From: hgn Date: Thu, 20 Oct 2022 10:38:40 +0000 (+0100) Subject: menu stuff X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;h=06e35432f5cf2b4e9ad2f537393511867f64d29a;p=carveJwlIkooP6JGAAIwe30JlM.git menu stuff --- diff --git a/camera.h b/camera.h new file mode 100644 index 0000000..07205de --- /dev/null +++ b/camera.h @@ -0,0 +1,26 @@ +#ifndef CAMERA_H +#define CAMERA_H + +#include "common.h" + +static v2f camera_angles; +static v3f camera_pos; + +static m4x3f camera_mtx, + camera_mtx_inverse; + +static void camera_update(void) +{ + /* Update camera matrices */ + v4f qyaw, qpitch, qcam; + q_axis_angle( qyaw, (v3f){ 0.0f, 1.0f, 0.0f }, -camera_angles[0] ); + q_axis_angle( qpitch, (v3f){ 1.0f, 0.0f, 0.0f }, -camera_angles[1] ); + + q_mul( qyaw, qpitch, qcam ); + q_m3x3( qcam, camera_mtx ); + v3_copy( camera_pos, camera_mtx[3] ); + + m4x3_invert_affine( camera_mtx, camera_mtx_inverse ); +} + +#endif /* CAMERA_H */ diff --git a/main.c b/main.c index bbb4c32..61bd6df 100644 --- a/main.c +++ b/main.c @@ -29,8 +29,7 @@ #include "network.h" #include "menu.h" -static int cl_ui = 1, - cl_menu = 0; +static int cl_ui = 1; int main( int argc, char *argv[] ) { @@ -93,7 +92,7 @@ void vg_load(void) static void vg_start(void) { - player_load_model( "ch_jordan" ); + player_load_model( "ch_jordan", 0 ); reset_player( 1, (const char *[]){ "start" } ); } @@ -110,27 +109,17 @@ void vg_update( int loaded ) if( loaded ) { - if( vg_get_button_down( "menu" ) ) - { - cl_menu = !cl_menu; - } - draw_origin_axis(); network_update(); - if( !cl_menu ) - { - player_update_pre(); - world_update( player.phys.rb.co ); - } - - menu_update( cl_menu ); + player_update_pre(); + world_update( player.phys.rb.co ); } } static void vg_update_fixed( int loaded ) { - if( loaded && !cl_menu ) + if( loaded ) { player_update_fixed(); } @@ -138,9 +127,10 @@ static void vg_update_fixed( int loaded ) static void vg_update_post( int loaded ) { - if( loaded && !cl_menu ) + if( loaded ) { player_update_post(); + menu_update(); } } @@ -153,27 +143,19 @@ static void vg_framebuffer_resize( int w, int h ) static void render_main_game(void) { - v3f *active_cam_inv = NULL, - *active_cam = NULL; - m4x4f world_4x4; + m4x3_expand( camera_mtx_inverse, world_4x4 ); - if( cl_menu ) - { - active_cam = menu_cam; - active_cam_inv = menu_cam_inv; - } - else - { - active_cam_inv = player.camera_inverse; - active_cam = player.camera; - } + static float fov = 97.0f; - m4x3_expand( active_cam_inv, world_4x4 ); + float fov_target = 108.0f; + if( player.phys.on_board ) + fov_target = 125.0f; - static float fov = 97.0f; - float fov_target = (player.phys.on_board&&!cl_menu)? 125.0f: 108.0f; - fov = vg_lerpf( fov, fov_target, vg.time_delta * 2.0f ); + if( cl_menu ) + fov_target = menu_fov_target; + + fov = vg_lerpf( fov, fov_target, vg.frame_delta * 2.0f ); gpipeline.fov = freecam? 60.0f: fov; /* 120 */ m4x4_projection( vg.pv, gpipeline.fov, @@ -189,18 +171,21 @@ static void render_main_game(void) int draw_solid = player.is_dead | freecam; - render_world( vg.pv, active_cam ); + render_world( vg.pv, camera_mtx ); if( draw_solid ) - draw_player( active_cam ); + draw_player( camera_mtx ); - render_water_texture( active_cam ); + render_water_texture( camera_mtx ); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - render_water_surface( vg.pv, active_cam ); - render_world_gates( vg.pv, player.phys.rb.co, active_cam ); + render_water_surface( vg.pv, camera_mtx ); + render_world_gates( vg.pv, player.phys.rb.co, camera_mtx ); if( cl_menu ) + { + glClear( GL_DEPTH_BUFFER_BIT ); menu_render( vg.pv ); + } /* Copy the RGB of what we have into the background buffer */ glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); @@ -223,9 +208,9 @@ static void render_main_game(void) { m4x4_projection( vg.pv, gpipeline.fov, (float)vg.window_x / (float)vg.window_y, - 0.01f, 600.0f ); + 0.05f, 60.0f ); m4x4_mul( vg.pv, world_4x4, vg.pv ); - draw_player( active_cam ); + draw_player( camera_mtx ); } /* Draw back in the background diff --git a/menu.h b/menu.h index e062b30..d83538e 100644 --- a/menu.h +++ b/menu.h @@ -10,12 +10,90 @@ static mdl_header *menu_model; static glmesh menu_glmesh; -static v3f menu_cam_pos, - menu_target_cam_pos; -static v4f menu_cam_q = { 0.0f, 0.0f, 0.0f, 1.0f }, - menu_target_cam_q; -static m4x3f menu_cam, menu_cam_inv; +static m4x3f menu_mdl_mtx; static float menu_opacity = 0.0f; +static float menu_input_cooldown = 0.0f; +static float menu_fov_target = 97.0f; +static v2f menu_extra_angles; + +static int menu_loc = 1, + menu_loc_last = 1; +static u32 menu_page = 0; + +static int cl_menu = 0, + cl_menu_go_away = 0; +static int cl_playermdl_id = 0; + +static const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; + +static void menu_btn_paused( int event ); +static void menu_btn_quit( int event ); +static void menu_btn_skater( int event ); +static void menu_btn_map( int event ); +static void menu_btn_map_a( int event ); +static void menu_btn_map_b( int event ); +static void menu_btn_map_c( int event ); +static void menu_btn_fuckoff( int event ); + +struct menu_button +{ + const char *name; + u32 areas; + + void (*fn_press)(int event); + int links[4]; + mdl_node *pnode; + + float falpha, fsize; +} +static menu_buttons[] = +{ +/*0*/{"text_paused", 1, menu_btn_paused }, +/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,2}}, +/*2*/{"text_skater", 3, menu_btn_skater, {3,1,4,-1}}, +/*3*/{"text_map", 5, menu_btn_map, {-1,-1,2,-1}}, +/*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}}, +/*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}}, +/*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}}, +/*7*/{"map_a", 4, menu_btn_map_a,{8, -1, 9, 9 }}, +/*8*/{"map_b", 4, menu_btn_map_b,{-1,7,7,-1}}, +/*9*/{"map_c", 4, menu_btn_map_c,{7,7,-1,8}}, +/*a*/{"g_map", 5, NULL }, +/*b*/{"g_controls", 1, NULL }, +/*c*/{"text_quitty", 8, NULL }, +/*d*/{"text_yes", 8, menu_btn_fuckoff }, +}; + +static void menu_btn_map_a( int event ){} +static void menu_btn_map_b( int event ){} +static void menu_btn_map_c( int event ){} + +static void menu_btn_paused( int event ) +{ + +} + +static void menu_btn_fuckoff( int event ) +{ + glfwSetWindowShouldClose( vg.window, 1 ); +} + +static void menu_btn_quit( int event ) +{ + menu_page = 0x8; + menu_loc = 0xd; +} + +static void menu_btn_map( int event ) +{ + menu_page = 0x4; + menu_loc = 7; +} + +static void menu_btn_skater( int event ) +{ + menu_page = 0x2; +} static void menu_init(void) { @@ -24,6 +102,23 @@ static void menu_init(void) if( !menu_model ) vg_fatal_exit_loop( "No menu model" ); + for( int i=0; ipnode = mdl_node_from_name( menu_model, btn->name ); + + if( !btn->pnode ) + vg_fatal_exit_loop( "Menu programming error" ); + } + + vg_convar_push( (struct vg_convar){ + .name = "cl_playermdl_id", + .data = &cl_playermdl_id, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=2, .clamp=1 }, + .persistent = 1 + }); + vg_acquire_thread_sync(); mdl_unpack_glmesh( menu_model, &menu_glmesh ); vg_release_thread_sync(); @@ -31,54 +126,250 @@ static void menu_init(void) shader_menu_register(); } -static void menu_update( int enabled ) +static void menu_run_directional(void) { - static int enabled_last = 0; + struct menu_button *btn = &menu_buttons[ menu_loc ]; - if( enabled && !enabled_last ) + if( vg_get_button_down( "jump" ) ) { - v3_copy( player.camera[3], menu_cam_pos ); - m3x3_q( player.camera, menu_cam_q ); + if( btn->fn_press ) + { + btn->fn_press( 1 ); + return; + } + } + + if( menu_input_cooldown <= 0.0f ) + { + v2f dir = { vg_get_axis( "lookh" ), vg_get_axis( "lookv" ) }; - if( player.phys.on_board ) + if( v2_length2( dir ) > 0.8f*0.8f ) { - v4f r90; - q_axis_angle( r90, player.phys.rb.up, VG_PIf*-0.5f ); - q_mul( r90, player.phys.rb.q, menu_target_cam_q ); - m4x3_mulv( player.phys.rb.to_world, (v3f){-1.0f,1.6f,0.0f}, - menu_target_cam_pos ); + int idir = 0; + + if( fabsf(dir[0]) > fabsf(dir[1]) ) + { + if( dir[0] > 0.0f ) idir = 2; + else idir = 0; + } + else + { + if( dir[1] > 0.0f ) idir = 3; + else idir = 1; + } + + int link = btn->links[idir]; + + if( link != -1 ) + { + menu_loc_last = menu_loc; + menu_loc = link; + menu_input_cooldown = 0.25f; + } + } + } +} + +static int menu_page_should_backout(void) +{ + return vg_get_button_down( "break" ); +} + +static void menu_close(void) +{ + cl_menu_go_away = 1; + menu_page = 0; +} + +static void menu_page_main(void) +{ + if( menu_page_should_backout() ) + { + menu_close(); + return; + } + + menu_fov_target = 112.0f; + menu_run_directional(); +} + +static void menu_page_map(void) +{ + if( menu_page_should_backout() ) + { + menu_page = 1; + menu_loc = 3; + } + + menu_fov_target = 80.0f; + menu_run_directional(); +} + +static void menu_page_quit(void) +{ + if( menu_page_should_backout() ) + { + menu_page = 1; + menu_loc = 1; + } + + menu_fov_target = 90.0f; + menu_run_directional(); +} + +static void menu_page_skater(void) +{ + float h = vg_get_axis( "lookh" ); + menu_fov_target = 97.0f; + + if( menu_page_should_backout() ) + { + menu_page = 1; + menu_loc = 2; + return; + } + + if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ) + { + if( h < 0.0f ) + { + cl_playermdl_id --; + if( cl_playermdl_id < 0 ) + cl_playermdl_id = 2; + + menu_buttons[5].fsize = 0.4f; + menu_buttons[5].falpha = 1.0f; + + menu_input_cooldown = 0.25f; + player_load_model( playermodels[ cl_playermdl_id ], 1 ); + } + else + { + cl_playermdl_id ++; + if( cl_playermdl_id > 2 ) + cl_playermdl_id = 0; + + menu_buttons[6].fsize = 0.4f; + menu_buttons[6].falpha = 1.0f; + + menu_input_cooldown = 0.25f; + player_load_model( playermodels[ cl_playermdl_id ], 1 ); + } + } +} + +static void menu_update(void) +{ + if( vg_get_button_down( "menu" ) ) + { + if( cl_menu ) + { + cl_menu_go_away = 1; + menu_page = 0; + } + else + { + cl_menu = 1; + menu_page = 1; + } + } + + if( menu_page == 1 ) + menu_page_main(); + else if( menu_page == 2 ) + menu_page_skater(); + else if( menu_page == 4 ) + menu_page_map(); + else if( menu_page == 8 ) + menu_page_quit(); + + struct menu_button *btn = &menu_buttons[ menu_loc ]; + + v3f pos; + v2f angles; + + /* Base */ + { + v3f lookdir; + v3f *mtx = player.mdl.sk.final_mtx[player.mdl.id_head]; + m3x3_mulv( mtx, (v3f){-1.0f,0.0f,0.0f}, lookdir ); + + lookdir[1] = 0.0f; + v3_normalize( lookdir ); + + v3f center_rough; + + if( player.is_dead ) + { + v3_copy(player.mdl.ragdoll[ player.mdl.id_hip-1 ].rb.co, center_rough); } else { - v4f r180; - q_axis_angle( r180, player.phys.rb.up, VG_PIf ); - q_mul( r180, player.phys.rb.q, menu_target_cam_q ); - m4x3_mulv( player.phys.rb.to_world, (v3f){0.0f,1.6f,-1.0f}, - menu_target_cam_pos ); + v3_add( player.camera_pos, player.visual_transform[3], center_rough ); + v3_muls( center_rough, 0.5f, center_rough ); } - q_normalize( menu_target_cam_q ); - q_normalize( menu_cam_q ); - menu_opacity = 0.0f; + v3_muladds( center_rough, lookdir, 1.5f, pos ); + v3_add( (v3f){ 0.0f,0.8f,0.0f}, pos, pos ); + + angles[1] = 0.0f; + angles[0] = -atan2f( lookdir[0], lookdir[2] ); + + /* setup model matrix */ + v4f qmenu_mdl; + q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -angles[0] ); + + q_m3x3( qmenu_mdl, menu_mdl_mtx ); + v3_copy( center_rough, menu_mdl_mtx[3] ); } - if( enabled_last && !enabled ) + /* Extra */ { - m3x3_q( player.camera, menu_target_cam_q ); - v3_copy( player.camera[3], menu_target_cam_pos ); + v3f delta; + v3_sub( btn->pnode->co, (v3f){ 0.0f,1.5f,-1.5f }, delta ); + v3_normalize( delta ); + + float y = atan2f( delta[0], delta[2] ), + p = -sinf(delta[1]), + dt = vg.frame_delta; + + menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt ); + menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt ); + + v2_muladds( angles, menu_extra_angles, 0.8f, angles ); + angles[0] = fmodf( angles[0], VG_TAUf ); + } + + /* Update camera */ + { + camera_angles[0] = vg_alerpf( camera_angles[0], angles[0], menu_opacity ); + camera_angles[1] = vg_lerpf ( camera_angles[1], angles[1], menu_opacity ); + v3_lerp( camera_pos, pos, menu_opacity, camera_pos ); + camera_update(); } - float dt = vg.time_delta * 6.0f; + float dt = vg.frame_delta * 6.0f; + menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt ); + + if( menu_opacity <= 0.01f ) + { + cl_menu = 0; + cl_menu_go_away = 0; + } - q_nlerp( menu_cam_q, menu_target_cam_q, dt, menu_cam_q ); - v3_lerp( menu_cam_pos, menu_target_cam_pos, dt, menu_cam_pos ); + vg.time_rate = 1.0-(double)menu_opacity; - q_m3x3( menu_cam_q, menu_cam ); - v3_copy( menu_cam_pos, menu_cam[3] ); - m4x3_invert_affine( menu_cam, menu_cam_inv ); - menu_opacity = vg_lerpf( menu_opacity, enabled, dt ); + if( cl_menu ) + { + menu_input_cooldown -= vg.frame_delta; + } +} - enabled_last = enabled; +/* https://iquilezles.org/articles/functions/ */ +float expSustainedImpulse( float x, float f, float k ) +{ + float s = fmaxf(x-f,0.0f); + return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s)); } static void menu_render( m4x4f projection ) @@ -105,10 +396,43 @@ static void menu_render( m4x4f projection ) shader_menu_uPv( projection ); mesh_bind( &menu_glmesh ); - m4x3_identity( mtx ); - shader_menu_uMdl( mtx ); - mesh_draw( &menu_glmesh ); + for( int i=0; iareas & menu_page? 1.0f: 0.0f, + tsize1 = i==menu_loc? 0.07f: 0.0f, + tsize = tsize0+tsize1; + + btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f ); + btn->fsize = vg_lerpf( btn->fsize, tsize, vg.frame_delta * 3.0f ); + + /* Colour */ + v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f}, + vnormal = {1.0f,1.0f,1.0f, 1.0f}, + vcurrent; + v4_lerp( vnormal, vselected, btn->falpha, vcurrent ); + shader_menu_uColour( vcurrent ); + + /* Create matrix */ + m4x3f mtx_size; + mdl_node_transform( btn->pnode, mtx ); + m4x3_mul( menu_mdl_mtx, mtx, mtx ); + m4x3_identity( mtx_size ); + m4x3_scale( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) ); + m4x3_mul( mtx, mtx_size, mtx ); + shader_menu_uMdl( mtx ); + + for( int j=0; jpnode->submesh_count; j++ ) + { + mdl_submesh *sm = + mdl_submesh_from_id( menu_model, btn->pnode->submesh_start+j ); + mdl_draw_submesh( sm ); + } + } + + /* for( int i=0; inode_count; i++ ) { mdl_node *pnode = mdl_node_from_id( menu_model, i ); @@ -119,12 +443,13 @@ static void menu_render( m4x4f projection ) mdl_submesh_from_id( menu_model, pnode->submesh_start+j ); mdl_node_transform( pnode, mtx ); - m4x3_mul( player.phys.rb.to_world, mtx, mtx ); + m4x3_mul( menu_mdl_mtx, mtx, mtx ); shader_menu_uMdl( mtx ); mdl_draw_submesh( sm ); } } + */ } static void menu_free(void *_) diff --git a/models_src/ch_jordan.mdl b/models_src/ch_jordan.mdl index 3af60ac..80482dc 100644 Binary files a/models_src/ch_jordan.mdl and b/models_src/ch_jordan.mdl differ diff --git a/models_src/ch_outlaw.mdl b/models_src/ch_outlaw.mdl index eb2aa3c..0fffc5c 100644 Binary files a/models_src/ch_outlaw.mdl and b/models_src/ch_outlaw.mdl differ diff --git a/models_src/rs_menu.mdl b/models_src/rs_menu.mdl index a852486..160d37e 100644 Binary files a/models_src/rs_menu.mdl and b/models_src/rs_menu.mdl differ diff --git a/player.h b/player.h index 38c3224..c9502a3 100644 --- a/player.h +++ b/player.h @@ -89,7 +89,6 @@ static struct gplayer v3f camera_pos, smooth_localcam; v2f angles; - m4x3f camera, camera_inverse; /* animation */ double jump_time; @@ -284,11 +283,6 @@ static void player_update_fixed(void) /* 2 */ { player_do_motion(); } - - player_audio(); /* FUTURE: can probably move this to post() - BUT, it uses deltas from fixed step physics, - AND this *might* be what we want for realtime - audio, anyway. */ } static void player_update_post(void) @@ -315,7 +309,12 @@ static void player_update_post(void) if( freecam ) player_freecam(); - player_camera_update(); + /* CAMERA POSITIONING: LAYER 0 */ + v2_copy( player.angles, camera_angles ); + v3_copy( player.camera_pos, camera_pos ); + camera_update(); + + player_audio(); } static void draw_player( m4x3f cam ) diff --git a/player_audio.h b/player_audio.h index 757f495..33a050a 100644 --- a/player_audio.h +++ b/player_audio.h @@ -39,13 +39,13 @@ static void player_audio(void) } static float air = 0.0f; - air = vg_lerpf(air, phys->in_air? 1.0f: 0.0f, 5.0f*VG_TIMESTEP_FIXED ); + air = vg_lerpf( air, phys->in_air? 1.0f: 0.0f, 5.0f*vg.time_delta ); /* Spacial info */ v3f ears = { 1.0f,0.0f,0.0f }; v3f delta; - float *cam = player.camera[3], + float *cam = camera_pos, *pos = phys->rb.co; audio_player_set_position( &audio_player0, phys->rb.co ); @@ -54,16 +54,16 @@ static void player_audio(void) audio_player_set_position( &audio_player_gate, world.render_gate_pos ); audio_player_set_vol( &audio_player_gate, 5.0f ); - v3_sub( phys->rb.co, player.camera[3], delta ); + v3_sub( phys->rb.co, camera_pos, delta ); v3_normalize( delta ); - m3x3_mulv( player.camera, ears, ears ); + m3x3_mulv( camera_mtx, ears, ears ); /* TODO, Make function */ v3_copy( ears, vg_audio.listener_ears ); - v3_copy( player.camera[3], vg_audio.listener_pos ); + v3_copy( camera_pos, vg_audio.listener_pos ); /* Tunnel / occlusion */ - audio_sample_occlusion( player.camera[3] ); + audio_sample_occlusion( camera_pos ); int sprite_avail = -1; for( int i=0; i