*/
-const char *level_pack_1[] = {
- "level0",
- "level1",
- "level2",
- "level3",
- "level4",
- "level5",
- "level6",
- "level7_combine",
- "xor_small",
- "sort",
- "thirds"
+// CONSTANTS
+// ===========================================================================================================
+
+enum cell_type
+{
+ k_cell_type_stub = 0,
+ k_cell_type_ramp_right = 3,
+ k_cell_type_ramp_left = 6,
+ k_cell_type_split = 7,
+ k_cell_type_merge = 13,
+ k_cell_type_con_r = 1,
+ k_cell_type_con_u = 2,
+ k_cell_type_con_l = 4,
+ k_cell_type_con_d = 8
};
-m3x3f m_projection;
-m3x3f m_view;
-m3x3f m_mdl;
+enum e_fish_state
+{
+ k_fish_state_soon_dead = -1,
+ k_fish_state_dead = 0,
+ k_fish_state_alive,
+ k_fish_state_bg,
+ k_fish_state_soon_alive
+};
+
+enum e_world_button
+{
+ k_world_button_none = -1,
+ k_world_button_sim = 0,
+ k_world_button_ff = 1,
+ k_world_button_wire_mode = 2
+};
#define FLAG_CANAL 0x1
#define FLAG_IS_TRIGGER 0x2
#define FLAG_RESERVED0 0x4
#define FLAG_RESERVED1 0x8
-#define FLAG_INPUT 0x10
-#define FLAG_OUTPUT 0x20
-#define FLAG_WALL 0x40
+#define FLAG_INPUT 0x10
+#define FLAG_OUTPUT 0x20
+#define FLAG_WALL 0x40
-#define FLAG_FLIP_FLOP 0x100
-#define FLAG_TRIGGERED 0x200
+#define FLAG_FLIP_FLOP 0x100
+#define FLAG_TRIGGERED 0x200
#define FLAG_FLIP_ROTATING 0x400
-#define FLAG_TARGETED 0x800
+#define FLAG_TARGETED 0x800
/*
0000 0 | 0001 1 | 0010 2 | 0011 3
| | | | | | |
*/
-struct cell_description
+static struct cell_description
{
v2i start;
v2i end;
{ }
};
-enum cell_type
-{
- k_cell_type_stub = 0,
- k_cell_type_ramp_right = 3,
- k_cell_type_ramp_left = 6,
- k_cell_type_split = 7,
- k_cell_type_merge = 13,
- k_cell_type_con_r = 1,
- k_cell_type_con_u = 2,
- k_cell_type_con_l = 4,
- k_cell_type_con_d = 8
-};
-
v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}};
v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}};
v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
float const curve_7_linear_section = 0.1562f;
-v3f colour_sets[] =
-{ { 1.0f, 0.9f, 0.3f },
- { 0.2f, 0.9f, 0.14f },
- { 0.4f, 0.8f, 1.00f },
- { 0.882f, 0.204f, 0.922f }
-};
-
-static void colour_code_v3( char cc, v3f target )
-{
- if( cc >= 'a' && cc <= 'z' )
- {
- int id = cc - 'a';
-
- if( id < vg_list_size( colour_sets ) )
- {
- v3_copy( colour_sets[ id ], target );
- return;
- }
- }
-
- v3_copy( (v3f){0.0f,0.0f,0.0f}, target );
-}
+// Types
+// ===========================================================================================================
struct mesh
{
u32 elements;
};
-static void init_mesh( struct mesh *m, float const *tris, u32 length )
-{
- m->elements = length/3;
- glGenVertexArrays( 1, &m->vao );
- glGenBuffers( 1, &m->vbo );
-
- glBindVertexArray( m->vao );
- glBindBuffer( GL_ARRAY_BUFFER, m->vbo );
- glBufferData( GL_ARRAY_BUFFER, length*sizeof(float), tris, GL_STATIC_DRAW );
-
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0 );
- glEnableVertexAttribArray( 0 );
-
- VG_CHECK_GL();
-}
-
-static void free_mesh( struct mesh *m )
-{
- glDeleteVertexArrays( 1, &m->vao );
- glDeleteBuffers( 1, &m->vbo );
-}
-
-static void draw_mesh( int const start, int const count )
-{
- glDrawArrays( GL_TRIANGLES, start*3, count*3 );
-}
-
-static void use_mesh( struct mesh *m )
-{
- glBindVertexArray( m->vao );
-}
-
-enum e_fish_state
-{
- k_fish_state_soon_dead = -1,
- k_fish_state_dead = 0,
- k_fish_state_alive,
- k_fish_state_bg,
- k_fish_state_soon_alive
-};
-
-enum e_world_button
-{
- k_world_button_none = -1,
- k_world_button_sim = 0,
- k_world_button_ff = 1,
- k_world_button_wire_mode = 2
-};
-
struct world
{
#pragma pack(push,1)
struct cell_terminal
{
- //char *conditions;
- //char recv[12];
-
struct terminal_run
{
char conditions[8];
runs[8];
int run_count;
-
- int id;
+ v2i pos;
+ //int id;
}
*io;
u32 score;
u32 completed;
u32 time;
-} world;
+
+ u16 id_drag_from;
+ v2f drag_from_co;
+ v2f drag_to_co;
+};
+
+// Forward declerations
+// --------------------
+
+static int console_credits( int argc, char const *argv[] );
+static int console_save_map( int argc, char const *argv[] );
+static int console_load_map( int argc, char const *argv[] );
+static int console_changelevel( int argc, char const *argv[] );
+
+// GLOBALS
+// ===========================================================================================================
+
+m3x3f m_projection;
+m3x3f m_view;
+m3x3f m_mdl;
+
+struct world world;
+
+// UTILITY
+// ===========================================================================================================
+
+static void colour_code_v3( char const cc, v3f target )
+{
+ static v3f colour_sets[] =
+ { { 1.0f, 0.9f, 0.3f },
+ { 0.2f, 0.9f, 0.14f },
+ { 0.4f, 0.8f, 1.00f },
+ { 0.882f, 0.204f, 0.922f }
+ };
+
+ if( cc >= 'a' && cc <= 'z' )
+ {
+ int id = cc - 'a';
+
+ if( id < vg_list_size( colour_sets ) )
+ {
+ v3_copy( colour_sets[ id ], target );
+ return;
+ }
+ }
+
+ v3_copy( (v3f){0.0f,0.0f,0.0f}, target );
+}
+
+static int hash21i( v2i p, u32 umod )
+{
+ static const int random_noise[] =
+ {
+ 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
+ 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
+ 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
+ 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
+ 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
+ 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
+ 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
+ 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
+ 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
+ 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
+ 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
+ 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
+ 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
+ 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
+ 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
+ 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
+ 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
+ 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
+ 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
+ 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
+ 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
+ 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
+ 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
+ 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
+ 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
+ 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
+ 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
+ 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
+ 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
+ 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
+ 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
+ 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
+ };
+
+ return random_noise[ (random_noise[p[1] & 1023] + p[0]) & 1023 ] & umod;
+}
+
+// MESH
+// ===========================================================================================================
+
+static void init_mesh( struct mesh *m, float const *tris, u32 length )
+{
+ m->elements = length/3;
+ glGenVertexArrays( 1, &m->vao );
+ glGenBuffers( 1, &m->vbo );
+
+ glBindVertexArray( m->vao );
+ glBindBuffer( GL_ARRAY_BUFFER, m->vbo );
+ glBufferData( GL_ARRAY_BUFFER, length*sizeof(float), tris, GL_STATIC_DRAW );
+
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0 );
+ glEnableVertexAttribArray( 0 );
+
+ VG_CHECK_GL();
+}
+
+static void free_mesh( struct mesh *m )
+{
+ glDeleteVertexArrays( 1, &m->vao );
+ glDeleteBuffers( 1, &m->vbo );
+}
+
+static void draw_mesh( int const start, int const count )
+{
+ glDrawArrays( GL_TRIANGLES, start*3, count*3 );
+}
+
+static void use_mesh( struct mesh *m )
+{
+ glBindVertexArray( m->vao );
+}
+
+
+
+
static struct cell_button *get_wbutton( enum e_world_button btn )
{
void leaderboard_set_score( struct cmp_level *cmp_level, u32 score );
+// WORLD/MAP
+// ===========================================================================================================
+
static void map_free(void)
{
arrfree( world.data );
}
}
-int random_noise[] = {
-0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
-0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
-0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
-0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
-0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
-0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
-0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
-0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
-0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
-0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
-0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
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-0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
-0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
-0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
-0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
-0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
-0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
-0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
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-0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
-0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
-0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
-0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
-0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
-0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
-0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
-0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
-0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
-0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
-0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
-0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
-};
-
-static int hash21i( v2i p, u32 umod )
-{
- return random_noise[ (random_noise[p[1] & 1023] + p[0]) & 1023 ] & umod;
-}
-
static struct cell *pcell( v2i pos )
{
return &world.data[ pos[1]*world.w + pos[0] ];
}
-static void map_reclassify( v2i start, v2i end, int update_texbuffer );
-static int map_load( const char *str, const char *name )
+static void map_reclassify( v2i start, v2i end, int update_texbuffer )
{
- //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
-
- map_free();
-
- char const *c = str;
+ v2i full_start = { 1,1 };
+ v2i full_end = { world.w-1, world.h-1 };
- // Scan for width
- for(;; world.w ++)
+ if( !start || !end )
{
- if( c[world.w] == ';' )
- break;
- else if( !c[world.w] )
- {
- vg_error( "Unexpected EOF when parsing level\n" );
- return 0;
- }
+ start = full_start;
+ end = full_end;
}
- struct cell *row = arraddnptr( world.data, world.w );
- int cx = 0;
- int reg_start = 0, reg_end = 0;
-
- u32 *links_to_make = NULL;
- int links_satisfied = 0;
+ // Texture data
+ u8 info_buffer[64*64*4];
+ u32 pixel_id = 0;
- char link_id_buffer[32];
- int link_id_n = 0;
+ int px0 = vg_max( start[0], full_start[0] ),
+ px1 = vg_min( end[0], full_end[0] ),
+ py0 = vg_max( start[1], full_start[1] ),
+ py1 = vg_min( end[1], full_end[1] );
- for(;;)
+ for( int y = py0; y < py1; y ++ )
{
- if( !*c )
- break;
-
- if( *c == '\r' ) { c ++; continue; } // fuck off windows
-
- if( *c == ';' )
+ for( int x = px0; x < px1; x ++ )
{
- c ++;
+ struct cell *cell = pcell((v2i){x,y});
+
+ v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}};
- if( *c == '\r' ) c ++;
+ u8 height = 0;
+ u8 config = 0x00;
- // Parse attribs
- if( *c != '\n' )
+ if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) )
{
- while( *c )
+ for( int i = 0; i < vg_list_size( dirs ); i ++ )
{
- if( *c == '\r' ) { c ++; continue; }
-
- if( reg_start < reg_end )
- {
- struct cell_terminal *terminal = &world.io[ reg_start ];
- struct terminal_run *run = &terminal->runs[ terminal->run_count-1 ];
+ struct cell *neighbour = pcell((v2i){x+dirs[i][0], y+dirs[i][1]});
+ if( neighbour->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) )
+ config |= 0x1 << i;
+ }
+
+ height = 128;
+ }
+ else
+ {
+ if( cell->state & FLAG_WALL )
+ height = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F );
+
+ config = 0xF;
+ }
+
+ pcell((v2i){x,y})->config = config;
+
+ u8 *info_px = &info_buffer[ (pixel_id ++)*4 ];
+ info_px[0] = height;
+ info_px[1] = cell->state & FLAG_WALL? 0: 255;
+ info_px[2] = 0;
+ info_px[3] = 0;
+
+ if(
+ (
+ ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) ||
+ ((cell->state & FLAG_TARGETED) && (cell->config != k_cell_type_split))
+ ) && update_texbuffer
+ ){
+ cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER);
+ for( u32 i = 0; i < 2; i ++ )
+ {
+ if( cell->links[i] )
+ {
+ struct cell *other_ptr = &world.data[ cell->links[i] ];
+ other_ptr->links[ i ] = 0;
+ other_ptr->state &= ~FLAG_IS_TRIGGER;
+
+ if( other_ptr->links[ i ^ 0x1 ] == 0 )
+ other_ptr->state &= ~FLAG_TARGETED;
+ }
+ }
+
+ cell->links[0] = 0;
+ cell->links[1] = 0;
+ }
+ }
+ }
+
+ if( update_texbuffer )
+ {
+ glBindTexture( GL_TEXTURE_2D, world.background_data );
+ glTexSubImage2D( GL_TEXTURE_2D, 0, px0 + 16, py0 + 16, px1-px0, py1-py0, GL_RGBA, GL_UNSIGNED_BYTE, info_buffer );
+ }
+}
+
+static int map_load( const char *str, const char *name )
+{
+ //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
+
+ map_free();
+
+ char const *c = str;
+
+ // Scan for width
+ for(;; world.w ++)
+ {
+ if( c[world.w] == ';' )
+ break;
+ else if( !c[world.w] )
+ {
+ vg_error( "Unexpected EOF when parsing level\n" );
+ return 0;
+ }
+ }
+
+ struct cell *row = arraddnptr( world.data, world.w );
+ int cx = 0;
+ int reg_start = 0, reg_end = 0;
+
+ u32 *links_to_make = NULL;
+ int links_satisfied = 0;
+
+ char link_id_buffer[32];
+ int link_id_n = 0;
+
+ for(;;)
+ {
+ if( !*c )
+ break;
+
+ if( *c == '\r' ) { c ++; continue; } // fuck off windows
+
+ if( *c == ';' )
+ {
+ c ++;
+
+ if( *c == '\r' ) c ++;
+
+ // Parse attribs
+ if( *c != '\n' )
+ {
+ while( *c )
+ {
+ if( *c == '\r' ) { c ++; continue; }
+
+ if( reg_start < reg_end )
+ {
+ struct cell_terminal *terminal = &world.io[ reg_start ];
+ struct terminal_run *run = &terminal->runs[ terminal->run_count-1 ];
if( *c >= 'a' && *c <= 'z' )
{
if( *c == '+' || *c == '-' )
{
struct cell_terminal *term = arraddnptr( world.io, 1 );
- term->id = cx + world.h*world.w;
+ term->pos[0] = cx;
+ term->pos[1] = world.h;
+
term->run_count = 1;
term->runs[0].condition_count = 0;
for( int i = 0; i < arrlen(world.io); i ++ )
{
struct cell_terminal *term = &world.io[ i ];
- int posx = term->id % world.w;
- int posy = (term->id - posx)/world.w;
v2i turtle;
v2i turtle_dir;
int original_y;
- turtle[0] = 16+posx;
- turtle[1] = 16+posy;
+ turtle[0] = 16+term->pos[0];
+ turtle[1] = 16+term->pos[1];
turtle_dir[0] = 0;
- turtle_dir[1] = pcell((v2i){ posx,posy })->state & FLAG_INPUT? 1: -1;
+ turtle_dir[1] = pcell(term->pos)->state & FLAG_INPUT? 1: -1;
original_y = turtle_dir[1];
for( int i = 0; i < 100; i ++ )
for( int i = 0; i < arrlen( world.io ); i ++ )
{
struct cell_terminal *term = &world.io[i];
- if( term->id == y*world.w+x )
+ if( v2i_eq( term->pos, (v2i){x,y} ) )
{
if( terminal_write_count )
fputc( ',', stream );
}
}
-int main( int argc, char *argv[] )
-{
- vg_init( argc, argv, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" );
- return 0;
-}
+// CAREER STATE
+// ===========================================================================================================
-static int console_credits( int argc, char const *argv[] )
+#pragma pack(push,1)
+struct dcareer_state
{
- vg_info( "Aknowledgements:\n" );
- vg_info( " GLFW zlib/libpng glfw.org\n" );
- vg_info( " miniaudio MIT0 miniaud.io\n" );
- vg_info( " QOI MIT phoboslab.org\n" );
- vg_info( " STB library MIT nothings.org\n" );
- vg_info( " Weiholmir font justfredrik.itch.io\n" );
- return 0;
-}
+ u32 version;
+ i32 in_map;
+
+ u32 reserved[14];
-static int console_save_map( int argc, char const *argv[] )
-{
- if( !world.initialzed )
+ struct dlevel_state
{
- vg_error( "Tried to save uninitialized map!\n" );
- return 0;
+ i32 score;
+ i32 unlocked;
+ i32 reserved[2];
}
+ levels[ NUM_CAMPAIGN_LEVELS ];
+};
+#pragma pack(pop)
- char map_path[ 256 ];
-
- strcpy( map_path, "sav/" );
- strcat( map_path, world.map_name );
- strcat( map_path, ".map" );
+static void career_serialize(void)
+{
+ struct dcareer_state encoded;
+ encoded.version = 2;
+ encoded.in_map = world.pCmpLevel? world.pCmpLevel->serial_id: -1;
+
+ memset( encoded.reserved, 0, sizeof( encoded.reserved ) );
- FILE *test_writer = fopen( map_path, "wb" );
- if( test_writer )
+ for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
{
- vg_info( "Saving map to '%s'\n", map_path );
- map_serialize( test_writer );
+ struct serializable_set *set = &career_serializable[i];
- fclose( test_writer );
- return 1;
- }
- else
- {
- vg_error( "Unable to open stream for writing\n" );
- return 0;
+ for( int j = 0; j < set->count; j ++ )
+ {
+ struct cmp_level *lvl = &set->pack[j];
+ struct dlevel_state *dest = &encoded.levels[lvl->serial_id];
+
+ dest->score = lvl->completed_score;
+ dest->unlocked = lvl->unlocked;
+ dest->reserved[0] = 0;
+ dest->reserved[1] = 0;
+ }
}
+
+ vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) );
}
-static int console_load_map( int argc, char const *argv[] )
+static void career_unlock_level( struct cmp_level *lvl );
+static void career_unlock_level( struct cmp_level *lvl )
{
- char map_path[ 256 ];
+ lvl->unlocked = 1;
+
+ if( lvl->linked )
+ career_unlock_level( lvl->linked );
+}
- if( argc >= 1 )
+static void career_pass_level( struct cmp_level *lvl, int score, int upload )
+{
+ if( score > 0 )
{
- // try from saves
- strcpy( map_path, "sav/" );
- strcat( map_path, argv[0] );
- strcat( map_path, ".map" );
-
- char *text_source = vg_textasset_read( map_path );
-
- if( !text_source )
+ if( score < lvl->completed_score || lvl->completed_score == 0 )
{
- strcpy( map_path, "maps/" );
- strcat( map_path, argv[0] );
- strcat( map_path, ".map" );
+ if( !lvl->is_tutorial && upload )
+ leaderboard_set_score( lvl, score );
- text_source = vg_textasset_read( map_path );
+ lvl->completed_score = score;
}
- if( text_source )
- {
- vg_info( "Loading map: '%s'\n", map_path );
- world.pCmpLevel = NULL;
-
- if( !map_load( text_source, argv[0] ) )
- {
- free( text_source );
- return 0;
- }
-
- free( text_source );
- return 1;
- }
- else
- {
- vg_error( "Missing maps '%s'\n", argv[0] );
- return 0;
- }
- }
- else
- {
- vg_error( "Missing argument <map_path>\n" );
- return 0;
+ if( lvl->unlock ) career_unlock_level( lvl->unlock );
}
}
-static void simulation_stop(void)
+static void career_reset_level( struct cmp_level *lvl )
{
- get_wbutton( k_world_button_sim )->pressed = 0;
- get_wbutton( k_world_button_ff )->pressed = 0;
-
- world.num_fishes = 0;
- world.sim_frame = 0;
- world.sim_run = 0;
-
- io_reset();
-
- sfx_system_fadeout( &audio_system_balls_rolling, 44100 );
-
- vg_info( "Stopping simulation!\n" );
+ lvl->unlocked = 0;
+ lvl->completed_score = 0;
}
-static void wbutton_run( enum e_world_button btn_name )
+static void career_load(void)
{
- struct cell_button *btn = &world.buttons[btn_name];
-
- // Interaction
-
- int is_hovering = (world.tile_x == world.w-1 && world.tile_y == world.h-btn_name-2)?1:0;
- if( vg_get_button_up( "primary" ) && is_hovering )
- {
- // Click event
- btn->pressed ^= 0x1;
-
- if( btn_name == k_world_button_sim )
- {
- if( btn->pressed )
- {
- vg_success( "Starting simulation!\n" );
-
- sfx_set_playrnd( &audio_rolls, &audio_system_balls_rolling, 0, 1 );
-
- world.num_fishes = 0;
- world.sim_frame = 0;
- world.sim_start = vg_time;
- world.sim_run = 0;
- world.sim_speed = 2.5f;
-
- for( int i = 0; i < world.w*world.h; i ++ )
- world.data[ i ].state &= ~FLAG_FLIP_FLOP;
-
- io_reset();
- }
- else
- {
- simulation_stop();
- }
- }
- }
-
- // Drawing
- if( btn->pressed ) btn->light_target = is_hovering? 0.9f: 0.8f;
- else btn->light_target = is_hovering? 0.2f: 0.0f;
-
- if( vg_get_button( "primary" ) && is_hovering )
- btn->light_target = 1.0f;
-
- btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f );
-
- glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
- world.w-1,
- world.h-btn_name-2,
- (float)btn_name,
- 3.0f
- );
- glUniform4f( SHADER_UNIFORM( shader_buttons, "uColour" ), 0.204f, 0.345f, 0.553f, btn->light );
-
- draw_mesh( 0, 2 );
-}
-
-static int console_changelevel( int argc, char const *argv[] )
-{
- if( argc >= 1 )
- {
- // Save current level
- console_save_map( 0, NULL );
- if( console_load_map( argc, argv ) )
- {
- simulation_stop();
- return 1;
- }
- }
- else
- {
- vg_error( "Missing argument <map_path>\n" );
- }
-
- return 0;
-}
-
-#pragma pack(push,1)
-struct dcareer_state
-{
- u32 version;
- i32 in_map;
-
- u32 reserved[14];
-
- struct dlevel_state
- {
- i32 score;
- i32 unlocked;
- i32 reserved[2];
- }
- levels[ NUM_CAMPAIGN_LEVELS ];
-};
-#pragma pack(pop)
-
-static void career_serialize(void)
-{
- struct dcareer_state encoded;
- encoded.version = 2;
- encoded.in_map = world.pCmpLevel? world.pCmpLevel->serial_id: -1;
-
- memset( encoded.reserved, 0, sizeof( encoded.reserved ) );
-
- for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
- {
- struct serializable_set *set = &career_serializable[i];
-
- for( int j = 0; j < set->count; j ++ )
- {
- struct cmp_level *lvl = &set->pack[j];
- struct dlevel_state *dest = &encoded.levels[lvl->serial_id];
-
- dest->score = lvl->completed_score;
- dest->unlocked = lvl->unlocked;
- dest->reserved[0] = 0;
- dest->reserved[1] = 0;
- }
- }
-
- vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) );
-}
-
-static void career_unlock_level( struct cmp_level *lvl );
-static void career_unlock_level( struct cmp_level *lvl )
-{
- lvl->unlocked = 1;
-
- if( lvl->linked )
- career_unlock_level( lvl->linked );
-}
-
-static void career_pass_level( struct cmp_level *lvl, int score, int upload )
-{
- if( score > 0 )
- {
- if( score < lvl->completed_score || lvl->completed_score == 0 )
- {
- if( !lvl->is_tutorial && upload )
- leaderboard_set_score( lvl, score );
-
- lvl->completed_score = score;
- }
-
- if( lvl->unlock ) career_unlock_level( lvl->unlock );
- }
-}
-
-static void career_reset_level( struct cmp_level *lvl )
-{
- lvl->unlocked = 0;
- lvl->completed_score = 0;
-}
-
-static void career_load(void)
-{
- i64 sz;
- struct dcareer_state encoded;
-
- // Blank save state
- memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );
- encoded.in_map = -1;
- encoded.levels[0].unlocked = 1;
+ i64 sz;
+ struct dcareer_state encoded;
+
+ // Blank save state
+ memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );
+ encoded.in_map = -1;
+ encoded.levels[0].unlocked = 1;
// Load and copy data into encoded
void *cr = vg_asset_read_s( "sav/game.sv2", &sz );
}
}
-void leaderboard_found( LeaderboardFindResult_t *pCallback );
-void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback );
-
-void vg_start(void)
+// MAIN GAMEPLAY
+// ===========================================================================================================
+static int is_simulation_running(void)
{
- // Steamworks callbacks
- sw_leaderboard_found = &leaderboard_found;
- sw_leaderboard_downloaded = &leaderboard_downloaded;
+ return world.buttons[ k_world_button_sim ].pressed;
+}
- vg_function_push( (struct vg_cmd){
- .name = "_map_write",
- .function = console_save_map
- });
+static void simulation_stop(void)
+{
+ world.buttons[ k_world_button_sim ].pressed = 0;
- vg_function_push( (struct vg_cmd){
- .name = "_map_load",
- .function = console_load_map
- });
+ world.num_fishes = 0;
+ world.sim_frame = 0;
+ world.sim_run = 0;
- vg_function_push( (struct vg_cmd){
- .name = "map",
- .function = console_changelevel
- });
+ io_reset();
- vg_function_push( (struct vg_cmd){
- .name = "credits",
- .function = console_credits
- });
+ sfx_system_fadeout( &audio_system_balls_rolling, 44100 );
+
+ vg_info( "Stopping simulation!\n" );
+}
- // Combined quad, long quad / empty circle / filled circle mesh
- {
- float combined_mesh[6*8 + 32*6*3] = {
- 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f,
-
- 0.0f, 0.0f, 0.0f, 0.2f, 1.0f, 0.2f,
- 0.0f, 0.0f, 1.0f, 0.2f, 1.0f, 0.0f
- };
-
- float *circle_mesh = combined_mesh + 6*4;
- int const res = 32;
-
- for( int i = 0; i < res; i ++ )
- {
- v2f v0 = { sinf( ((float)i/(float)res)*VG_TAUf ), cosf( ((float)i/(float)res)*VG_TAUf ) };
- v2f v1 = { sinf( ((float)(i+1)/(float)res)*VG_TAUf ), cosf( ((float)(i+1)/(float)res)*VG_TAUf ) };
-
- circle_mesh[ i*6+0 ] = 0.0f;
- circle_mesh[ i*6+1 ] = 0.0f;
-
- v2_copy( v0, circle_mesh + 32*6 + i*12 );
- v2_muls( v0, 0.8f, circle_mesh + 32*6 + i*12+2 );
- v2_copy( v1, circle_mesh + 32*6 + i*12+4 );
-
- v2_copy( v1, circle_mesh + 32*6 + i*12+6 );
- v2_muls( v1, 0.8f, circle_mesh + 32*6 + i*12+8 );
- v2_muls( v0, 0.8f, circle_mesh + 32*6 + i*12+10 );
-
- v2_copy( v0, circle_mesh + i*6+4 );
- v2_copy( v1, circle_mesh + i*6+2 );
- v2_copy( v0, circle_mesh+i*6+4 );
- v2_copy( v1, circle_mesh+i*6+2 );
- }
-
- init_mesh( &world.shapes, combined_mesh, vg_list_size( combined_mesh ) );
- }
-
- // Numbers mesh
- {
- init_mesh( &world.numbers,
- MESH_NUMBERS_BUFFER,
- vg_list_size( MESH_NUMBERS_BUFFER )
- );
-
- for( int i = 0; i < 10; i ++ )
- {
- vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS[i][0], MESH_NUMBERS_OFFSETS[i][1] );
- }
- }
-
- // Create wire mesh
- {
- int const num_segments = 64;
-
- struct mesh_wire *mw = &world.wire;
-
- v2f wire_points[ num_segments * 2 ];
- u16 wire_indices[ 6*(num_segments-1) ];
-
- for( int i = 0; i < num_segments; i ++ )
- {
- float l = (float)i / (float)(num_segments-1);
-
- v2_copy( (v2f){ l, -0.5f }, wire_points[i*2+0] );
- v2_copy( (v2f){ l, 0.5f }, wire_points[i*2+1] );
-
- if( i < num_segments-1 )
- {
- wire_indices[ i*6+0 ] = i*2 + 0;
- wire_indices[ i*6+1 ] = i*2 + 1;
- wire_indices[ i*6+2 ] = i*2 + 3;
- wire_indices[ i*6+3 ] = i*2 + 0;
- wire_indices[ i*6+4 ] = i*2 + 3;
- wire_indices[ i*6+5 ] = i*2 + 2;
- }
- }
-
- glGenVertexArrays( 1, &mw->vao );
- glGenBuffers( 1, &mw->vbo );
- glGenBuffers( 1, &mw->ebo );
- glBindVertexArray( mw->vao );
-
- glBindBuffer( GL_ARRAY_BUFFER, mw->vbo );
-
- glBufferData( GL_ARRAY_BUFFER, sizeof( wire_points ), wire_points, GL_STATIC_DRAW );
- glBindVertexArray( mw->vao );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, mw->ebo );
- glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( wire_indices ), wire_indices, GL_STATIC_DRAW );
-
- // XY
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), (void*)0 );
- glEnableVertexAttribArray( 0 );
-
- VG_CHECK_GL();
-
- mw->em = vg_list_size( wire_indices );
- }
-
- // Create info data texture
- {
- glGenTextures( 1, &world.background_data );
- glBindTexture( GL_TEXTURE_2D, world.background_data );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
- vg_tex2d_nearest();
- }
-
- // Create random smaples texture
- {
- u8 *data = malloc(512*512*2);
- for( int i = 0; i < 512*512*2; i ++ )
- data[ i ] = rand()/(RAND_MAX/255);
-
- glGenTextures( 1, &world.random_samples );
- glBindTexture( GL_TEXTURE_2D, world.random_samples );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RG, 512, 512, 0, GL_RG, GL_UNSIGNED_BYTE, data );
- vg_tex2d_linear();
- vg_tex2d_repeat();
-
- free( data );
- }
-
- resource_load_main();
-
- // Restore gamestate
- career_local_data_init();
- career_load();
-}
-
-void vg_free(void)
-{
- sw_free_opengl();
- console_save_map( 0, NULL );
- career_serialize();
-
- resource_free_main();
-
- glDeleteTextures( 1, &world.background_data );
- glDeleteTextures( 1, &world.random_samples );
-
- glDeleteVertexArrays( 1, &world.wire.vao );
- glDeleteBuffers( 1, &world.wire.vbo );
- glDeleteBuffers( 1, &world.wire.ebo );
-
- free_mesh( &world.shapes );
- free_mesh( &world.numbers );
-
- map_free();
-}
-
-static int world_check_pos_ok( v2i co )
-{
- return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1;
-}
+static int world_check_pos_ok( v2i co )
+{
+ return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1;
+}
static int cell_interactive( v2i co )
{
return 1;
}
-static void map_reclassify( v2i start, v2i end, int update_texbuffer )
-{
- v2i full_start = { 1,1 };
- v2i full_end = { world.w-1, world.h-1 };
-
- if( !start || !end )
- {
- start = full_start;
- end = full_end;
- }
-
- // Texture data
- u8 info_buffer[64*64*4];
- u32 pixel_id = 0;
-
- int px0 = vg_max( start[0], full_start[0] ),
- px1 = vg_min( end[0], full_end[0] ),
- py0 = vg_max( start[1], full_start[1] ),
- py1 = vg_min( end[1], full_end[1] );
-
- for( int y = py0; y < py1; y ++ )
- {
- for( int x = px0; x < px1; x ++ )
- {
- struct cell *cell = pcell((v2i){x,y});
-
- v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}};
-
- u8 height = 0;
- u8 config = 0x00;
-
- if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) )
- {
- for( int i = 0; i < vg_list_size( dirs ); i ++ )
- {
- struct cell *neighbour = pcell((v2i){x+dirs[i][0], y+dirs[i][1]});
- if( neighbour->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) )
- config |= 0x1 << i;
- }
-
- height = 128;
- }
- else
- {
- if( cell->state & FLAG_WALL )
- height = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F );
-
- config = 0xF;
- }
-
- pcell((v2i){x,y})->config = config;
-
- u8 *info_px = &info_buffer[ (pixel_id ++)*4 ];
- info_px[0] = height;
- info_px[1] = cell->state & FLAG_WALL? 0: 255;
- info_px[2] = 0;
- info_px[3] = 0;
-
- if(
- (
- ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) ||
- ((cell->state & FLAG_TARGETED) && (cell->config != k_cell_type_split))
- ) && update_texbuffer
- ){
- cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER);
- for( u32 i = 0; i < 2; i ++ )
- {
- if( cell->links[i] )
- {
- struct cell *other_ptr = &world.data[ cell->links[i] ];
- other_ptr->links[ i ] = 0;
- other_ptr->state &= ~FLAG_IS_TRIGGER;
-
- if( other_ptr->links[ i ^ 0x1 ] == 0 )
- other_ptr->state &= ~FLAG_TARGETED;
- }
- }
-
- cell->links[0] = 0;
- cell->links[1] = 0;
- }
- }
- }
-
- if( update_texbuffer )
- {
- glBindTexture( GL_TEXTURE_2D, world.background_data );
- glTexSubImage2D( GL_TEXTURE_2D, 0, px0 + 16, py0 + 16, px1-px0, py1-py0, GL_RGBA, GL_UNSIGNED_BYTE, info_buffer );
- }
-}
-
-u16 id_drag_from = 0;
-v2f drag_from_co;
-v2f drag_to_co;
-
void vg_update(void)
{
- // Fit within screen
-
+ // Camera
+ // ========================================================================================================
+
float r1 = (float)vg_window_y / (float)vg_window_x,
r2 = (float)world.h / (float)world.w,
size;
m3x3_mul( m_projection, m_view, vg_pv );
vg_projection_update();
- // Input stuff
+ // Mouse input
+ // ========================================================================================================
v2_copy( vg_mouse_ws, world.tile_pos );
world.tile_x = floorf( world.tile_pos[0] );
world.tile_y = floorf( world.tile_pos[1] );
- // Tilemap editing
- if( !get_wbutton( k_world_button_sim )->pressed && !gui_want_mouse() )
+ // Tilemap
+ // ========================================================================================================
+ if( !is_simulation_running() && !gui_want_mouse() )
{
- v2_copy( vg_mouse_ws, drag_to_co );
+ v2_copy( vg_mouse_ws, world.drag_to_co );
if( cell_interactive( (v2i){ world.tile_x, world.tile_y } ))
{
struct cell *cell_ptr = &world.data[world.selected];
if( vg_get_button_down("primary") )
- {
modify_state = (cell_ptr->state & FLAG_CANAL) ^ FLAG_CANAL;
- }
if( vg_get_button("primary") && ((cell_ptr->state & FLAG_CANAL) != modify_state) )
{
if( vg_get_button_down("secondary") && !(cell_ptr->config == k_cell_type_split) )
{
- id_drag_from = world.selected;
- drag_from_co[0] = world.tile_x + 0.5f;
- drag_from_co[1] = world.tile_y + 0.5f;
+ world.id_drag_from = world.selected;
+ world.drag_from_co[0] = world.tile_x + 0.5f;
+ world.drag_from_co[1] = world.tile_y + 0.5f;
}
- if( id_drag_from && (cell_ptr->config == k_cell_type_split) )
+ if( world.id_drag_from && (cell_ptr->config == k_cell_type_split) )
{
float local_x = vg_mouse_ws[0] - (float)world.tile_x;
- drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f);
- drag_to_co[1] = (float)world.tile_y + 0.25f;
+ world.drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f);
+ world.drag_to_co[1] = (float)world.tile_y + 0.25f;
if( vg_get_button_up("secondary") )
{
- struct cell *drag_ptr = &world.data[id_drag_from];
+ struct cell *drag_ptr = &world.data[world.id_drag_from];
u32 link_id = local_x > 0.5f? 1: 0;
// Cleanup existing connections
}
// Create the new connection
- vg_success( "Creating connection on link %u (%hu)\n", link_id, id_drag_from );
+ vg_success( "Creating connection on link %u (%hu)\n", link_id, world.id_drag_from );
- cell_ptr->links[ link_id ] = id_drag_from;
+ cell_ptr->links[ link_id ] = world.id_drag_from;
drag_ptr->links[ link_id ] = world.selected;
cell_ptr->state |= FLAG_TARGETED;
drag_ptr->state |= FLAG_IS_TRIGGER;
- id_drag_from = 0;
+ world.id_drag_from = 0;
}
}
}
world.selected = -1;
}
- if( !(vg_get_button("secondary") && id_drag_from) )
- id_drag_from = 0;
+ if( !(vg_get_button("secondary") && world.id_drag_from) )
+ world.id_drag_from = 0;
}
else
{
world.selected = -1;
- id_drag_from = 0;
+ world.id_drag_from = 0;
}
- // Fish ticks
- if( get_wbutton( k_world_button_sim )->pressed )
+ // Marble state updates
+ // ========================================================================================================
+ if( is_simulation_running() )
{
while( world.sim_frame < (int)((vg_time-world.sim_start)*world.sim_speed) )
{
- //vg_info( "frame: %u\n", world.sim_frame );
sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 );
// Update splitter deltas
{
struct cell_terminal *term = &world.io[j];
- if( term->id == fish->pos[1]*world.w + fish->pos[0] )
+ if( v2i_eq( term->pos, fish->pos ) )
{
struct terminal_run *run = &term->runs[ world.sim_run ];
if( run->recv_count < vg_list_size( run->recieved ) )
for( int i = 0; i < arrlen( world.io ); i ++ )
{
struct cell_terminal *term = &world.io[ i ];
- int posx = term->id % world.w;
- int posy = (term->id - posx)/world.w;
- int is_input = world.data[ term->id ].state & FLAG_INPUT;
+ int is_input = pcell(term->pos)->state & FLAG_INPUT;
if( is_input )
{
if( world.sim_frame < term->runs[ world.sim_run ].condition_count )
{
struct fish *fish = &world.fishes[ world.num_fishes ];
- fish->pos[0] = posx;
- fish->pos[1] = posy;
+ v2i_copy( term->pos, fish->pos );
+
fish->state = k_fish_state_alive;
fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
for( int i = 0; i < arrlen( world.io ); i ++ )
{
struct cell_terminal *term = &world.io[ i ];
- int is_input = world.data[ term->id ].state & FLAG_INPUT;
+ int is_input = pcell(term->pos)->state & FLAG_INPUT;
if( !is_input )
{
world.sim_frame ++;
}
+ // Position update
+ // =====================================================================================================
+
float scaled_time = 0.0f;
scaled_time = (vg_time-world.sim_start)*world.sim_speed;
world.frame_lerp = scaled_time - (float)world.sim_frame;
- // Update positions
for( int i = 0; i < world.num_fishes; i ++ )
{
struct fish *fish = &world.fishes[i];
}
}
+void leaderboard_found( LeaderboardFindResult_t *pCallback );
+void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback );
+
static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour )
{
v2i full_start = { 0,0 };
}
}
+/*
static void draw_numbers( v3f coord, int number )
{
v3f pos;
draw_mesh( MESH_NUMBERS_OFFSETS[digits[i-j-1]][0], MESH_NUMBERS_OFFSETS[digits[i-j-1]][1] );
pos[0] += pos[2] * 0.75f;
}
-}
+}*/
-void vg_render(void)
+static void wbutton_run( enum e_world_button btn_name )
{
- glViewport( 0,0, vg_window_x, vg_window_y );
-
- glDisable( GL_DEPTH_TEST );
- glClearColor( 0.369768f, 0.3654f, 0.42f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ struct cell_button *btn = &world.buttons[btn_name];
- v4f const colour_default = {1.0f, 1.0f, 1.0f, 1.0f};
- v4f const colour_selected = {0.90f, 0.92f, 1.0f, 1.0f};
-
- // TILE SET RENDERING
- // todo: just slam everything into a mesh...
- // when user modifies a tile the neighbours can be easily uploaded to gpu mem
- // in ~3 subBuffers
- // Currently we're uploading a fair amount of data every frame anyway.
- // NOTE: this is for final optimisations ONLY!
- // ======================================================================
-
- use_mesh( &world.shapes );
+ // Interaction
- // Draw background
+ int is_hovering = (world.tile_x == world.w-1 && world.tile_y == world.h-btn_name-2)?1:0;
+ if( vg_get_button_up( "primary" ) && is_hovering )
+ {
+ // Click event
+ btn->pressed ^= 0x1;
+
+ if( btn_name == k_world_button_sim )
+ {
+ if( btn->pressed )
+ {
+ vg_success( "Starting simulation!\n" );
+
+ sfx_set_playrnd( &audio_rolls, &audio_system_balls_rolling, 0, 1 );
+
+ world.num_fishes = 0;
+ world.sim_frame = 0;
+ world.sim_start = vg_time;
+ world.sim_run = 0;
+ world.sim_speed = 2.5f;
+
+ for( int i = 0; i < world.w*world.h; i ++ )
+ world.data[ i ].state &= ~FLAG_FLIP_FLOP;
+
+ io_reset();
+ }
+ else
+ {
+ simulation_stop();
+ }
+ }
+ }
- if(1){
+ // Drawing
+ if( btn->pressed ) btn->light_target = is_hovering? 0.9f: 0.8f;
+ else btn->light_target = is_hovering? 0.2f: 0.0f;
+
+ if( vg_get_button( "primary" ) && is_hovering )
+ btn->light_target = 1.0f;
+
+ btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f );
- SHADER_USE( shader_background );
- glUniformMatrix3fv( SHADER_UNIFORM( shader_background, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
+ glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
+ world.w-1,
+ world.h-btn_name-2,
+ (float)btn_name,
+ 3.0f
+ );
+ glUniform4f( SHADER_UNIFORM( shader_buttons, "uColour" ), 0.204f, 0.345f, 0.553f, btn->light );
+
+ draw_mesh( 0, 2 );
+}
+
+void vg_render(void)
+{
+ glViewport( 0,0, vg_window_x, vg_window_y );
+
+ glDisable( GL_DEPTH_TEST );
+ glClearColor( 0.369768f, 0.3654f, 0.42f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ v4f const colour_default = {1.0f, 1.0f, 1.0f, 1.0f};
+ v4f const colour_selected = {0.90f, 0.92f, 1.0f, 1.0f};
+
+
+ // BACKGROUND
+ // ========================================================================================================
+ use_mesh( &world.shapes );
+
+ SHADER_USE( shader_background );
+ glUniformMatrix3fv( SHADER_UNIFORM( shader_background, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, world.background_data );
glUniform1i( SHADER_UNIFORM( shader_background, "uSamplerNoise" ), 1 );
draw_mesh( 0, 2 );
-
- }
-
-
- // Level title
- // TODO: Fix this?
- /*
- ui_begin( &ui_global_ctx, 512, 256 );
-
- ui_global_ctx.override_colour = 0xff9a8a89;
- //ui_text( &ui_global_ctx, world.map_title, 6, 0 );
- ui_global_ctx.override_colour = 0xffffffff;
-
- ui_resolve( &ui_global_ctx );
-
- m3x3f world_text;
- m3x3_copy( vg_pv, world_text );
- m3x3_translate( world_text, (v3f){ 1.55f, 1.9f, 0.0f } );
- m3x3_rotate( world_text, VG_PIf*0.5f );
- m3x3_scale( world_text, (v3f){0.01f,-0.01f,0.01f} );
-
- ui_draw( &ui_global_ctx, world_text );
- */
-
- // Main
- // =========================================================================================
+ // TILESET BACKGROUND LAYER
+ // ========================================================================================================
use_mesh( &world.shapes );
SHADER_USE( shader_tile_main );
render_tiles( NULL, NULL, colour_default, colour_default );
-
-
+ // MARBLES
+ // ========================================================================================================
SHADER_USE( shader_ball );
glUniformMatrix3fv( SHADER_UNIFORM( shader_ball, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
vg_tex2d_bind( &tex_ball_noise, 0 );
glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 );
- // Draw 'fish'
if( get_wbutton( k_world_button_sim )->pressed )
{
for( int i = 0; i < world.num_fishes; i ++ )
}
}
+ // TILESET FOREGROUND LAYER
+ // ========================================================================================================
SHADER_USE( shader_tile_main );
// Bind textures
m2x2_create_rotation( subtransform, rotation );
glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform );
- glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), (float)x, (float)y + 0.125f, cell->state & FLAG_TARGETED? 3.0f: 0.0f, 0.0f );
+ glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ),
+ (float)x,
+ (float)y + 0.125f,
+ cell->state & FLAG_TARGETED? 3.0f: 0.0f,
+ 0.0f
+ );
draw_mesh( 0, 2 );
}
}
}
}
- // Edit overlay
- if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) && !id_drag_from )
+ // EDIT OVERLAY
+ // ========================================================================================================
+ if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) && !world.id_drag_from )
{
v2i new_begin = { world.tile_x - 2, world.tile_y - 2 };
v2i new_end = { world.tile_x + 2, world.tile_y + 2 };
map_reclassify( new_begin, new_end, 0 );
}
- //glDisable(GL_BLEND);
-
+ // BUTTONS
+ // ========================================================================================================
SHADER_USE( shader_buttons );
glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
wbutton_run( k_world_button_sim );
wbutton_run( k_world_button_ff );
-
- // Draw connecting wires
+ // WIRES
+ // ========================================================================================================
glDisable(GL_BLEND);
SHADER_USE( shader_wire );
glUniformMatrix3fv( SHADER_UNIFORM( shader_wire, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f );
- if( id_drag_from )
+ if( world.id_drag_from )
{
glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), drag_from_co[0], drag_from_co[1], 0.06f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), drag_to_co[0], drag_to_co[1], 0.06f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), world.drag_from_co[0], world.drag_from_co[1], 0.06f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), world.drag_to_co[0], world.drag_to_co[1], 0.06f );
glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
}
+ // Pulling animation
float rp_x1 = world.frame_lerp*9.0f;
float rp_x2 = 1.0f-rp_x1*expf(1.0f-rp_x1)* 0.36f;
}
}
}
-
+
+ // I/O ARRAYS
+ // ========================================================================================================
+
SHADER_USE( shader_tile_colour );
glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
use_mesh( &world.shapes );
glEnable(GL_BLEND);
- // Draw i/o arrays
for( int i = 0; i < arrlen( world.io ); i ++ )
{
struct cell_terminal *term = &world.io[ i ];
- int posx = term->id % world.w;
- int posy = (term->id - posx)/world.w;
- int is_input = world.data[ term->id ].state & FLAG_INPUT;
+ int is_input = pcell(term->pos)->state & FLAG_INPUT;
v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f };
for( int k = 0; k < term->run_count; k ++ )
{
- float y_offset = is_input? 1.2f: -0.2f;
- float y_h = (is_input? 0.2f: -0.2f) * (float)k;
- float y_row = is_input?
- (y_offset + (float)posy + (float)(term->run_count-1)*0.2f) - y_h:
- (float)posy + y_offset + y_h;
-
+ float arr_base = is_input? 1.2f: -0.2f,
+ run_offset = (is_input? 0.2f: -0.2f) * (float)k,
+ y_position = is_input?
+ (arr_base + (float)term->pos[1] + (float)(term->run_count-1)*0.2f) - run_offset:
+ (float)term->pos[1] + arr_base + run_offset;
+
if( k & 0x1 )
{
glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1.0f, 1.0f, 1.0f, 0.1f );
- glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx, y_row - 0.1f, 1.0f );
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)term->pos[0], y_position - 0.1f, 1.0f );
draw_mesh( 2, 2 );
}
-
+
for( int j = 0; j < term->runs[k].condition_count; j ++ )
{
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ),
+ (float)term->pos[0] + 0.2f + 0.2f * (float)j,
+ y_position,
+ 0.1f
+ );
+
if( is_input )
{
- glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, y_row, 0.1f );
-
colour_code_v3( term->runs[k].conditions[j], dot_colour );
glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
}
else
{
- glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, y_row, 0.1f );
if( term->runs[k].recv_count > j )
{
glDisable(GL_BLEND);
// Draw score
+ /*
float const score_bright = 1.25f;
glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
use_mesh( &world.numbers );
draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
+ */
}
static ui_colourset flcol_list_a = {
else
sw_find_leaderboard( cmp_level->map_name );
}
+
+// CONSOLE COMMANDS
+// ===========================================================================================================
+
+static int console_credits( int argc, char const *argv[] )
+{
+ vg_info( "Aknowledgements:\n" );
+ vg_info( " GLFW zlib/libpng glfw.org\n" );
+ vg_info( " miniaudio MIT0 miniaud.io\n" );
+ vg_info( " QOI MIT phoboslab.org\n" );
+ vg_info( " STB library MIT nothings.org\n" );
+ return 0;
+}
+
+static int console_save_map( int argc, char const *argv[] )
+{
+ if( !world.initialzed )
+ {
+ vg_error( "Tried to save uninitialized map!\n" );
+ return 0;
+ }
+
+ char map_path[ 256 ];
+
+ strcpy( map_path, "sav/" );
+ strcat( map_path, world.map_name );
+ strcat( map_path, ".map" );
+
+ FILE *test_writer = fopen( map_path, "wb" );
+ if( test_writer )
+ {
+ vg_info( "Saving map to '%s'\n", map_path );
+ map_serialize( test_writer );
+
+ fclose( test_writer );
+ return 1;
+ }
+ else
+ {
+ vg_error( "Unable to open stream for writing\n" );
+ return 0;
+ }
+}
+
+static int console_load_map( int argc, char const *argv[] )
+{
+ char map_path[ 256 ];
+
+ if( argc >= 1 )
+ {
+ // try from saves
+ strcpy( map_path, "sav/" );
+ strcat( map_path, argv[0] );
+ strcat( map_path, ".map" );
+
+ char *text_source = vg_textasset_read( map_path );
+
+ if( !text_source )
+ {
+ strcpy( map_path, "maps/" );
+ strcat( map_path, argv[0] );
+ strcat( map_path, ".map" );
+
+ text_source = vg_textasset_read( map_path );
+ }
+
+ if( text_source )
+ {
+ vg_info( "Loading map: '%s'\n", map_path );
+ world.pCmpLevel = NULL;
+
+ if( !map_load( text_source, argv[0] ) )
+ {
+ free( text_source );
+ return 0;
+ }
+
+ free( text_source );
+ return 1;
+ }
+ else
+ {
+ vg_error( "Missing maps '%s'\n", argv[0] );
+ return 0;
+ }
+ }
+ else
+ {
+ vg_error( "Missing argument <map_path>\n" );
+ return 0;
+ }
+}
+
+static int console_changelevel( int argc, char const *argv[] )
+{
+ if( argc >= 1 )
+ {
+ // Save current level
+ console_save_map( 0, NULL );
+ if( console_load_map( argc, argv ) )
+ {
+ simulation_stop();
+ return 1;
+ }
+ }
+ else
+ {
+ vg_error( "Missing argument <map_path>\n" );
+ }
+
+ return 0;
+}
+
+// START UP / SHUTDOWN
+// ===========================================================================================================
+
+void vg_start(void)
+{
+ // Steamworks callbacks
+ sw_leaderboard_found = &leaderboard_found;
+ sw_leaderboard_downloaded = &leaderboard_downloaded;
+
+ vg_function_push( (struct vg_cmd){
+ .name = "_map_write",
+ .function = console_save_map
+ });
+
+ vg_function_push( (struct vg_cmd){
+ .name = "_map_load",
+ .function = console_load_map
+ });
+
+ vg_function_push( (struct vg_cmd){
+ .name = "map",
+ .function = console_changelevel
+ });
+
+ vg_function_push( (struct vg_cmd){
+ .name = "credits",
+ .function = console_credits
+ });
+
+ // Combined quad, long quad / empty circle / filled circle mesh
+ {
+ float combined_mesh[6*8 + 32*6*3] = {
+ 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f,
+
+ 0.0f, 0.0f, 0.0f, 0.2f, 1.0f, 0.2f,
+ 0.0f, 0.0f, 1.0f, 0.2f, 1.0f, 0.0f
+ };
+
+ float *circle_mesh = combined_mesh + 6*4;
+ int const res = 32;
+
+ for( int i = 0; i < res; i ++ )
+ {
+ v2f v0 = { sinf( ((float)i/(float)res)*VG_TAUf ), cosf( ((float)i/(float)res)*VG_TAUf ) };
+ v2f v1 = { sinf( ((float)(i+1)/(float)res)*VG_TAUf ), cosf( ((float)(i+1)/(float)res)*VG_TAUf ) };
+
+ circle_mesh[ i*6+0 ] = 0.0f;
+ circle_mesh[ i*6+1 ] = 0.0f;
+
+ v2_copy( v0, circle_mesh + 32*6 + i*12 );
+ v2_muls( v0, 0.8f, circle_mesh + 32*6 + i*12+2 );
+ v2_copy( v1, circle_mesh + 32*6 + i*12+4 );
+
+ v2_copy( v1, circle_mesh + 32*6 + i*12+6 );
+ v2_muls( v1, 0.8f, circle_mesh + 32*6 + i*12+8 );
+ v2_muls( v0, 0.8f, circle_mesh + 32*6 + i*12+10 );
+
+ v2_copy( v0, circle_mesh + i*6+4 );
+ v2_copy( v1, circle_mesh + i*6+2 );
+ v2_copy( v0, circle_mesh+i*6+4 );
+ v2_copy( v1, circle_mesh+i*6+2 );
+ }
+
+ init_mesh( &world.shapes, combined_mesh, vg_list_size( combined_mesh ) );
+ }
+
+ // Numbers mesh
+ {
+ init_mesh( &world.numbers,
+ MESH_NUMBERS_BUFFER,
+ vg_list_size( MESH_NUMBERS_BUFFER )
+ );
+
+ for( int i = 0; i < 10; i ++ )
+ {
+ vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS[i][0], MESH_NUMBERS_OFFSETS[i][1] );
+ }
+ }
+
+ // Create wire mesh
+ {
+ int const num_segments = 64;
+
+ struct mesh_wire *mw = &world.wire;
+
+ v2f wire_points[ num_segments * 2 ];
+ u16 wire_indices[ 6*(num_segments-1) ];
+
+ for( int i = 0; i < num_segments; i ++ )
+ {
+ float l = (float)i / (float)(num_segments-1);
+
+ v2_copy( (v2f){ l, -0.5f }, wire_points[i*2+0] );
+ v2_copy( (v2f){ l, 0.5f }, wire_points[i*2+1] );
+
+ if( i < num_segments-1 )
+ {
+ wire_indices[ i*6+0 ] = i*2 + 0;
+ wire_indices[ i*6+1 ] = i*2 + 1;
+ wire_indices[ i*6+2 ] = i*2 + 3;
+ wire_indices[ i*6+3 ] = i*2 + 0;
+ wire_indices[ i*6+4 ] = i*2 + 3;
+ wire_indices[ i*6+5 ] = i*2 + 2;
+ }
+ }
+
+ glGenVertexArrays( 1, &mw->vao );
+ glGenBuffers( 1, &mw->vbo );
+ glGenBuffers( 1, &mw->ebo );
+ glBindVertexArray( mw->vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, mw->vbo );
+
+ glBufferData( GL_ARRAY_BUFFER, sizeof( wire_points ), wire_points, GL_STATIC_DRAW );
+ glBindVertexArray( mw->vao );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, mw->ebo );
+ glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( wire_indices ), wire_indices, GL_STATIC_DRAW );
+
+ // XY
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), (void*)0 );
+ glEnableVertexAttribArray( 0 );
+
+ VG_CHECK_GL();
+
+ mw->em = vg_list_size( wire_indices );
+ }
+
+ // Create info data texture
+ {
+ glGenTextures( 1, &world.background_data );
+ glBindTexture( GL_TEXTURE_2D, world.background_data );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
+ vg_tex2d_nearest();
+ }
+
+ // Create random smaples texture
+ {
+ u8 *data = malloc(512*512*2);
+ for( int i = 0; i < 512*512*2; i ++ )
+ data[ i ] = rand()/(RAND_MAX/255);
+
+ glGenTextures( 1, &world.random_samples );
+ glBindTexture( GL_TEXTURE_2D, world.random_samples );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RG, 512, 512, 0, GL_RG, GL_UNSIGNED_BYTE, data );
+ vg_tex2d_linear();
+ vg_tex2d_repeat();
+
+ free( data );
+ }
+
+ resource_load_main();
+
+ // Restore gamestate
+ career_local_data_init();
+ career_load();
+}
+
+void vg_free(void)
+{
+ sw_free_opengl();
+ console_save_map( 0, NULL );
+ career_serialize();
+
+ resource_free_main();
+
+ glDeleteTextures( 1, &world.background_data );
+ glDeleteTextures( 1, &world.random_samples );
+
+ glDeleteVertexArrays( 1, &world.wire.vao );
+ glDeleteBuffers( 1, &world.wire.vbo );
+ glDeleteBuffers( 1, &world.wire.ebo );
+
+ free_mesh( &world.shapes );
+ free_mesh( &world.numbers );
+
+ map_free();
+}
+
+int main( int argc, char *argv[] )
+{
+ vg_init( argc, argv, "Marble Computing" );
+ return 0;
+}