From: hgn Date: Tue, 28 Nov 2023 02:34:04 +0000 (+0000) Subject: improve board stability by scaling inertia tensor X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=3125849dbaa54b975ff1bce09142ee13ddfbcae0;p=carveJwlIkooP6JGAAIwe30JlM.git improve board stability by scaling inertia tensor --- diff --git a/player_skate.c b/player_skate.c index e591d17..44845ac 100644 --- a/player_skate.c +++ b/player_skate.c @@ -2390,7 +2390,7 @@ begin_collision:; } /* yes, we are currently rebuilding mass matrices every frame. too bad! */ - v3f extent = { k_board_width, 0.1f, k_board_length }; + v3f extent = { k_board_width*10.0f, 0.1f, k_board_length }; float ex2 = k_board_interia*extent[0]*extent[0], ey2 = k_board_interia*extent[1]*extent[1], ez2 = k_board_interia*extent[2]*extent[2];