From: hgn Date: Wed, 22 Sep 2021 17:22:42 +0000 (+0100) Subject: create tile validator X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=9fb455711b9b5fa8521fca8c03525de327e66e49;p=fishladder.git create tile validator --- diff --git a/fishladder.c b/fishladder.c index 1934014..e8f8014 100644 --- a/fishladder.c +++ b/fishladder.c @@ -257,6 +257,91 @@ void vg_free(void) map_free(); } +static int cell_interactive( v2i co ) +{ + // Bounds check + if( co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2 ) + return 0; + + // Flags check + if( world.data[ world.w*co[1] + co[0] ].state & (FLAG_WALL|FLAG_INPUT|FLAG_OUTPUT) ) + return 0; + + // List of 3x3 configurations that we do not allow + static u32 invalid_src[][9] = + { + { 0,1,0, + 1,1,1, + 0,1,0 + }, + { 0,0,0, + 0,1,1, + 0,1,1 + }, + { 0,0,0, + 1,1,0, + 1,1,0 + }, + { 0,1,1, + 0,1,1, + 0,0,0 + }, + { 1,1,0, + 1,1,0, + 0,0,0 + }, + { 0,1,0, + 0,1,1, + 0,1,0 + }, + { 0,1,0, + 1,1,0, + 0,1,0 + } + }; + + // Statically compile invalid configurations into bitmasks + static u32 invalid[ vg_list_size(invalid_src) ]; + + for( int i = 0; i < vg_list_size(invalid_src); i ++ ) + { + u32 comped = 0x00; + + for( int j = 0; j < 3; j ++ ) + for( int k = 0; k < 3; k ++ ) + comped |= invalid_src[i][ j*3+k ] << ((j*5)+k); + + invalid[i] = comped; + } + + // Extract 5x5 grid surrounding tile + u32 blob = 0x1000; + for( int y = co[1]-2; y < co[1]+3; y ++ ) + for( int x = co[0]-2; x < co[0]+3; x ++ ) + { + struct cell *cell = &world.data[ world.w*y + x ]; + + if( cell && (cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT)) ) + blob |= 0x1 << ((y-(co[1]-2))*5 + x-(co[0]-2)); + } + + // Run filter over center 3x3 grid to check for invalid configurations + int kernel[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 }; + for( int i = 0; i < vg_list_size(kernel); i ++ ) + { + if( blob & (0x1 << (6+kernel[i])) ) + { + u32 window = blob >> kernel[i]; + + for( int j = 0; j < vg_list_size(invalid); j ++ ) + if((window & invalid[j]) == invalid[j]) + return 0; + } + } + + return 1; +} + void vg_update(void) { float ratio = (float)vg_window_y / (float)vg_window_x; @@ -279,21 +364,13 @@ void vg_update(void) int tile_x = floorf( tile_pos[0] ); int tile_y = floorf( tile_pos[1] ); - if( tile_x >= 2 && tile_x < world.w-2 && tile_y >= 2 && tile_y <= world.h-2 ) + if( cell_interactive( (v2i){ tile_x, tile_y } ))// tile_x >= 2 && tile_x < world.w-2 && tile_y >= 2 && tile_y <= world.h-2 ) { world.selected = tile_y * world.w + tile_x; - struct cell *cell = &world.data[tile_y*world.w+tile_x]; - if( cell->state & (FLAG_WALL|FLAG_INPUT|FLAG_OUTPUT) ) + if( vg_get_button_down("primary") ) { - world.selected = -1; - } - else - { - if( vg_get_button_down("primary") ) - { - cell->state ^= FLAG_CANAL; - } + world.data[ world.selected ].state ^= FLAG_CANAL; } } else @@ -317,7 +394,7 @@ void vg_update(void) struct cell *cell = &world.data[y*world.w+x]; if( cell->state & FLAG_INPUT ) - cell->water[ buffer_next ] = 8; + cell->water[ buffer_next ] = 16; else { int has_source = 0;