From: hgn Date: Sat, 18 Sep 2021 15:38:11 +0000 (+0100) Subject: ready for series X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;ds=sidebyside;h=f28f7e745ca94af659c01f320d538e9cc7f6f3fd;p=vg.git ready for series Former-commit-id: 883fb555fa4921e0ca8d6f32d47a34edb59aa891 --- diff --git a/fishladder.c b/fishladder.c new file mode 100644 index 0000000..d85cfca --- /dev/null +++ b/fishladder.c @@ -0,0 +1,28 @@ +// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved + +//#define VG_STEAM +#include "vg/vg.h" + +m3x3f m_projection; +m3x3f m_view; +m3x3f m_mdl; + +int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } + +void vg_register(void){} +void vg_start(void){} +void vg_update(void){} + +void vg_render(void) +{ + glViewport( 0,0, vg_window_x, vg_window_y ); + + glDisable( GL_DEPTH_TEST ); + glClearColor( 0.1f, 0.1f, 0.2f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + // Rest of drawing code... +} + +void vg_ui(void){} +void vg_free(void){} diff --git a/fishladder.c.REMOVED.git-id b/fishladder.c.REMOVED.git-id deleted file mode 100644 index b225166..0000000 --- a/fishladder.c.REMOVED.git-id +++ /dev/null @@ -1 +0,0 @@ -f342895d4ed669f445e3cb69b16f1477b4dc4af6 \ No newline at end of file diff --git a/textures/reference.c.REMOVED.git-id b/textures/reference.c.REMOVED.git-id new file mode 100644 index 0000000..b225166 --- /dev/null +++ b/textures/reference.c.REMOVED.git-id @@ -0,0 +1 @@ +f342895d4ed669f445e3cb69b16f1477b4dc4af6 \ No newline at end of file diff --git a/vg/template_game.c b/vg/template_game.c new file mode 100644 index 0000000..d85cfca --- /dev/null +++ b/vg/template_game.c @@ -0,0 +1,28 @@ +// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved + +//#define VG_STEAM +#include "vg/vg.h" + +m3x3f m_projection; +m3x3f m_view; +m3x3f m_mdl; + +int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } + +void vg_register(void){} +void vg_start(void){} +void vg_update(void){} + +void vg_render(void) +{ + glViewport( 0,0, vg_window_x, vg_window_y ); + + glDisable( GL_DEPTH_TEST ); + glClearColor( 0.1f, 0.1f, 0.2f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + // Rest of drawing code... +} + +void vg_ui(void){} +void vg_free(void){}