From: hgn <hgodden00@gmail.com>
Date: Tue, 28 Nov 2023 02:34:04 +0000 (+0000)
Subject: improve board stability by scaling inertia tensor
X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=3125849dbaa54b975ff1bce09142ee13ddfbcae0;p=carveJwlIkooP6JGAAIwe30JlM.git

improve board stability by scaling inertia tensor
---

diff --git a/player_skate.c b/player_skate.c
index e591d17..44845ac 100644
--- a/player_skate.c
+++ b/player_skate.c
@@ -2390,7 +2390,7 @@ begin_collision:;
    }
 
    /* yes, we are currently rebuilding mass matrices every frame. too bad! */
-   v3f extent = { k_board_width, 0.1f, k_board_length };
+   v3f extent = { k_board_width*10.0f, 0.1f, k_board_length };
    float ex2 = k_board_interia*extent[0]*extent[0],
          ey2 = k_board_interia*extent[1]*extent[1],
          ez2 = k_board_interia*extent[2]*extent[2];