struct vg_compiler_env env = vg_release_env;
env.platform = k_platform_linux;
- vg_project_init( &linux_proj, "bin", "marblecomp", 1 );
+ vg_project_init( &linux_proj, "bin", "marblecomp", &env, 1 );
build_game_content( &linux_proj );
build_game_bin( &linux_proj, &env );
env = vg_release_env;
env.platform = k_platform_windows;
- vg_project_init( &windows_proj, "bin", "marblecomp", 1 );
+ vg_project_init( &windows_proj, "bin", "marblecomp", &env, 1 );
build_game_content( &windows_proj );
build_game_bin( &windows_proj, &env );
vg_info( "running script: s_testing_build(void)\n" );
struct vg_project proj;
- vg_project_init( &proj, "bin", "marblecomp-test", 0 );
+ vg_project_init( &proj, "bin", "marblecomp-test", NULL, 0 );
build_game_content( &proj );
build_game_bin( &proj, &vg_test_env );
}