From: hgn Date: Mon, 1 Aug 2022 00:29:25 +0000 (+0100) Subject: routes X-Git-Url: https://harrygodden.com/git/?a=commitdiff_plain;ds=sidebyside;h=1030b1e134d422a3cbc1e06102053447da59ceba;p=carveJwlIkooP6JGAAIwe30JlM.git routes --- diff --git a/blender_export.py b/blender_export.py index e52757b..6fadae2 100644 --- a/blender_export.py +++ b/blender_export.py @@ -113,7 +113,8 @@ class classtype_route_node(Structure): class classtype_route(Structure): _pack_ = 1 _fields_ = [("pstr_name",c_uint32), - ("id_start",c_uint32)] + ("id_start",c_uint32), + ("colour",c_float*3)] # Exporter # ============================================================================== @@ -311,8 +312,12 @@ def write_model(name): entdata_length += sizeof( classtype_route ) r = classtype_route() r.pstr_name = emplace_string("not-implemented") + r.colour[0] = obj.cv_data.colour[0] + r.colour[1] = obj.cv_data.colour[1] + r.colour[2] = obj.cv_data.colour[2] + if obj.cv_data.target != None: - r.target = obj.cv_data.target.cv_data.uid + r.id_start = obj.cv_data.target.cv_data.uid entdata_buffer += [r] @@ -574,29 +579,14 @@ def cv_draw(): def drawbpath(o0,o1,c0,c1): drawsbpath(o0,o1,c0,c1,1.0,1.0) - def drawbline(o0,o1,c0,c1): + def drawbline(p0,p1,c0,c1): nonlocal verts, colours - verts += [o0.location] - verts += [o1.location] + verts += [p0,p1] colours += [c0,c1] - - for obj in bpy.context.collection.objects: - if obj.cv_data.classtype == 'k_classtype_gate' and False: - if obj.cv_data.target != None: - p0 = obj.location - p1 = obj.cv_data.target.location - for i in range(20): - t = i/20.0 - t1 = (i+0.5)/20.0 - - pa = p0*t+p1*(1.0-t) - pb = p0*t1+p1*(1.0-t1) - - verts += [(pa[0],pa[1],pa[2])] - verts += [(pb[0],pb[1],pb[2])] - colours += [(0,1,0,1.0),(1,0,0,1.0)] + for obj in bpy.context.collection.objects: + if obj.cv_data.classtype == 'k_classtype_gate': if obj.type == 'MESH': dims = obj.data.cv_data.v0 else: @@ -624,6 +614,26 @@ def cv_draw(): verts += [(v1[0],v1[1],v1[2])] colours += [(1,1,0,1),(1,1,0,1)] + sw = (0.4,0.4,0.4,0.2) + if obj.cv_data.target != None: + drawbline( obj.location, obj.cv_data.target.location, sw,sw ) + + elif obj.cv_data.classtype == 'k_classtype_route_node': + sw = Vector((0.4,0.4,0.4,0.2)) + sw2 = Vector((1.5,0.2,0.2,0.0)) + if obj.cv_data.target != None: + drawbpath( obj, obj.cv_data.target, sw, sw ) + if obj.cv_data.target1 != None: + drawbpath( obj, obj.cv_data.target1, sw, sw ) + + drawbhandle( obj, 1.0, (0.8,0.8,0.8,1.0) ) + drawbhandle( obj, -1.0, (0.4,0.4,0.4,1.0) ) + + p1 = obj.location+ \ + obj.matrix_world.to_quaternion() @ Vector((0,0,-6+1.5)) + drawbline( obj.location, p1, sw,sw2 ) + + elif obj.cv_data.classtype == 'k_classtype_block': a = obj.data.cv_data.v0 b = obj.data.cv_data.v1 @@ -686,7 +696,7 @@ def cv_draw(): verts += [(v0[0],v0[1],v0[2])] verts += [(v1[0],v1[1],v1[2])] colours += [(0,1,1,1),(0,1,1,1)] - + elif obj.cv_data.classtype == 'k_classtype_route': vs = [None]*2 vs[0] = obj.location @@ -706,6 +716,13 @@ def cv_draw(): loop_complete = False while si > 0: + if stack_i[si-1] == 2: + si -= 1 + continue + + if si == 0: # Loop failed to complete + break + node = stack[si-1] targets = [None,None] @@ -713,7 +730,7 @@ def cv_draw(): if node.cv_data.classtype == 'k_classtype_route_node': targets[1] = node.cv_data.target1 - + nextnode = targets[stack_i[si-1]] stack_i[si-1] += 1 @@ -734,12 +751,6 @@ def cv_draw(): si += 1 continue - if stack_i[si-1] == 2: - si -= 1 - - if si == 0: # Loop failed to complete - break - if loop_complete: course_colours = [Vector((0,0.8,0.2,1.0)), \ Vector((0,0.3,0.9,1.0)), \ @@ -809,6 +820,9 @@ class CV_OBJ_SETTINGS(bpy.types.PropertyGroup): target1: bpy.props.PointerProperty( type=bpy.types.Object, name="target1", \ poll=cv_poll_target ) + colour: bpy.props.FloatVectorProperty(name="colour",subtype='COLOR',\ + min=0.0,max=1.0) + classtype: bpy.props.EnumProperty( name="Format", items = [ @@ -849,6 +863,7 @@ class CV_OBJ_PANEL(bpy.types.Panel): elif active_object.cv_data.classtype == 'k_classtype_route': _.layout.prop( active_object.cv_data, "target" ) + _.layout.prop( active_object.cv_data, "colour" ) elif active_object.cv_data.classtype == 'k_classtype_block': mesh = active_object.data diff --git a/common.h b/common.h index 952b51d..5e2f482 100644 --- a/common.h +++ b/common.h @@ -32,4 +32,16 @@ struct ray_hit v3f pos, normal; }; +/* TODO: he needs a home somewhere */ +static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, float t, v3f p ) +{ + float tt = t*t, + ttt = tt*t; + + v3_muls( p1, ttt, p ); + v3_muladds( p, h1, 3.0f*tt -3.0f*ttt, p ); + v3_muladds( p, h0, 3.0f*ttt -6.0f*tt +3.0f*t, p ); + v3_muladds( p, p0, 3.0f*tt -ttt -3.0f*t +1.0f, p ); +} + #endif /* COMMON_H */ diff --git a/gate.h b/gate.h index a370d81..eb0f335 100644 --- a/gate.h +++ b/gate.h @@ -72,7 +72,7 @@ static void gate_fb_resize(void) fb_resize( &grender.fb ); } -static void render_gate( teleport_gate *gate, m4x3f camera ) +static int render_gate( teleport_gate *gate, m4x3f camera ) { v3f viewpos, viewdir, gatedir; v3_copy( camera[3], viewpos ); @@ -82,10 +82,10 @@ static void render_gate( teleport_gate *gate, m4x3f camera ) v3f v0; v3_sub( viewpos, gate->co[0], v0 ); if( v3_dot(v0, gatedir) >= 0.0f ) - return; + return 0; if( v3_dist( viewpos, gate->co[0] ) > 100.0f ) - return; + return 0; v3f a,b,c,d; @@ -214,6 +214,8 @@ static void render_gate( teleport_gate *gate, m4x3f camera ) glStencilFunc( GL_ALWAYS, 1, 0xFF ); glDisable( GL_STENCIL_TEST ); } + + return 1; } static int gate_intersect( teleport_gate *gate, v3f pos, v3f last ) diff --git a/main.c b/main.c index e053c42..a2a1f3a 100644 --- a/main.c +++ b/main.c @@ -240,20 +240,15 @@ static void render_main_game(void) /* * Draw world */ - + render_world( vg_pv, player.camera ); render_water_texture( player.camera ); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); render_water_surface( vg_pv, player.camera ); - vg_tex2d_bind( &tex_water, 1 ); - - for( int i=0; igate; if( gate_intersect( gate, player.rb.co, prevco ) ) { @@ -616,7 +619,9 @@ static void player_do_motion(void) v4f transport_rotation; m3x3_q( gate->transport, transport_rotation ); q_mul( transport_rotation, player.rb.q, player.rb.q ); - + + world_routes_activate_gate( i ); + player.rb_gate_frame = player.rb; break; } } @@ -1980,6 +1985,8 @@ static int reset_player( int argc, char const *argv[] ) rb_update_transform( &player.rb ); m3x3_mulv( player.rb.to_world, (v3f){ 0.0f, 0.0f, -1.2f }, player.rb.v ); + + player.rb_gate_frame = player.rb; return 1; } @@ -1990,7 +1997,15 @@ static void player_update(void) player.land_target_colours[i], 0.25f); if( vg_get_axis("grabl")>0.0f) - reset_player(0,NULL); + { + player.rb = player.rb_gate_frame; + player.is_dead = 0; + player.in_air = 1; + m3x3_identity( player.vr ); + + player.mdl.shoes[0] = 1; + player.mdl.shoes[1] = 1; + } if( vg_get_button_down( "switchmode" ) ) { diff --git a/scene.h b/scene.h index aaecfcc..b4deaa9 100644 --- a/scene.h +++ b/scene.h @@ -106,7 +106,6 @@ static void *buffer_fix( void *buffer, u32 count, u32 *cap, size_t emsize ) /* * Append a model into the scene with a given transform */ - static void scene_add_submesh( scene *pscene, mdl_header *mdl, mdl_submesh *sm, m4x3f transform ) { @@ -152,6 +151,30 @@ static void scene_add_submesh( scene *pscene, mdl_header *mdl, pscene->indice_count += sm->indice_count; } +/* + * One by one adders for simplified access (mostly procedural stuff) + */ +static void scene_push_tri( scene *pscene, u32 tri[3] ) +{ + pscene->indices = buffer_reserve( pscene->indices, pscene->indice_count, + &pscene->indice_cap, 3, sizeof(u32) ); + + u32 *dst = &pscene->indices[pscene->indice_count]; + dst[0] = tri[0]; + dst[1] = tri[1]; + dst[2] = tri[2]; + + pscene->indice_count += 3; +} + +static void scene_push_vert( scene *pscene, mdl_vert *v ) +{ + pscene->verts = buffer_reserve( pscene->verts, pscene->vertex_count, + &pscene->vertex_cap, 1, sizeof(mdl_vert) ); + + pscene->verts[pscene->vertex_count ++] = *v; +} + static void scene_copy_slice( scene *pscene, mdl_submesh *sm ) { sm->indice_start = pscene->submesh.indice_start; @@ -194,11 +217,15 @@ static void scene_draw( scene *pscene ) mesh_drawn( 0, pscene->indice_count ); } -static void scene_free( scene *pscene ) +static void scene_free_offline_buffers( scene *pscene ) { free( pscene->verts ); free( pscene->indices ); +} +static void scene_free( scene *pscene ) +{ + scene_free_offline_buffers( pscene ); /* TODO: bvh */ } diff --git a/shaders/route.fs b/shaders/route.fs new file mode 100644 index 0000000..dfaa7f9 --- /dev/null +++ b/shaders/route.fs @@ -0,0 +1,56 @@ +out vec4 FragColor; + +uniform sampler2D uTexGarbage; +uniform sampler2D uTexGradients; +uniform vec3 uCamera; +uniform vec4 uColour; + +in vec4 aColour; +in vec2 aUv; +in vec3 aNorm; +in vec3 aCo; +in vec3 aWorldCo; + +#include "common_world.glsl" + +void main() +{ + vec3 vfrag = vec3(0.5,0.5,0.5); + + // ws modulation + vec4 wgarbage = texture( uTexGarbage, aCo.xz * 0.015 ); + + // Creating normal patches + vec3 modnorm = (wgarbage.rgb-0.4) * 1.4; + vec3 qnorm = normalize(floor(aNorm*4.0+modnorm)*0.25) + vec3(0.001,0.0,0.0); + + vec3 tangent0 = normalize(cross(qnorm,vec3(0.0,1.0,0.0))); + vec3 tangent1 = cross(qnorm,tangent0); + vec2 uvdiffuse = vec2( dot(tangent0,aCo), dot(tangent1,aCo) ) * 0.035; + + // Patch local noise + vec4 rgarbage = texture( uTexGarbage, uvdiffuse ); + + vfrag = pow(uColour.rgb,vec3(1.0/2.2)); + vfrag -= rgarbage.a*0.1; + + if( wgarbage.g < 0.3 ) + discard; + + if( g_light_preview == 1 ) + { + vfrag = vec3(0.5); + } + + // Lighting + vec3 halfview = uCamera - aWorldCo; + float fdist = length( halfview ); + halfview /= fdist; + + vfrag = do_light_diffuse( vfrag, qnorm ); + vfrag = do_light_spec( vfrag, qnorm, halfview, 0.1 ); + vfrag = do_light_shadowing( vfrag ); + vfrag = apply_fog( vfrag, fdist ); + + FragColor = vec4(vfrag, 1.0 ); +} diff --git a/shaders/route.h b/shaders/route.h new file mode 100644 index 0000000..650f8a9 --- /dev/null +++ b/shaders/route.h @@ -0,0 +1,241 @@ +#ifndef SHADER_route_H +#define SHADER_route_H +static void shader_route_link(void); +static void shader_route_register(void); +static struct vg_shader _shader_route = { + .name = "route", + .link = shader_route_link, + .vs = +{ +.orig_file = "../shaders/standard.vs", +.static_src = +"layout (location=0) in vec3 a_co;\n" +"layout (location=1) in vec3 a_norm;\n" +"layout (location=2) in vec4 a_colour;\n" +"layout (location=3) in vec2 a_uv;\n" +"\n" +"#line 2 0 \n" +"\n" +"uniform mat4 uPv;\n" +"uniform mat4x3 uMdl;\n" +"\n" +"out vec4 aColour;\n" +"out vec2 aUv;\n" +"out vec3 aNorm;\n" +"out vec3 aCo;\n" +"out vec3 aWorldCo;\n" +"\n" +"void main()\n" +"{\n" +" vec3 world_pos = uMdl * vec4(a_co,1.0);\n" +" gl_Position = uPv * vec4( world_pos, 1.0 );\n" +" aColour = a_colour;\n" +" aUv = a_uv;\n" +" aNorm = mat3(uMdl) * a_norm;\n" +" aCo = a_co;\n" +" aWorldCo = world_pos;\n" +"}\n" +""}, + .fs = +{ +.orig_file = "../shaders/route.fs", +.static_src = +"out vec4 FragColor;\n" +"\n" +"uniform sampler2D uTexGarbage;\n" +"uniform sampler2D uTexGradients;\n" +"uniform vec3 uCamera;\n" +"uniform vec4 uColour;\n" +"\n" +"in vec4 aColour;\n" +"in vec2 aUv;\n" +"in vec3 aNorm;\n" +"in vec3 aCo;\n" +"in vec3 aWorldCo;\n" +"\n" +"#line 1 1 \n" +"layout (std140) uniform ub_world_lighting\n" +"{\n" +" vec4 g_light_colours[3];\n" +" vec4 g_light_directions[3];\n" +" vec4 g_ambient_colour;\n" +"\n" +" vec4 g_water_plane;\n" +" vec4 g_depth_bounds;\n" +" float g_water_fog;\n" +" int g_light_count;\n" +" int g_light_preview;\n" +"};\n" +"\n" +"uniform sampler2D g_world_depth;\n" +"\n" +"// Standard diffuse + spec models\n" +"// ==============================\n" +"\n" +"vec3 do_light_diffuse( vec3 vfrag, vec3 wnormal )\n" +"{\n" +" vec3 vtotal = g_ambient_colour.rgb;\n" +"\n" +" for( int i=0; iclasstype == k_classtype_none ) {} -#if 0 - else if( pnode->classtype == k_classtype_gate ) - { - struct classtype_gate *entgate = mdl_get_entdata( mworld, pnode ); - - if( entgate->target ) - { - mdl_node *pother = mdl_node_from_id( mworld, entgate->target ); - - teleport_gate *gate = &world.gates[ world.gate_count ++ ]; - - v3_copy( pnode->co, gate->co[0] ); - v3_copy( pother->co, gate->co[1] ); - v4_copy( pnode->q, gate->q[0] ); - v4_copy( pother->q, gate->q[1] ); - v2_copy( pnode->s, gate->dims ); - - gate_transform_update( gate ); - } - } -#endif else if( pnode->classtype == k_classtype_spawn ) { struct respawn_point *rp = &world.spawns[ world.spawn_count ++ ]; @@ -416,7 +393,7 @@ static void world_load(void) scene_copy_slice( &world.foliage, &world.sm_foliage_alphatest ); scene_upload( &world.foliage ); - world_routes_init( mworld ); + world_routes_loadfrom( mworld ); for( int i=0; igate, camera ); + + if( count == 2 ) + return; + } +} + static void render_world( m4x4f projection, m4x3f camera ) { render_sky( camera ); + render_world_routes( projection, camera[3] ); render_world_vb( projection, camera[3] ); render_world_alphatest( projection, camera[3] ); render_terrain( projection, camera[3] ); diff --git a/world_routes.h b/world_routes.h index 429c0fb..82d5da7 100644 --- a/world_routes.h +++ b/world_routes.h @@ -5,14 +5,18 @@ #include "model.h" #include "gate.h" +#include "shaders/vblend.h" +#include "shaders/route.h" + struct subworld_routes { struct route_node { - v3f co, right, h; + v3f co, right, up, h; u32 next[2]; - u32 is_gate, gate_id; + u32 is_gate, gate_id, current_refs, ref_count; + u32 route_ids[4]; /* Gates can be linked into up to four routes */ } *nodes; @@ -25,6 +29,10 @@ struct subworld_routes v4f colour; u32 start; + mdl_submesh sm; + + int active; + float factive; } *routes; @@ -35,7 +43,6 @@ struct subworld_routes { teleport_gate gate; - u32 route_ids[4]; /* Gates can be linked into up to four routes */ u32 route_count, node_id; } @@ -43,6 +50,10 @@ struct subworld_routes u32 gate_count, gate_cap; + + u32 active_gate; + + scene scene_lines; }; static struct subworld_routes *subworld_routes(void); @@ -50,7 +61,115 @@ static struct subworld_routes *subworld_routes(void); /* * TODO list: * when a gate is passed through it needs to trigger into an active state - */ + */ + +static void debug_sbpath( struct route_node *rna, struct route_node *rnb, + u32 colour, float xoffset ) +{ + v3f p0, h0, p1, h1, l, p; + + v3_copy( rna->co, p0 ); + v3_muladds( rna->co, rna->h, 1.0f, h0 ); + v3_copy( rnb->co, p1 ); + v3_muladds( rnb->co, rnb->h, -1.0f, h1 ); + + v3_muladds( p0, rna->right, xoffset, p0 ); + v3_muladds( h0, rna->right, xoffset, h0 ); + v3_muladds( p1, rnb->right, xoffset, p1 ); + v3_muladds( h1, rnb->right, xoffset, h1 ); + + v3_copy( p0, l ); + + for( int i=0; i<5; i++ ) + { + float t = (float)(i+1)/5.0f; + eval_bezier_time( p0, p1, h0, h1, t, p ); + vg_line( p, l, colour ); + v3_copy( p, l ); + } +} + +static void world_routes_activate_gate( u32 id ) +{ + struct subworld_routes *r = subworld_routes(); + struct route_gate *ig = &r->gates[id]; + struct route_node *pnode = &r->nodes[ig->node_id], + *pdest = &r->nodes[pnode->next[0]]; + + r->active_gate = id; + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + + route->active = 0; + for( int j=0; jref_count; j++ ) + { + if( pdest->route_ids[j] == i ) + { + route->active = 1; + break; + } + } + } +} + +static u32 world_routes_get_path( struct route *route, u32 stack[64] ) +{ + struct subworld_routes *r = subworld_routes(); + u32 stack_i[64]; + + stack[0] = route->start; + stack_i[0] = 0; + + u32 si = 1; + int loop_complete = 0; + + while( si ) + { + if( stack_i[si-1] == 2 ) + { + si --; + continue; + } + + struct route_node *rn = &r->nodes[stack[si-1]]; + u32 nextid = rn->next[stack_i[si-1]]; + stack_i[si-1] ++; + + if( nextid != 0xffffffff ) + { + if( nextid == stack[0] ) + { + loop_complete = 1; + break; + } + + int valid = 1; + for( int sj=0; sjnodes[i]; vg_line_pt3( rn->co, 1.0f, rn->is_gate? 0xffffff00: 0xff00b2ff ); } + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + + u32 stack[64]; + u32 si = world_routes_get_path( route, stack ); + + u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3, + 0xff5442f5 }; + + u32 cc = colours[i%vg_list_size(colours)]; + + for( int sj=0; sjnodes[stack[sj]], &r->nodes[stack[sk]], cc, + (float)i ); + } + } + + for( int i=0; inode_count; i++ ) + { + struct route_node *ri = &r->nodes[i], + *rj = NULL; + + for( int j=0; j<2; j++ ) + { + if( ri->next[j] != 0xffffffff ) + { + rj = &r->nodes[ri->next[j]]; + vg_line( ri->co, rj->co, 0x20ffffff ); + } + } + } } static void world_routes_free(void) @@ -76,9 +230,180 @@ static void world_id_fixup( u32 *uid, mdl_header *mdl ) { if( *uid ) *uid = mdl_node_from_id( mdl, *uid )->sub_uid; + else + *uid = 0xffffffff; } -static void world_routes_init( mdl_header *mdl ) +static void world_routes_gen_meshes(void) +{ + struct subworld_routes *r = subworld_routes(); + scene_init( &r->scene_lines ); + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + + u32 stack[64]; + u32 si = world_routes_get_path( route, stack ); + + u32 last_valid = 0; + + for( int sj=0; sjnodes[ stack[sj] ], + *rnk = &r->nodes[ stack[sk] ], + *rnl; + + if( rnj->is_gate && rnk->is_gate ) + { + last_valid = 0; + continue; + } + + float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs, + base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs; + + if( rnk->is_gate ) + { + rnl = &r->nodes[ rnk->next[0] ]; + base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs; + } + + if( sk == 0 ) + { + base_x1 -= 1.0f; + } + + v3f p0, h0, p1, h1, p, pd; + + v3_copy( rnj->co, p0 ); + v3_muladds( rnj->co, rnj->h, 1.0f, h0 ); + v3_copy( rnk->co, p1 ); + v3_muladds( rnk->co, rnk->h, -1.0f, h1 ); + + float t=0.0f; + int it = 0; + + for( int it=0; it<256; it ++ ) + { + float const k_sample_dist = 0.02f; + eval_bezier_time( p0,p1,h0,h1, t,p ); + eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd ); + + float mod = k_sample_dist / v3_dist( p, pd ); + + v3f v0,up, right; + v3_muls( rnj->up, 1.0f-t, up ); + v3_muladds( up, rnk->up, t, up ); + + v3_sub( pd,p,v0 ); + v3_cross( up, v0, right ); + v3_normalize( right ); + + float cur_x = (1.0f-t)*base_x0 + t*base_x1; + + v3f sc, sa, sb, down; + v3_muladds( p, right, cur_x, sc ); + v3_muladds( sc, up, 1.5f, sc ); + v3_muladds( sc, right, 0.45f, sa ); + v3_muladds( sc, right, -0.45f, sb ); + v3_muls( up, -1.0f, down ); + + ray_hit ha, hb; + ha.dist = 8.0f; + hb.dist = 8.0f; + if(ray_world( sa, down, &ha ) && + ray_world( sb, down, &hb )) + { + mdl_vert va, vb; + + v3_muladds( ha.pos, up, 0.06f, va.co ); + v3_muladds( hb.pos, up, 0.06f, vb.co ); + v3_copy( up, va.norm ); + v3_copy( up, vb.norm ); + v3_zero( va.colour ); + v3_zero( vb.colour ); + v2_zero( va.uv ); + v2_zero( vb.uv ); + + scene_push_vert( &r->scene_lines, &va ); + scene_push_vert( &r->scene_lines, &vb ); + + if( last_valid ) + { + /* Connect them with triangles */ + scene_push_tri( &r->scene_lines, (u32[3]){ + last_valid+0-2, last_valid+1-2, last_valid+2-2} ); + scene_push_tri( &r->scene_lines, (u32[3]){ + last_valid+1-2, last_valid+3-2, last_valid+2-2} ); + } + + last_valid = r->scene_lines.vertex_count; + } + else + last_valid = 0; + + t += 1.0f*mod; + + if( t >= 1.0f ) + { + /* TODO special case for end of loop, need to add triangles + * between first and last rungs */ + break; + } + } + + rnj->current_refs ++; + } + + scene_copy_slice( &r->scene_lines, &route->sm ); + } + + scene_upload( &r->scene_lines ); + scene_free_offline_buffers( &r->scene_lines ); +} + +static void bind_terrain_textures(void); +static void render_world_routes( m4x4f projection, v3f camera ) +{ + struct subworld_routes *r = subworld_routes(); + + m4x3f identity_matrix; + m4x3_identity( identity_matrix ); + + shader_route_use(); + shader_route_uTexGarbage(0); + shader_link_standard_ub( _shader_route.id, 2 ); + bind_terrain_textures(); + + shader_route_uPv( projection ); + shader_route_uMdl( identity_matrix ); + shader_route_uCamera( camera ); + + scene_bind( &r->scene_lines ); + + for( int i=0; iroute_count; i++ ) + { + struct route *route = &r->routes[i]; + route->factive = vg_lerpf( route->factive, route->active, 0.01f ); + + v4f colour; + v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour ); + colour[3] = 1.0f; + + shader_route_uColour( colour ); + mdl_draw_submesh( &route->sm ); + } +} + +static void world_routes_register(void) +{ + shader_route_register(); +} + +static void world_routes_loadfrom( mdl_header *mdl ) { struct subworld_routes *r = subworld_routes(); r->nodes = NULL; @@ -109,8 +434,12 @@ static void world_routes_init( mdl_header *mdl ) v3_copy( transform[0], rn->right ); v3_normalize( rn->right ); - v3_copy( transform[2], rn->h ); + v3_copy( transform[1], rn->up ); + v3_normalize( rn->up ); + v3_muls( transform[2], -1.0f, rn->h ); v3_copy( transform[3], rn->co ); + rn->ref_count = 0; + rn->current_refs = 0; if( pnode->classtype == k_classtype_gate ) { @@ -126,12 +455,27 @@ static void world_routes_init( mdl_header *mdl ) rn->gate_id = r->gate_count; rn->is_gate = 1; - struct route_gate *rg = &r->gates[r->gate_count]; - rg->node_id = r->node_count; - /* TODO */ - - r->gate_count ++; + if( inf->target ) + { + mdl_node *pother = mdl_node_from_id( mdl, inf->target ); + + if( pother->classtype == k_classtype_gate ) + { + struct route_gate *rg = &r->gates[r->gate_count]; + rg->node_id = r->node_count; + + v3_copy( pnode->co, rg->gate.co[0] ); + v3_copy( pother->co, rg->gate.co[1] ); + v4_copy( pnode->q, rg->gate.q[0] ); + v4_copy( pother->q, rg->gate.q[1] ); + v2_copy( inf->dims, rg->gate.dims ); + + gate_transform_update( &rg->gate ); + + r->gate_count ++; + } + } } else { @@ -151,9 +495,13 @@ static void world_routes_init( mdl_header *mdl ) struct route *route = &r->routes[r->route_count]; - v4_zero( route->colour ); + v3_copy( inf->colour, route->colour ); + route->colour[3] = 1.0f; + route->name = NULL; route->start = inf->id_start; + route->active = 0; + route->factive = 0.0f; r->route_count ++; } @@ -168,22 +516,35 @@ static void world_routes_init( mdl_header *mdl ) for( int j=0; j<2; j++ ) world_id_fixup( &rn->next[j], mdl ); - - if( rn->is_gate ) - world_id_fixup( &rn->gate_id, mdl ); } - for( int i=0; igate_count; i++ ) + for( int i=0; iroute_count; i++ ) { - struct route_gate *rg = &r->gates[i]; - world_id_fixup( &rg->node_id, mdl ); + struct route *route = &r->routes[i]; + world_id_fixup( &route->start, mdl ); } + /* + * Gather references + */ for( int i=0; iroute_count; i++ ) { struct route *route = &r->routes[i]; - world_id_fixup( &route->start, mdl ); + + u32 stack[64]; + u32 si = world_routes_get_path( route, stack ); + + for( int sj=0; sjnodes[ stack[sj] ]; + rn->route_ids[ rn->ref_count ++ ] = i; + + if( rn->ref_count > 4 ) + vg_warn( "Too many references on route node %i\n", i ); + } } + + world_routes_gen_meshes(); } #endif /* ROUTES_H */