pos[1] ); - if( tile_x >= 0 && tile_x < world.w && tile_y >= 0 && tile_y <= world.h ) + if( tile_x >= 2 && tile_x < world.w-2 && tile_y >= 2 && tile_y <= world.h-2 ) + { world.selected = tile_y * world.w + tile_x; + + struct cell *cell = &world.data[tile_y*world.w+tile_x]; + if( cell->state & (FLAG_WALL|FLAG_INPUT|FLAG_OUTPUT) ) + { + world.selected = -1; + } + else + { + if( vg_get_button_down("primary") ) + { + cell->state ^= FLAG_CANAL; + } + } + } else world.selected = -1; + + for( int y = 1; y < world.h-1; y ++ ) + { + for( int x = 1; x < world.w-1; x ++ ) + { + struct cell *cell = &world.data[y*world.w+x]; + + if( !(cell->state & FLAG_CANAL) ) + cell->water = 0; + + if( cell->state & FLAG_INPUT ) + cell->water = 8; + + if( cell->water ) + { + v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}}; + + for( int i = 0; i < vg_list_size( dirs ); i ++ ) + { + struct cell *neighbour = &world.data[(y+dirs[i][1])*world.w+x+dirs[i][0]]; + + if( neighbour->state & FLAG_CANAL ) + { + neighbour->water = vg_max( neighbour->water, cell->water-1 ); + } + } + + cell->water --; + } + } + } } void vg_render(void) @@ -302,12 +350,15 @@ void vg_render(void) struct cell *cell = &world.data[y*world.w+x]; - if( cell->state & FLAG_WALL ) { v4_copy( (v4f){ 0.4f, 0.4f, 0.4f, 1.0f }, colour ); } + if( cell->state & FLAG_WALL ) { v4_copy( (v4f){ 0.2f, 0.2f, 0.2f, 1.0f }, colour ); } else if( cell->state & FLAG_CANAL ) { v4_copy( (v4f){ 0.6f, 0.6f, 0.6f, 1.0f }, colour ); } else if( cell->state & FLAG_INPUT ) { v4_copy( (v4f){ 0.2f, 0.3f, 0.7f, 1.0f }, colour ); } else if( cell->state & FLAG_OUTPUT ) { v4_copy( (v4f){ 0.2f, 0.7f, 0.3f, 1.0f }, colour ); } else v4_copy( (v4f){ 0.9f, 0.9f, 0.9f, 1.0f }, colour ); + if( cell->water ) + v4_copy( (v4f){ 0.2f, 0.3f, 0.7f * (float)(cell->water) * (1.0f/8.0f), 1.0f }, colour ); + if( world.selected == y*world.w + x ) v3_muls( colour, sinf( vg_time )*0.25f + 0.5f, colour );