From: hgn Date: Wed, 1 Dec 2021 13:32:18 +0000 (+0000) Subject: fix out of order IO drawing X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=541e32d480cacbb6d4fdb9fa65b932d4cf322ddf;p=fishladder.git fix out of order IO drawing --- diff --git a/fishladder.c b/fishladder.c index da57230..37d2469 100644 --- a/fishladder.c +++ b/fishladder.c @@ -2020,7 +2020,7 @@ void vg_render(void) glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour ); // Draw filled if tick not passed, draw empty if empty - if( world.sim_frame > j && world.sim_run >= k ) + if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k ) draw_mesh( empty_start, empty_count ); else draw_mesh( filled_start, filled_count );