m3x3f m_view;
m3x3f m_mdl;
+#define FLAG_INPUT 0x1
+#define FLAG_OUTPUT 0x2
+#define FLAG_CANAL 0x4
+#define FLAG_WALL 0x8
+
struct world
{
struct cell
}
*data;
+ struct cell_terminal
+ {
+ char *conditions;
+ int id;
+ }
+ *io;
+
u32 w, h;
GLuint tile_vao;
GLuint tile_vbo;
-} world = { .w = 4, .h = 4 };
+
+ int selected;
+} world = {};
+
+static void map_free(void)
+{
+ for( int i = 0; i < arrlen( world.io ); i ++ )
+ arrfree( world.io[ i ].conditions );
+
+ arrfree( world.data );
+ arrfree( world.io );
+
+ world.w = 0;
+ world.h = 0;
+ world.data = NULL;
+ world.io = NULL;
+}
+
+static int map_load( const char *str )
+{
+ map_free();
+
+ char const *c = str;
+
+ // Scan for width
+ for(;; world.w ++)
+ {
+ if( str[world.w] == ';' )
+ break;
+ else if( !str[world.w] )
+ {
+ vg_error( "Unexpected EOF when parsing level\n" );
+ return 0;
+ }
+ }
+
+ struct cell *row = arraddnptr( world.data, world.w );
+ int cx = 0;
+ int reg_start = 0, reg_end = 0;
+
+ for(;;)
+ {
+ if( !*c )
+ break;
+
+ if( *c == ';' )
+ {
+ c ++;
+
+ // Parse attribs
+ if( *c != '\n' )
+ {
+ while( *c )
+ {
+ if( reg_start < reg_end )
+ {
+ if( *c >= 'a' && *c <= 'z' )
+ {
+ arrpush( world.io[ reg_start ].conditions, *c );
+ }
+ else
+ {
+ if( *c == ',' || *c == '\n' )
+ {
+ reg_start ++;
+
+ if( *c == '\n' )
+ break;
+ }
+ else
+ {
+ vg_error( "Unkown attribute '%c' (row: %u)\n", *c, world.h );
+ return 0;
+ }
+ }
+ }
+ else
+ {
+ vg_error( "Too many values to assign (row: %u)\n", world.h );
+ return 0;
+ }
+
+ c ++;
+ }
+ }
+
+ if( reg_start != reg_end )
+ {
+ vg_error( "Not enough values assigned (row: %u, %u of %u)\n", world.h, reg_start, reg_end );
+ return 0;
+ }
+
+ if( cx != world.w )
+ {
+ vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world.h, cx, world.w );
+ return 0;
+ }
+
+ row = arraddnptr( world.data, world.w );
+ cx = 0;
+ world.h ++;
+ reg_end = reg_start = arrlen( world.io );
+ }
+ else
+ {
+ if( cx == world.w )
+ {
+ vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world.h, cx, world.w );
+ return 0;
+ }
+
+ // Tile initialization
+ // row[ cx ] .. etc
+
+ if( *c == '+' || *c == '-' )
+ {
+ struct cell_terminal term = { .id = cx + world.h*world.w };
+ arrpush( world.io, term );
+ row[ cx ++ ].state = *c == '+'? FLAG_INPUT: FLAG_OUTPUT;
+ reg_end ++;
+ }
+ else if( *c == '#' )
+ {
+ row[ cx ++ ].state = FLAG_WALL;
+ }
+ else
+ {
+ row[ cx ++ ].state = 0x00;
+ }
+ }
+
+ c ++;
+ }
+
+ vg_success( "Map loaded! (%u:%u)\n", world.w, world.h );
+ return 1;
+}
int main( int argc, char *argv[] )
{
glEnableVertexAttribArray( 0 );
VG_CHECK_GL();
+
+ map_load
+ (
+ "#############;\n"
+ "###-#####-###;aaa,aa\n"
+ "## ##;\n"
+ "## ##;\n"
+ "## ##;\n"
+ "## ##;\n"
+ "## ##;\n"
+ "## ##;\n"
+ "###+#####+###;aa,aaa\n"
+ "#############;\n"
+ );
}
void vg_free(void)
{
glDeleteVertexArrays( 1, &world.tile_vao );
glDeleteBuffers( 1, &world.tile_vbo );
+
+ map_free();
}
void vg_update(void)
{
float ratio = (float)vg_window_y / (float)vg_window_x;
- float const size = 7.5f;
+ float const size = 9.5f;
+
+ v3f origin;
+ origin[0] = -0.5f * world.w;
+ origin[1] = -0.5f * world.h;
+ origin[2] = 0.0f;
m3x3_projection( m_projection, -size, size, size*ratio, -size*ratio );
m3x3_identity( m_view );
- m3x3_translate( m_view, (v3f){ -0.5f * world.w, -0.5f * world.h } );
+ m3x3_translate( m_view, origin );
m3x3_mul( m_projection, m_view, vg_pv );
vg_projection_update();
+
+ v2f tile_pos;
+ v2_copy( vg_mouse_ws, tile_pos );
+
+ int tile_x = floorf( tile_pos[0] );
+ int tile_y = floorf( tile_pos[1] );
+
+ if( tile_x >= 0 && tile_x < world.w && tile_y >= 0 && tile_y <= world.h )
+ world.selected = tile_y * world.h + tile_x;
+ else
+ world.selected = -1;
}
void vg_render(void)
for( int x = 0; x < world.w; x ++ )
{
glUniform2f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)x, (float)y );
- glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1.0f, 1.0f, 1.0f, 1.0f );
+
+ v4f colour;
+
+ struct cell *cell = &world.data[y*world.h+x];
+
+ if( cell->state & FLAG_WALL ) { v4_copy( (v4f){ 0.4f, 0.4f, 0.4f, 1.0f }, colour ); }
+ else if( cell->state & FLAG_CANAL ) { v4_copy( (v4f){ 0.6f, 0.6f, 0.6f, 1.0f }, colour ); }
+ else if( cell->state & FLAG_INPUT ) { v4_copy( (v4f){ 0.2f, 0.3f, 0.7f, 1.0f }, colour ); }
+ else if( cell->state & FLAG_OUTPUT ) { v4_copy( (v4f){ 0.2f, 0.7f, 0.3f, 1.0f }, colour ); }
+ else v4_copy( (v4f){ 1.0f, 0.0f, 0.0f, 1.0f }, colour );
+
+ if( world.selected == y*world.h + x )
+ v3_muls( colour, sinf( vg_time )*0.25f + 0.5f, colour );
+
+ glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, colour );
+
glDrawArrays( GL_TRIANGLES, 0, 6 );
}
}