From: hgn Date: Wed, 10 Apr 2024 15:35:03 +0000 (+0100) Subject: Do actual domain resolution X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=8f2a6f95c2862cea9c1cf800628cd4f4c630e30b;hp=e1abd94a27aebd6ab32eaae2aa1439512acaa610;p=carveJwlIkooP6JGAAIwe30JlM.git Do actual domain resolution --- diff --git a/network.c b/network.c index 05af285..4c9c61a 100644 --- a/network.c +++ b/network.c @@ -14,12 +14,16 @@ #include "vg/vg_imgui.h" #include "gui.h" #include "ent_region.h" +#include "vg/vg_loader.h" + +#include +#include +#include struct network_client network_client = { .auth_mode = eServerModeAuthentication, .state = k_ESteamNetworkingConnectionState_None, - .server_adress = "46.101.34.155", .last_intent_change = -99999.9 }; @@ -328,8 +332,9 @@ void network_status_string( vg_str *str, u32 *colour ) if( state == k_ESteamNetworkingConnectionState_None ) vg_strcat( str, "No Connection" ); - else if( state == k_ESteamNetworkingConnectionState_Connecting ){ - vg_strcat( str, "Connecting to:\nskaterift.com" ); + else if( state == k_ESteamNetworkingConnectionState_Connecting ) + { + vg_strcatf( str, "Connecting...\n%s", network_client.host_adress ); if( network_client.retries ){ vg_strcat( str, "\n(" ); @@ -338,7 +343,7 @@ void network_status_string( vg_str *str, u32 *colour ) } } else if( state == k_ESteamNetworkingConnectionState_Connected ){ - vg_strcat( str, "Connected to:\nskaterift.com" ); + vg_strcatf( str, "Connected to:\n%s", network_client.host_adress ); *colour = 0xff00a020; } else if( state == k_ESteamNetworkingConnectionState_ClosedByPeer ) @@ -469,26 +474,37 @@ static void on_persona_state_change( CallbackMsg_t *msg ){ } } -static void network_connect(void){ - char ip_buf[128]; - vg_str str; - vg_strnull( &str, ip_buf, sizeof(ip_buf) ); - vg_strcat( &str, network_client.server_adress ); - vg_strcat( &str, ":" ); - vg_strcati32( &str, NETWORK_PORT ); +void network_set_host( const char *host_str, const char *port_str ) +{ + vg_strncpy( host_str, network_client.host_adress, + sizeof(network_client.host_adress), k_strncpy_overflow_fatal ); - if( !vg_strgood(&str) ) return; + memset( &network_client.ip, 0, sizeof(network_client.ip) ); + network_client.ip_resolved = 0; - /* Connect to server if not connected */ - SteamNetworkingIPAddr remoteAddr; - SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, str.buffer ); + if( port_str ) + { + vg_strncpy( port_str, network_client.host_port, + sizeof(network_client.host_port), k_strncpy_overflow_fatal ); + } + else + { + vg_str str; + vg_strnull( &str, network_client.host_port, + sizeof(network_client.host_port) ); + vg_strcati32( &str, NETWORK_PORT ); + } - char buf[256]; - SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 ); - vg_info( "connect to: %s\n", buf ); + network_client.ip.m_port = atoi( network_client.host_port ); +} + +static void network_connect(void) +{ + VG_ASSERT( network_client.ip_resolved ); + vg_info( "connecting...\n" ); network_client.remote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress( - hSteamNetworkingSockets, &remoteAddr, 0, NULL ); + hSteamNetworkingSockets, &network_client.ip, 0, NULL ); } static void network_sign_on_complete(void){ @@ -552,6 +568,64 @@ static void poll_remote_connection(void){ } } +static void network_resolve_host_async( void *payload, u32 size ) +{ + u32 *status = payload; + network_client.ip_resolved = *status; + + char buf[256]; + SteamAPI_SteamNetworkingIPAddr_ToString( &network_client.ip, buf, 256, 1 ); + vg_info( "Resolved host address to: %s\n", buf ); +} + +static void network_resolve_host_thread( void *_ ) +{ + vg_async_item *call = vg_async_alloc(8); + u32 *status = call->payload; + *status = 0; + + if( (network_client.host_adress[0] >= '0') && + (network_client.host_adress[0] <= '9') ) + { + SteamAPI_SteamNetworkingIPAddr_ParseString( + &network_client.ip, + network_client.host_adress ); + network_client.ip.m_port = atoi( network_client.host_port ); + *status = 1; + goto end; + } + + vg_info( "Resolving host.. %s (:%s)\n", + network_client.host_adress, network_client.host_port ); + + struct addrinfo hints; + struct addrinfo *result; + + /* Obtain address(es) matching host/port. */ + + memset( &hints, 0, sizeof(hints) ); + hints.ai_family = AF_INET6; + hints.ai_socktype = SOCK_DGRAM; + hints.ai_flags = AI_V4MAPPED | AI_ADDRCONFIG; + hints.ai_protocol = 0; + + int s = getaddrinfo( network_client.host_adress, network_client.host_port, + &hints, &result); + if( s != 0 ) + { + vg_error( "getaddrinfo: %s\n", gai_strerror(s) ); + goto end; + } + + struct sockaddr_in6 *inaddr = (struct sockaddr_in6 *)result->ai_addr; + memcpy( network_client.ip.m_ipv6, &inaddr->sin6_addr, 16 ); + freeaddrinfo( result ); + + *status = 1; + +end: vg_async_dispatch( call, network_resolve_host_async ); +} + void network_update(void) { if( !steam_ready ) @@ -559,18 +633,21 @@ void network_update(void) ESteamNetworkingConnectionState state = network_client.state; - if( network_client.user_intent == k_server_intent_offline ){ + if( network_client.user_intent == k_server_intent_offline ) + { if( state != k_ESteamNetworkingConnectionState_None ) network_disconnect(); return; } - if( state == k_ESteamNetworkingConnectionState_Connected ){ + if( state == k_ESteamNetworkingConnectionState_Connected ) + { poll_remote_connection(); f64 frame_delta = vg.time_real - network_client.last_frame; - if( frame_delta > NETWORK_FRAMERATE ){ + if( frame_delta > NETWORK_FRAMERATE ) + { network_client.last_frame = vg.time_real; remote_player_send_playerframe(); localplayer.sfx_buffer_count = 0; @@ -578,12 +655,15 @@ void network_update(void) remote_player_debug_update(); } - else { + else + { if( (state == k_ESteamNetworkingConnectionState_Connecting) || - (state == k_ESteamNetworkingConnectionState_FindingRoute) ){ + (state == k_ESteamNetworkingConnectionState_FindingRoute) ) + { return; } - else { + else + { f64 waited = vg.time_real - network_client.last_attempt, min_wait = 1.0; @@ -592,8 +672,18 @@ void network_update(void) if( waited < min_wait ) return; + + if( !network_client.ip_resolved ) + { + if( vg_loader_availible() ) + { + vg_loader_start( network_resolve_host_thread, NULL ); + } + else return; + } + else + network_connect(); - network_connect(); network_client.retries ++; network_client.last_attempt = vg.time_real; } diff --git a/network.h b/network.h index bf2ccf8..4bd5a37 100644 --- a/network.h +++ b/network.h @@ -62,7 +62,9 @@ struct network_client *request_buffer; vg_pool request_pool; - char server_adress[64]; + SteamNetworkingIPAddr ip; + char host_port[8], host_adress[256]; + bool ip_resolved; enum server_intent { k_server_intent_offline, @@ -85,6 +87,7 @@ void chat_send_message( const char *message ); void render_server_status_gui(void); void network_status_string( vg_str *str, u32 *colour ); void network_send_region(void); +void network_set_host( const char *host_str, const char *port_str ); static inline int network_connected(void) { diff --git a/skaterift.c b/skaterift.c index dd08204..27af1d1 100644 --- a/skaterift.c +++ b/skaterift.c @@ -56,7 +56,9 @@ struct skaterift_globals skaterift = static int k_tools_mode = 0; -int main( int argc, char *argv[] ){ +int main( int argc, char *argv[] ) +{ + network_set_host( "skaterift.com", NULL ); vg_mem.use_libc_malloc = 0; vg_set_mem_quota( 160*1024*1024 ); vg_enter( argc, argv, "Voyager Game Engine" ); @@ -70,9 +72,9 @@ void vg_launch_opt(void) network_client.auth_mode = eServerModeNoAuthentication; } - if( (arg = vg_long_opt_arg( "server" )) ){ - vg_strncpy( arg, network_client.server_adress, 64, - k_strncpy_overflow_fatal ); + if( (arg = vg_long_opt_arg( "server" )) ) + { + network_set_host( arg, NULL ); } if( vg_long_opt( "tools" ) ){ @@ -317,7 +319,12 @@ void vg_pre_update(void) /* TODO: how can we compress this? */ ent_miniworld_preupdate(); world_entity_focus_preupdate(); - player__pre_update(); + + if( skaterift.activity != k_skaterift_menu ) + { + player__pre_update(); + } + skaterift_replay_pre_update(); remote_sfx_pre_update(); skateshop_world_preupdate( world_current_instance() );