}
}
+struct db_set_username_thread_data {
+ u64 steamid;
+ char username[ NETWORK_USERNAME_MAX ];
+};
+
+static void gameserver_update_db_username( db_request *db_req ){
+ struct db_set_username_thread_data *inf = (void *)db_req->data;
+
+ if( inf->steamid == k_connection_unauthorized )
+ return;
+
+ int admin = 0;
+ if( inf->steamid == 76561198072130043 )
+ admin = 2;
+
+ db_updateuser( inf->steamid, inf->username, admin );
+}
+
static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;
u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
gameserver_send_to_all( client_id, prop, propsize,
k_nSteamNetworkingSend_Reliable );
+
+ /* update database about this */
+ db_request *call = db_alloc_request(
+ sizeof(struct db_set_username_thread_data) );
+ struct db_set_username_thread_data *inf = (void *)call->data;
+ inf->steamid = get_connection_authsteamid( msg );
+ vg_strncpy( client->username, inf->username,
+ sizeof(inf->username), k_strncpy_always_add_null );
+ call->handler = gameserver_update_db_username;
+ db_send_request( call );
}
else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
/* propogate */
SteamNetworkingMessage_t *msg ){
int client_id = gameserver_client_index( msg->m_conn );
u32 len = 0;
- if( status == k_request_status_ok ){
+ if( body ){
len = body->cur.co;
- vg_success( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
+ vg_low( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
vg_msg_print( body, len );
}
- else{
- vg_warn( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
- }
res->status = status;
SteamNetworkingMessage_t *msg;
};
+static u32 gameserver_get_current_week(void){
+ return time(NULL) / (7*24*60*60);
+}
+
static void gameserver_process_user_request( db_request *db_req ){
struct user_request_thread_data *inf = (void *)db_req->data;
SteamNetworkingMessage_t *msg = inf->msg;
i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
u64 steamid = *((u64 *)&steamid_i64);
+ if( steamid == k_connection_unauthorized )
+ continue;
+
vg_msg_frame( &body, "" );
vg_msg_wkvu32( &body, "time", time );
vg_msg_wkvu64( &body, "steamid", steamid );
gameserver_request_respond( k_request_status_ok, res, &body, msg );
}
+ else if( !strcmp( endpoint, "setlap" ) ){
+ /* TODO: we can change userdata to be the client ID and store that in
+ * the client structure. it also would save us scanning the
+ * client array over and over..?
+ */
+ u64 steamid = get_connection_authsteamid( msg );
+ if( steamid == k_connection_unauthorized ){
+ gameserver_request_respond( k_request_status_unauthorized,
+ res, NULL, msg );
+ return;
+ }
+
+ const char *mod = vg_msg_getkvstr( &data, "mod" );
+ const char *route = vg_msg_getkvstr( &data, "route" );
+
+ char weekly_table[ DB_TABLE_UID_MAX ],
+ alltime_table[ DB_TABLE_UID_MAX ];
+
+ u32 week = gameserver_get_current_week();
+
+ if( !db_get_highscore_table_name( mod, route, 0, alltime_table ) ||
+ !db_get_highscore_table_name( mod, route, week, weekly_table ) ){
+ gameserver_request_respond( k_request_status_out_of_memory,
+ res, NULL, msg );
+ return;
+ }
+
+ i32 centiseconds = vg_msg_getkvi32( &data, "time", -1 );
+ if( centiseconds < 5*100 ){
+ gameserver_request_respond( k_request_status_client_error,
+ res, NULL, msg );
+ return;
+ }
+
+ db_writeusertime( alltime_table, steamid, centiseconds, 1 );
+ db_writeusertime( weekly_table, steamid, centiseconds, 1 );
+
+ gameserver_request_respond( k_request_status_ok, res, NULL, msg );
+ }
else{
gameserver_request_respond( k_request_status_invalid_endpoint,
res, NULL, msg );
sqlite3_stmt *stmt = db_stmt(
"CREATE TABLE IF NOT EXISTS \n"
- " users(steamid BIGINT PRIMARY KEY, name VARCHAR(128), type INT);" );
+ " users(steamid BIGINT UNIQUE, name VARCHAR(128), type INT);" );
if( stmt ){
int fc = sqlite3_step( stmt );
}
static db_request *db_alloc_request( u32 size ){
- u32 total = sizeof(db_request) + vg_align8(size);
+ u32 total = sizeof(db_request) + size;
pthread_mutex_lock( &database.mux );
- vg_queue_frame *frame = vg_queue_alloc( &database.queue, size );
+ vg_queue_frame *frame = vg_queue_alloc( &database.queue, total );
if( frame ){
db_request *req = (db_request *)frame->data;
if( vg_msg_seekframe( body, "rows" ) ){
while( vg_msg_seekframe( body, NULL ) ){
const char *username = vg_msg_getkvstr( body, "username" );
- sfd_encode( l ++, username );
+
+ if( username )
+ sfd_encode( l ++, username );
+ else
+ sfd_encode( l ++, "UNKNOWN USER" );
+
vg_msg_skip_frame( body );
}
}
netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
req->inetmsg_id = k_inetmsg_request;
- req->id = 0; /* TODO: pool allocatable */
vg_msg data;
vg_msg_init( &data, req->q, 512 );
network_send_request( req, &data, network_scoreboard_callback );
}
+static void network_publish_callback( netmsg_request *res, vg_msg *body ){
+ if( res->status != k_request_status_ok ){
+ vg_error( "Publish laptime, server error #%d\n", (i32)res->status );
+ }
+}
+
+static void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time ){
+ if( !network_client.remote )
+ return;
+
+ i32 time_centiseconds = lap_time * 100.0;
+
+ netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
+ req->inetmsg_id = k_inetmsg_request;
+
+ vg_msg data;
+ vg_msg_init( &data, req->q, 512 );
+ vg_msg_wkvstr( &data, "endpoint", "setlap" );
+ vg_msg_wkvstr( &data, "mod", mod_uid );
+ vg_msg_wkvstr( &data, "route", route_uid );
+ vg_msg_wkvi32( &data, "time", time_centiseconds );
+ network_send_request( req, &data, network_publish_callback );
+}
+
static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;
static void network_request_scoreboard( const char *mod_uid,
const char *route_uid,
u32 week );
+static void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time );
#endif /* NETWORK_H */
enum request_status {
k_request_status_client_error = 0,
k_request_status_invalid_endpoint = 1,
+ k_request_status_unauthorized = 2,
k_request_status_server_error = 100,
k_request_status_out_of_memory = 101,
{
const char *name,
*achievement_id;
-
- highscore_record record; /* session */
- int push;
}
static track_infos[] =
{
#include "world_gate.h"
#include "world_load.h"
#include "highscores.h"
+#include "network.h"
#include "font.h"
#include "pointcloud.h"
#include "shaders/scene_route.h"
#include "shaders/routeui.h"
-
+#if 0
static
void world_routes_local_set_record( world_instance *world, ent_route *route,
f64 lap_time )
vg_warn( "There is no associated track for this record...\n" );
}
}
-
+#endif
static void world_routes_clear( world_instance *world )
{
vg_info( "%u %f\n", world_static.current_run_version, world_static.time );
if( valid_count==route->checkpoints_count ){
- double lap_time = world_static.time - start_time;
- world_routes_local_set_record( world, route, lap_time );
+ f64 lap_time = world_static.time - start_time;
+ //world_routes_local_set_record( world, route, lap_time );
+
+ if( route->anon.official_track_id != 0xffffffff ){
+ struct track_info *ti = &track_infos[ route->anon.official_track_id ];
+ if( ti->achievement_id ){
+ steam_set_achievement( ti->achievement_id );
+ steam_store_achievements();
+ }
+ }
+
+ addon_alias *alias = &world_static.addon_hub->alias;
+ if( world_static.active_instance )
+ alias = &world_static.addon_client->alias;
+
+ /* TODO: we should probably generate this once. and also ditch
+ * sub-worlds */
+ char mod_uid[ ADDON_UID_MAX ];
+ addon_alias_uid( &world_static.addon_client->alias, mod_uid );
+ network_publish_laptime( mod_uid,
+ mdl_pstr( &world->meta, route->pstr_name ),
+ lap_time );
}
route->valid_checkpoints = valid_count+1;