#define CELL_FLAG_UPLVL 0x100
#define CELL_FLAG_MERGE 0x200
+// Cell data:
+// | byte 3 | byte 2 | byte 1 | byte 0 |
+// | anim | cfg | rflags | sflags |
+
+// Static flags
+// Level defined (fixed)
+#define FLAG_WALL 0x1 /* Border cells // non passable */
+#define FLAG_LEVEL_CANAL 0x2 /* Used to mark canals from IO or static sections etc */
+
+// Player defined
+#define FLAG_CANAL 0x4 /* Cell is marked as canal and can transport water */
+#define FLAG_UNUSED0 0x8
+#define FLAG_UNUSED1 0x10
+#define FLAG_UNUSED2 0x20
+#define FLAG_UNUSED3 0x40
+#define FLAG_UNUSED4 0x80
+
+// Volatile flags
+#define FLAG_WATER 0x100 /* Does this cell have water flowing through it */
+#define FLAG_UNUSED5 0x200
+#define FLAG_UNUSED6 0x400
+#define FLAG_UNUSED7 0x800
+
+#define FLAG_UNUSED8 0x1000
+#define FLAG_UNUSED9 0x2000
+#define FLAG_UNUSEDA 0x4000
+#define FLAG_UNUSEDB 0x8000
+
+// Combined
+#define CFLAG_TRANSPORT (FLAG_CANAL|FLAG_LEVEL_CANAL)
+
static struct
{
u32 x,y;
-
- struct cell
- {
- u32 flags;
- u32 model_id;
-
- char *conditions;
- int level;
- int state;
- int flowing[2];
- int source_count;
- }
- * cells;
-
- struct fish
- {
- int alive;
- int co[2];
- int dir[2];
- char data;
- }
- fishes[ 20 ];
- int num_fishes;
-
v2f origin;
struct cell *selected;
int select_valid;
coords[1] = map.stack.frames[ map.stack.level+offset ].y;
}
-static void map_update_visual(void)
+static void map_reclassify( v4i bounds )
{
u8 celldata[ 4096 ];
- static int compute_flow_counter = 0;
- compute_flow_counter ^= 0x1;
-
- for( int i = 0; i < map.y*map.x; i ++ )
+ for( int y = bounds[1]; y < bounds[3]; y ++ )
{
- struct cell *cell = map.cells + i;
-
- cell->flowing[compute_flow_counter] = cell->flowing[compute_flow_counter^0x1];
-
- if( !map.cells[i].source_count )
- cell->flowing[ compute_flow_counter ] = vg_max( cell->flowing[ compute_flow_counter ] - 10, 0 );
-
- map.cells[i].source_count = 0;
- }
-
- for( int y = 0; y < map.y; y ++ )
- {
- for( int x = 0; x < map.x; x ++ )
+ for( int x = bounds[0]; x < bounds[2]; x ++ )
{
struct cell *cur = map.cells + y*map.x + x;
u8 *cellbytes = celldata + (y*map.x+x)*4;
u32 config = (a?0x1:0x0) | (b?0x2:0x0) | (c?0x4:0x0) | (d?0x8:0x0);
cellbytes[ 0 ] = config;
-
- if( cur->flags & CELL_FLAG_OUTPUT )
- cur->flowing[ compute_flow_counter ] = 128;
}
else
{
// TODO: Random background tiles
cellbytes[ 0 ] = 15;
}
- }
- }
-
- int const k_rate_flow = 16;
-
- map_stack_refresh();
- for( int i = 0; i < arrlen( map.io ); i ++ )
- {
- int inputcoord[2];
- if( map.cells[ map.io[i] ].flags & CELL_FLAG_OUTPUT )
- {
- map_tile_coords_from_index( map.io[i], inputcoord );
- map_stack_init( inputcoord );
- struct cell *cell = gettile( inputcoord );
- int cr[2];
-
- do
- {
- map_stack_current_coords( cr, 0 );
-
- u8 *cellbytes = celldata + (cr[1]*map.x+cr[0])*4;
-
- int outflow = cell->flowing[ compute_flow_counter ^ 0x1 ];
- int sourcing = outflow? 1: 0;
- int outrate = outflow == 128? k_rate_flow: 0;
-
- struct cell *a, *b, *d;
- a = gettile( (int[2]){ cr[0], cr[1]+1 } );
- b = gettile( (int[2]){ cr[0]+1, cr[1] } );
- d = gettile( (int[2]){ cr[0]-1, cr[1] } );
-
- int compute_l = 0, compute_r = 0;
-
- switch( cellbytes[0] )
- {
- // DOWN
- case 1: case 5: case 11: case 9: case 3:
- a->flowing[ compute_flow_counter ] += outrate;
- a->source_count += sourcing;
- break;
- case 2: case 6: compute_r = 1; break;
- case 8: case 12: compute_l = 1; break;
- case 10: case 14: compute_l = 1; compute_r = 1; break;
- default: break;
- }
-
- if( compute_r && (celldata[ (cr[1]*map.x+cr[0]+1)*4 ] != 14) )
- {
- b->flowing[ compute_flow_counter ] += outrate;
- b->source_count += sourcing;
- }
-
- if( compute_l && (celldata[ (cr[1]*map.x+cr[0]-1)*4 ] != 14) )
- {
- d->flowing[ compute_flow_counter ] += outrate;
- d->source_count += sourcing;
- }
-
- if( cellbytes[0] == 10 )
- {
- int crl[2];
- map_stack_current_coords( crl, -1 );
-
- if( crl[0] < cr[0] )
- {
- // TODO: Add reverse flag
- //cellbytes[1] = 1;
- }
- }
- }
- while( (cell = map_stack_next()) );
+ cellbytes[ 1 ] = 0x00;
+ cellbytes[ 2 ] = 0x00;
+ cellbytes[ 3 ] = 0x00;
}
}
- for( int i = 0; i < map.y*map.x; i ++ )
- {
- map.cells[i].flowing[ compute_flow_counter ] = vg_min( 128, map.cells[i].flowing[ compute_flow_counter ] );
- celldata[ i*4+2 ] = map.cells[i].flowing[ compute_flow_counter ];
- }
-
glBindBuffer( GL_ARRAY_BUFFER, map.tiles_vbo );
glBufferSubData( GL_ARRAY_BUFFER, 16*sizeof(float) + 1024*2*sizeof(float), map.x*map.y*4, celldata );
}
}
row[ cx ].conditions = NULL;
- row[ cx ].flowing[ 0 ] = 0;
- row[ cx ].source_count = 0;
// Parse the various cell types
if( *c == '+' || *c == '-' )
}
}
}
+
+ map_reclassify();
v2f tile_pos;
v2_copy( vg_mouse_ws, tile_pos );
glBindVertexArray( map.tiles_vao );
- map_update_visual();
+ //map_update_visual();
SHADER_USE( tilemap_shader );
glUniformMatrix3fv( SHADER_UNIFORM( tilemap_shader, "uPv" ), 1, GL_FALSE, (float *)vg_pv );