workshop patch
authorhgn <hgodden00@gmail.com>
Thu, 13 Jul 2023 19:35:05 +0000 (20:35 +0100)
committerhgn <hgodden00@gmail.com>
Thu, 13 Jul 2023 19:35:05 +0000 (20:35 +0100)
17 files changed:
boards_src/skaterift_long/addon.inf
build.c
maps_src/mp_flatworld/main.mdl [deleted file]
maps_src/template/addon.inf [deleted file]
maps_src/template/main.mdl [deleted file]
maps_src/template/preview.jpg [deleted file]
player_render.c
player_render.h
playermodels_src/skaterift_aaron/addon.inf [new file with mode: 0644]
playermodels_src/skaterift_chip/addon.inf [new file with mode: 0644]
playermodels_src/skaterift_new/addon.inf
shaders/model_board_view.h
shaders/model_character_view.fs
shaders/model_character_view.h
skaterift.c
workshop.c
workshop.h

index daf6b76bb7157273648e119ac39cc30f6e956421..2947e86517c9ae3f7775350affed3a305e3c11a2 100644 (file)
Binary files a/boards_src/skaterift_long/addon.inf and b/boards_src/skaterift_long/addon.inf differ
diff --git a/build.c b/build.c
index acc4b593038efc2aa16109f328c54df247e03d1a..65a7593517b9535ec6da2771c7b11b6b36d7dc49 100644 (file)
--- a/build.c
+++ b/build.c
@@ -113,6 +113,12 @@ void build_game( enum compiler compiler )
    write_generic_addon_inf( k_addon_type_player,
                             "Outlaw", "ch_outlaw.mdl",
                             "playermodels_src/skaterift_outlaw/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Chip", "ch_chip.mdl",
+                            "playermodels_src/skaterift_chip/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Aaron", "ch_aaron.mdl",
+                            "playermodels_src/skaterift_aaron/addon.inf" );
 
    vg_build();
    compiled_something = 1;
diff --git a/maps_src/mp_flatworld/main.mdl b/maps_src/mp_flatworld/main.mdl
deleted file mode 100644 (file)
index f51beb2..0000000
Binary files a/maps_src/mp_flatworld/main.mdl and /dev/null differ
diff --git a/maps_src/template/addon.inf b/maps_src/template/addon.inf
deleted file mode 100644 (file)
index b71b466..0000000
Binary files a/maps_src/template/addon.inf and /dev/null differ
diff --git a/maps_src/template/main.mdl b/maps_src/template/main.mdl
deleted file mode 100644 (file)
index ddae72b..0000000
Binary files a/maps_src/template/main.mdl and /dev/null differ
diff --git a/maps_src/template/preview.jpg b/maps_src/template/preview.jpg
deleted file mode 100644 (file)
index 63b72e4..0000000
Binary files a/maps_src/template/preview.jpg and /dev/null differ
index b4897fc1f0bf2b13aa8c0abd7068ca27bed836bc..ba50fc1402b0e55ce11a491865c321a824d5c398 100644 (file)
@@ -364,6 +364,7 @@ VG_STATIC void render_board( camera *cam, world_instance *world,
 }
 
 VG_STATIC void render_playermodel( camera *cam, world_instance *world,
+                                   int depth_compare,
                                    struct player_model *model,
                                    struct skeleton *skeleton ){
    if( !model ) return;
@@ -375,16 +376,20 @@ VG_STATIC void render_playermodel( camera *cam, world_instance *world,
    shader_model_character_view_uTexMain( 0 );
    shader_model_character_view_uCamera( cam->transform[3] );
    shader_model_character_view_uPv( cam->mtx.pv );
-   shader_model_character_view_uTexSceneDepth( 1 );
-   render_fb_bind_texture( gpipeline.fb_main, 2, 1 );
-   v3f inverse;
-   render_fb_inverse_ratio( gpipeline.fb_main, inverse );
-   inverse[2] = skaterift.cam.farz-skaterift.cam.nearz;
 
-   shader_model_character_view_uInverseRatioDepth( inverse );
-   render_fb_inverse_ratio( NULL, inverse );
-   inverse[2] = cam->farz-cam->nearz;
-   shader_model_character_view_uInverseRatioMain( inverse );
+   if( depth_compare ){
+      shader_model_character_view_uTexSceneDepth( 1 );
+      render_fb_bind_texture( gpipeline.fb_main, 2, 1 );
+      v3f inverse;
+      render_fb_inverse_ratio( gpipeline.fb_main, inverse );
+      inverse[2] = skaterift.cam.farz-skaterift.cam.nearz;
+
+      shader_model_character_view_uInverseRatioDepth( inverse );
+      render_fb_inverse_ratio( NULL, inverse );
+      inverse[2] = cam->farz-cam->nearz;
+      shader_model_character_view_uInverseRatioMain( inverse );
+   }
+   shader_model_character_view_uDepthCompare( depth_compare );
 
    world_link_lighting_ub( world, _shader_model_character_view.id );
    world_bind_position_texture( world, _shader_model_character_view.id,
@@ -403,8 +408,7 @@ VG_STATIC void render_playermodel( camera *cam, world_instance *world,
    mesh_draw( &model->mdl.mesh );
 }
 
-PLAYER_API void player__render( camera *cam, player_instance *player )
-{
+PLAYER_API void player__render( camera *cam, player_instance *player ){
    world_instance *world = world_current_instance();
    SDL_AtomicLock( &addon_system.sl_cache_using_resources );
 
@@ -413,7 +417,7 @@ PLAYER_API void player__render( camera *cam, player_instance *player )
                                   player->playermodel_view_slot );
 
    if( !model ) model = &player->fallback_model;
-   render_playermodel( cam, world, model, &player->playeravatar->sk );
+   render_playermodel( cam, world, 1, model, &player->playeravatar->sk );
 
    struct player_board *board = 
       addon_cache_item_if_loaded( k_addon_type_board,
index d2b17bbeed54127cf0ab76afff13de51c77a5c06..f33e2db6f76faa189d3b444c974535283cb57bd7 100644 (file)
@@ -87,6 +87,7 @@ VG_STATIC void render_board( camera *cam, world_instance *world,
                              enum board_shader shader );
 
 VG_STATIC void render_playermodel( camera *cam, world_instance *world,
+                                   int depth_compare,
                                    struct player_model *model,
                                    struct skeleton *skeleton );
 
diff --git a/playermodels_src/skaterift_aaron/addon.inf b/playermodels_src/skaterift_aaron/addon.inf
new file mode 100644 (file)
index 0000000..b67392d
Binary files /dev/null and b/playermodels_src/skaterift_aaron/addon.inf differ
diff --git a/playermodels_src/skaterift_chip/addon.inf b/playermodels_src/skaterift_chip/addon.inf
new file mode 100644 (file)
index 0000000..3ad4bde
Binary files /dev/null and b/playermodels_src/skaterift_chip/addon.inf differ
index 9a932a5cb5a5b67c31825a2b6195a576d755d7bc..d5e35bab9f26f5339b684ee195db0376fc0eb9fc 100644 (file)
Binary files a/playermodels_src/skaterift_new/addon.inf and b/playermodels_src/skaterift_new/addon.inf differ
index 437b1c4e4e2c58f619442facac7140fe493c461f..7c26322c7375bb75ebc7c97c87627cc925d934e6 100644 (file)
@@ -71,6 +71,7 @@ static struct vg_shader _shader_model_board_view = {
 "uniform vec3 uCamera;\n"
 "uniform vec3 uInverseRatioDepth;\n"
 "uniform vec3 uInverseRatioMain;\n"
+"uniform bool uDepthCompare;\n"
 "\n"
 "in vec4 aColour;\n"
 "in vec2 aUv;\n"
@@ -380,7 +381,7 @@ static struct vg_shader _shader_model_board_view = {
 "   return scene_apply_fog( diffuse * total_light, fog_colour, fdist );\n"
 "}\n"
 "\n"
-"#line     14        0 \n"
+"#line     15        0 \n"
 "#line       1        2 \n"
 "const float k_motion_lerp_amount = 0.01;\n"
 "\n"
@@ -400,7 +401,7 @@ static struct vg_shader _shader_model_board_view = {
 "   oMotionVec = (vmotion1-vmotion0) * (1.0/k_motion_lerp_amount);\n"
 "}\n"
 "\n"
-"#line     15        0 \n"
+"#line     16        0 \n"
 "\n"
 "float linear_depth( float depth, float near, float far ) \n"
 "{\n"
@@ -419,19 +420,22 @@ static struct vg_shader _shader_model_board_view = {
 "   float dist    = distance( aWorldCo, uCamera ) - 0.08;\n"
 "   float opacity = clamp( dist*dist, 0.0, 1.0 );\n"
 "\n"
-"   vec2 back_coord = gl_FragCoord.xy*uInverseRatioMain.xy*uInverseRatioDepth.xy;\n"
-"   float back_depth = texture( uTexSceneDepth, back_coord ).r;\n"
-"   float front_depth = gl_FragCoord.z/gl_FragCoord.w;\n"
+"   if( uDepthCompare ){\n"
+"      vec2 back_coord = gl_FragCoord.xy * uInverseRatioMain.xy \n"
+"                                        * uInverseRatioDepth.xy;\n"
+"      float back_depth = texture( uTexSceneDepth, back_coord ).r;\n"
+"      float front_depth = gl_FragCoord.z/gl_FragCoord.w;\n"
 "\n"
-"   back_depth = linear_depth( back_depth, 0.1, 2100.0 );\n"
-"   float diff = back_depth - front_depth;\n"
+"      back_depth = linear_depth( back_depth, 0.1, 2100.0 );\n"
+"      float diff = back_depth - front_depth;\n"
 "\n"
-"   vec2 ssuv = gl_FragCoord.xy;\n"
-"   vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), ssuv) );\n"
-"   float dither = fract( vDither.g / 71.0 ) - 0.5;\n"
+"      vec2 ssuv = gl_FragCoord.xy;\n"
+"      vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), ssuv) );\n"
+"      float dither = fract( vDither.g / 71.0 ) - 0.5;\n"
 "\n"
-"   if( step(0.0,diff)+dither<0.3 )\n"
-"      discard;\n"
+"      if( step(0.0,diff)+dither<0.3 )\n"
+"         discard;\n"
+"   }\n"
 "\n"
 "   oColour = vec4( composite, opacity );\n"
 "}\n"
@@ -446,6 +450,7 @@ static GLuint _uniform_model_board_view_uTexSceneDepth;
 static GLuint _uniform_model_board_view_uCamera;
 static GLuint _uniform_model_board_view_uInverseRatioDepth;
 static GLuint _uniform_model_board_view_uInverseRatioMain;
+static GLuint _uniform_model_board_view_uDepthCompare;
 static GLuint _uniform_model_board_view_g_world_depth;
 static GLuint _uniform_model_board_view_uLightsArray;
 static GLuint _uniform_model_board_view_uLightsIndex;
@@ -473,6 +478,9 @@ static void shader_model_board_view_uInverseRatioDepth(v3f v){
 static void shader_model_board_view_uInverseRatioMain(v3f v){
    glUniform3fv(_uniform_model_board_view_uInverseRatioMain,1,v);
 }
+static void shader_model_board_view_uDepthCompare(int b){
+   glUniform1f(_uniform_model_board_view_uDepthCompare,b);
+}
 static void shader_model_board_view_g_world_depth(int i){
    glUniform1i(_uniform_model_board_view_g_world_depth,i);
 }
@@ -489,6 +497,7 @@ static void shader_model_board_view_link(void){
    _uniform_model_board_view_uCamera = glGetUniformLocation( _shader_model_board_view.id, "uCamera" );
    _uniform_model_board_view_uInverseRatioDepth = glGetUniformLocation( _shader_model_board_view.id, "uInverseRatioDepth" );
    _uniform_model_board_view_uInverseRatioMain = glGetUniformLocation( _shader_model_board_view.id, "uInverseRatioMain" );
+   _uniform_model_board_view_uDepthCompare = glGetUniformLocation( _shader_model_board_view.id, "uDepthCompare" );
    _uniform_model_board_view_g_world_depth = glGetUniformLocation( _shader_model_board_view.id, "g_world_depth" );
    _uniform_model_board_view_uLightsArray = glGetUniformLocation( _shader_model_board_view.id, "uLightsArray" );
    _uniform_model_board_view_uLightsIndex = glGetUniformLocation( _shader_model_board_view.id, "uLightsIndex" );
index 5f9ee647c90e2e8734d787b34ce7e149e139396c..efee606c86b7b0151505dd268d258af035f9d8cd 100644 (file)
@@ -3,6 +3,7 @@ uniform sampler2D uTexSceneDepth;
 uniform vec3 uCamera;
 uniform vec3 uInverseRatioDepth;
 uniform vec3 uInverseRatioMain;
+uniform bool uDepthCompare;
 
 in vec4 aColour;
 in vec2 aUv;
@@ -30,19 +31,22 @@ void main()
    float dist    = distance( aWorldCo, uCamera ) - 0.08;
    float opacity = clamp( dist*dist, 0.0, 1.0 );
 
-   vec2 back_coord = gl_FragCoord.xy*uInverseRatioMain.xy*uInverseRatioDepth.xy;
-   float back_depth = texture( uTexSceneDepth, back_coord ).r;
-   float front_depth = gl_FragCoord.z/gl_FragCoord.w;
+   if( uDepthCompare ){
+      vec2 back_coord = gl_FragCoord.xy * uInverseRatioMain.xy 
+                                        * uInverseRatioDepth.xy;
+      float back_depth = texture( uTexSceneDepth, back_coord ).r;
+      float front_depth = gl_FragCoord.z/gl_FragCoord.w;
 
-   back_depth = linear_depth( back_depth, 0.1, 2100.0 );
-   float diff = back_depth - front_depth;
+      back_depth = linear_depth( back_depth, 0.1, 2100.0 );
+      float diff = back_depth - front_depth;
 
-   vec2 ssuv = gl_FragCoord.xy;
-   vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), ssuv) );
-   float dither = fract( vDither.g / 71.0 ) - 0.5;
+      vec2 ssuv = gl_FragCoord.xy;
+      vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), ssuv) );
+      float dither = fract( vDither.g / 71.0 ) - 0.5;
 
-   if( step(0.0,diff)+dither<0.3 )
-      discard;
+      if( step(0.0,diff)+dither<0.3 )
+         discard;
+   }
 
    oColour = vec4( composite, opacity );
 }
index 55f88315930ada60967f19ca9a849fe215ea3eb2..5394dc8c0445de3e145fc9af09b22cd77dd2d355 100644 (file)
@@ -79,6 +79,7 @@ static struct vg_shader _shader_model_character_view = {
 "uniform vec3 uCamera;\n"
 "uniform vec3 uInverseRatioDepth;\n"
 "uniform vec3 uInverseRatioMain;\n"
+"uniform bool uDepthCompare;\n"
 "\n"
 "in vec4 aColour;\n"
 "in vec2 aUv;\n"
@@ -388,7 +389,7 @@ static struct vg_shader _shader_model_character_view = {
 "   return scene_apply_fog( diffuse * total_light, fog_colour, fdist );\n"
 "}\n"
 "\n"
-"#line     14        0 \n"
+"#line     15        0 \n"
 "#line       1        2 \n"
 "const float k_motion_lerp_amount = 0.01;\n"
 "\n"
@@ -408,7 +409,7 @@ static struct vg_shader _shader_model_character_view = {
 "   oMotionVec = (vmotion1-vmotion0) * (1.0/k_motion_lerp_amount);\n"
 "}\n"
 "\n"
-"#line     15        0 \n"
+"#line     16        0 \n"
 "\n"
 "float linear_depth( float depth, float near, float far ) \n"
 "{\n"
@@ -427,19 +428,22 @@ static struct vg_shader _shader_model_character_view = {
 "   float dist    = distance( aWorldCo, uCamera ) - 0.08;\n"
 "   float opacity = clamp( dist*dist, 0.0, 1.0 );\n"
 "\n"
-"   vec2 back_coord = gl_FragCoord.xy*uInverseRatioMain.xy*uInverseRatioDepth.xy;\n"
-"   float back_depth = texture( uTexSceneDepth, back_coord ).r;\n"
-"   float front_depth = gl_FragCoord.z/gl_FragCoord.w;\n"
+"   if( uDepthCompare ){\n"
+"      vec2 back_coord = gl_FragCoord.xy * uInverseRatioMain.xy \n"
+"                                        * uInverseRatioDepth.xy;\n"
+"      float back_depth = texture( uTexSceneDepth, back_coord ).r;\n"
+"      float front_depth = gl_FragCoord.z/gl_FragCoord.w;\n"
 "\n"
-"   back_depth = linear_depth( back_depth, 0.1, 2100.0 );\n"
-"   float diff = back_depth - front_depth;\n"
+"      back_depth = linear_depth( back_depth, 0.1, 2100.0 );\n"
+"      float diff = back_depth - front_depth;\n"
 "\n"
-"   vec2 ssuv = gl_FragCoord.xy;\n"
-"   vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), ssuv) );\n"
-"   float dither = fract( vDither.g / 71.0 ) - 0.5;\n"
+"      vec2 ssuv = gl_FragCoord.xy;\n"
+"      vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), ssuv) );\n"
+"      float dither = fract( vDither.g / 71.0 ) - 0.5;\n"
 "\n"
-"   if( step(0.0,diff)+dither<0.3 )\n"
-"      discard;\n"
+"      if( step(0.0,diff)+dither<0.3 )\n"
+"         discard;\n"
+"   }\n"
 "\n"
 "   oColour = vec4( composite, opacity );\n"
 "}\n"
@@ -453,6 +457,7 @@ static GLuint _uniform_model_character_view_uTexSceneDepth;
 static GLuint _uniform_model_character_view_uCamera;
 static GLuint _uniform_model_character_view_uInverseRatioDepth;
 static GLuint _uniform_model_character_view_uInverseRatioMain;
+static GLuint _uniform_model_character_view_uDepthCompare;
 static GLuint _uniform_model_character_view_g_world_depth;
 static GLuint _uniform_model_character_view_uLightsArray;
 static GLuint _uniform_model_character_view_uLightsIndex;
@@ -474,6 +479,9 @@ static void shader_model_character_view_uInverseRatioDepth(v3f v){
 static void shader_model_character_view_uInverseRatioMain(v3f v){
    glUniform3fv(_uniform_model_character_view_uInverseRatioMain,1,v);
 }
+static void shader_model_character_view_uDepthCompare(int b){
+   glUniform1f(_uniform_model_character_view_uDepthCompare,b);
+}
 static void shader_model_character_view_g_world_depth(int i){
    glUniform1i(_uniform_model_character_view_g_world_depth,i);
 }
@@ -489,6 +497,7 @@ static void shader_model_character_view_link(void){
    _uniform_model_character_view_uCamera = glGetUniformLocation( _shader_model_character_view.id, "uCamera" );
    _uniform_model_character_view_uInverseRatioDepth = glGetUniformLocation( _shader_model_character_view.id, "uInverseRatioDepth" );
    _uniform_model_character_view_uInverseRatioMain = glGetUniformLocation( _shader_model_character_view.id, "uInverseRatioMain" );
+   _uniform_model_character_view_uDepthCompare = glGetUniformLocation( _shader_model_character_view.id, "uDepthCompare" );
    _uniform_model_character_view_g_world_depth = glGetUniformLocation( _shader_model_character_view.id, "g_world_depth" );
    _uniform_model_character_view_uLightsArray = glGetUniformLocation( _shader_model_character_view.id, "uLightsArray" );
    _uniform_model_character_view_uLightsIndex = glGetUniformLocation( _shader_model_character_view.id, "uLightsIndex" );
index a575fc5486ca422850f9d77f7a1239454e2436cc..4c0f70e4e8e26a125304ce6fba2d3ea9dd2a7155 100644 (file)
@@ -14,7 +14,7 @@
 #if 1
 
 #define SR_NETWORKED
-//#define VG_DEVWINDOW
+#define VG_DEVWINDOW
 
 /* 
  *     system headers
index 5f02caa4023b0e17c09bbce4f9c0384af2e41c85..5deb5c4b7a899ad4ea1a4a00daffc90d816a2a2b 100644 (file)
@@ -23,9 +23,10 @@ static struct ui_dropdown_opt workshop_form_visibility_opts[] = {
 };
 
 static struct ui_dropdown_opt workshop_form_type_opts[] = {
- { "None",  k_addon_type_none },
- { "Board", k_addon_type_board },
- { "World", k_addon_type_world },
+ { "None",   k_addon_type_none },
+ { "Board",  k_addon_type_board },
+ { "World",  k_addon_type_world },
+ { "Player", k_addon_type_player },
 };
 
 /* 
@@ -148,6 +149,16 @@ VG_STATIC void on_workshop_update_result( void *data, void *user )
 
       vg_error( "Error with the submitted file (%d)\n", result->m_eResult );
    }
+   workshop_form.op = k_workshop_op_none;
+}
+
+VG_STATIC const char *workshop_filetype_folder(void){
+   enum addon_type type = workshop_form.submission.type;
+   if     ( type == k_addon_type_board )  return "boards/";
+   else if( type == k_addon_type_player ) return "playermodels/";
+   else if( type == k_addon_type_world )  return "worlds/";
+
+   return "unknown_addon_type/";
 }
 
 /*
@@ -184,12 +195,7 @@ VG_STATIC void workshop_form_upload_submission( PublishedFileId_t file_id,
       vg_strnull( &folder, path_buf, 4096 );
       vg_strcat( &folder, vg.base_path );
 
-      if( workshop_form.submission.type == k_addon_type_board ){
-         vg_strcat( &folder, "boards/" );
-      }
-      else if( workshop_form.submission.type == k_addon_type_world ){
-         vg_strcat( &folder, "maps/" );
-      }
+      vg_strcat( &folder, workshop_filetype_folder() );
       vg_strcat( &folder, workshop_form.addon_folder );
 
       vg_info( "Setting item content\n" );
@@ -297,16 +303,12 @@ VG_STATIC void _workshop_form_submit_thread( void *data )
    vg_str folder;
    vg_strnull( &folder, path_buf, 4096 );
 
-   if( workshop_form.submission.type == k_addon_type_board ){
-      vg_strcat( &folder, "boards/" );
-   }
-   else if( workshop_form.submission.type == k_addon_type_world ){
-      vg_strcat( &folder, "maps/" );
-   }
+   vg_strcat( &folder, workshop_filetype_folder() );
    vg_strcat( &folder, workshop_form.addon_folder );
 
    if( !vg_strgood(&folder) ){
       vg_error( "addon folder path too long\n" );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
 
@@ -338,6 +340,7 @@ VG_STATIC void _workshop_form_submit_thread( void *data )
    vg_dir dir;
    if( !vg_dir_open( &dir, folder.buffer ) ){
       vg_error( "could not open addon folder '%s'\n", folder.buffer );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
 
@@ -365,6 +368,7 @@ VG_STATIC void _workshop_form_submit_thread( void *data )
    vg_strcat( &descriptor_file, "/addon.inf" );
    if( !vg_strgood(&descriptor_file) ){
       vg_error( "Addon info path too long\n" );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
    
@@ -372,6 +376,7 @@ VG_STATIC void _workshop_form_submit_thread( void *data )
    if( !fp ){
       vg_error( "Could not open addon info file '%s'\n", 
                 descriptor_file.buffer );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
    fwrite( descriptor_buf, descriptor.cur, 1, fp );
@@ -384,6 +389,7 @@ VG_STATIC void _workshop_form_submit_thread( void *data )
 
    if( !vg_strgood(&preview) ){
       vg_error( "preview image path too long\n" );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
 
@@ -406,6 +412,7 @@ VG_STATIC void workshop_op_submit(void){
       if( !workshop_form.submission.title[0] ){
          ui_start_modal( "Cannot submit because a title is required\n",
                          UI_MODAL_WARN);
+         workshop_form.op = k_workshop_op_none;
          return;
       }
    }
@@ -414,6 +421,7 @@ VG_STATIC void workshop_op_submit(void){
       if( !workshop_form.submission.description[0] ){
          ui_start_modal( "Cannot submit because a description is required\n",
                          UI_MODAL_WARN );
+         workshop_form.op = k_workshop_op_none;
          return;
       }
    }
@@ -422,6 +430,7 @@ VG_STATIC void workshop_op_submit(void){
       if( workshop_form.file_intent == k_workshop_form_file_intent_none ){
          ui_start_modal( "Cannot submit because the file is "
                          "empty or unspecified\n", UI_MODAL_WARN );
+         workshop_form.op = k_workshop_op_none;
          return;
       }
    }
@@ -450,6 +459,7 @@ VG_STATIC void workshop_form_loadmodel_async_complete( void *payload, u32 size )
    workshop_form.file_intent = k_workshop_form_file_intent_new;
    
    vg_success( "workshop async load complete\n" );
+   workshop_form.op = k_workshop_op_none;
 }
 
 /*
@@ -467,15 +477,13 @@ VG_STATIC void _workshop_form_load_thread( void *data )
    vg_str folder;
    vg_strnull( &folder, path_buf, 4096 );
 
-   if( workshop_form.submission.type == k_addon_type_world )
-      vg_strcat( &folder, "maps/" );
-   else vg_strcat( &folder, "boards/" );
-
+   vg_strcat( &folder, workshop_filetype_folder() );
    vg_strcat( &folder, workshop_form.addon_folder );
 
    if( !vg_strgood(&folder) ){
       vg_error( "workshop async load failed: path too long\n" );
       vg_async_call( workshop_form_loadmodel_async_error, NULL, 0 );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
 
@@ -483,6 +491,7 @@ VG_STATIC void _workshop_form_load_thread( void *data )
    if( !vg_dir_open( &dir, folder.buffer ) ){
       vg_error( "workshop async load failed: could not open folder\n" );
       vg_async_call( workshop_form_loadmodel_async_error, NULL, 0 );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
 
@@ -511,10 +520,15 @@ VG_STATIC void _workshop_form_load_thread( void *data )
    if( !found_mdl ){
       vg_error( "workshop async load failed: no model files found\n" );
       vg_async_call( workshop_form_loadmodel_async_error, NULL, 0 );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
 
-   player_board_load( &workshop_form.board_model, path_buf );
+   if( workshop_form.submission.type == k_addon_type_board )
+      player_board_load( &workshop_form.board_model, path_buf );
+   else if( workshop_form.submission.type == k_addon_type_player )
+      player_model_load( &workshop_form.player_model, path_buf );
+
    vg_async_call( workshop_form_loadmodel_async_complete, NULL, 0 );
 }
 
@@ -522,20 +536,26 @@ VG_STATIC void _workshop_form_load_thread( void *data )
  * Entry point for load model operation
  */
 VG_STATIC void workshop_op_load_model(void){
-   if( workshop_form.submission.type == k_addon_type_world ){
-      vg_warn( "WORLD LOAD INFO Currently unsupported\n" );
-      return;
-   }
+   world_instance *world = world_current_instance();
+   workshop_form.view_world = world;
 
-   workshop_form.view_world = world_current_instance();
-
-   if( mdl_arrcount( &workshop_form.view_world->ent_swspreview ) ){
-      workshop_form.ptr_ent = 
-            mdl_arritm( &workshop_form.view_world->ent_swspreview, 0 );
+   if( workshop_form.submission.type == k_addon_type_board ){
+      if( mdl_arrcount( &world->ent_swspreview ) ){
+         workshop_form.ptr_ent = 
+               mdl_arritm( &world->ent_swspreview, 0 );
+      }
+      else{
+         ui_start_modal( "There is no ent_swspreview in the level. \n"
+                         "Cannot publish here\n", UI_MODAL_BAD );
+         workshop_form.op = k_workshop_op_none;
+         return;
+      }
    }
-   else{
-      ui_start_modal( "There is no ent_swspreview in the level. \n"
-                      "Cannot publish here\n", UI_MODAL_BAD );
+   else if( workshop_form.submission.type == k_addon_type_player ){}
+   else {
+      ui_start_modal( "Don't know how to prepare for this item type. \n"
+                      "Please contact the developers.\n", UI_MODAL_BAD );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
 
@@ -570,17 +590,17 @@ VG_STATIC void workshop_form_async_imageload( void *data, u32 len )
                 stbi_failure_reason() );
       ui_start_modal( workshop_form.error_msg, UI_MODAL_BAD );
    }
+   workshop_form.op = k_workshop_op_none;
 }
 
 /*
  * Load the image located at ./workshop_preview.jpg into our framebuffer
  */
-VG_STATIC void _workshop_load_preview_thread( void *data )
-{
+VG_STATIC void _workshop_load_preview_thread( void *data ){
    char path_buf[ 4096 ];
    vg_str path;
    vg_strnull( &path, path_buf, 4096 );
-   vg_strcat( &path, "boards/" );
+   vg_strcat( &path, workshop_filetype_folder() );
    vg_strcat( &path, workshop_form.addon_folder );
    vg_strcat( &path, "/preview.jpg" );
 
@@ -609,27 +629,6 @@ VG_STATIC void _workshop_load_preview_thread( void *data )
    }
 }
 
-#if 0
-/*
- * Reciever for the preview download result
- */
-VG_STATIC void on_workshop_download_ugcpreview( void *data, void *user )
-{
-   struct workshop_loadpreview_info *info = user;
-   RemoteStorageDownloadUGCResult_t *result = data;
-
-   if( result->m_eResult == k_EResultOK ){
-      ISteamRemoteStorage *hSteamRemoteStorage = SteamAPI_SteamRemoteStorage();
-      vg_loader_start( _workshop_load_preview_thread, info );
-   }
-   else{
-      vg_error( "Error while donwloading UGC preview( %d )\n", 
-                result->m_eResult );
-      skaterift_end_op();
-   }
-}
-#endif
-
 /*
  * Entry point to view operation
  */
@@ -729,37 +728,10 @@ VG_STATIC void workshop_op_download_and_view_submission( int result_index )
       glViewport( 0,0, vg.window_x, vg.window_y );
 
       vg_loader_start( _workshop_load_preview_thread, NULL );
-
-#if 0
-      if( details.m_hPreviewFile == 0 ){
-         vg_error( "m_hPreviewFile is 0\n" );
-         skaterift_end_op();
-      }
-      else{
-         /* Now need to begin downloading the image so we can display it */
-         vg_steam_async_call *call = vg_alloc_async_steam_api_call();
-
-         struct workshop_loadpreview_info *info = 
-            vg_linear_alloc( vg_mem.scratch, 
-                             sizeof( struct workshop_loadpreview_info ) );
-
-         snprintf( info->abs_preview_image, 1024, 
-                   "%smodels/boards/workshop/" PRINTF_U64 ".jpg", 
-                   vg.base_path, details.m_hPreviewFile );
-
-         call->p_handler = on_workshop_download_ugcpreview;
-         call->userdata = info;
-         call->id = SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(
-               hSteamRemoteStorage,
-               details.m_hPreviewFile, info->abs_preview_image, 1 );
-
-         vg_info( "preview file id: " PRINTF_U64 "\n", 
-               details.m_hPreviewFile );
-      }
-#endif
    }
    else{
       vg_error( "GetQueryUGCResult: Index out of range\n" );
+      workshop_form.op = k_workshop_op_none;
    }
 }
 
@@ -775,6 +747,7 @@ VG_STATIC void workshop_view_page( int req )
 {
    if( workshop_form.ugc_query.result != k_EResultOK ){
       vg_error( "Tried to change page without complete data\n" );
+      workshop_form.op = k_workshop_op_none;
       return;
    }
 
@@ -914,6 +887,58 @@ VG_STATIC void workshop_render_world_preview(void){
    glViewport( 0,0, vg.window_x, vg.window_y );
 }
 
+/*
+ * Redraw the playermodel into the workshop framebuffer 
+ */
+VG_STATIC void workshop_render_player_preview(void){
+   render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+   glClearColor( 0.16f, 0.15f, 0.15f, 1.0f );
+   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+   glEnable( GL_DEPTH_TEST );
+   glDisable( GL_BLEND );
+
+   struct skeleton *sk = &localplayer.playeravatar->sk;
+
+   player_animation res;
+   res.type = k_player_animation_type_fk;
+
+   struct skeleton_anim *anim = skeleton_get_anim( sk, "idle_cycle+y" );
+   skeleton_sample_anim( sk, anim, vg.time*0.1f, res.pose );
+   q_axis_angle( res.root_q, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
+   v3_zero( res.root_co );
+   res.root_co[1] = 200.0f;
+
+   m4x3f transform;
+   q_m3x3( res.root_q, transform );
+   v3_copy( res.root_co, transform[3] );
+
+   /* TODO: Function. */
+   skeleton_apply_pose( sk, res.pose, k_anim_apply_defer_ik );
+   skeleton_apply_ik_pass( sk );
+   skeleton_apply_pose( sk, res.pose, k_anim_apply_deffered_only );
+   skeleton_apply_inverses( sk );
+   skeleton_apply_transform( sk, transform );
+
+   camera cam;
+   v3_copy( (v3f){ 0.0f, 201.7f, 1.2f }, cam.pos );
+   
+   cam.nearz = 0.01f;
+   cam.farz = 100.0f;
+   cam.fov = 57.0f;
+   v3_zero( cam.angles );
+   
+   camera_update_transform( &cam );
+   camera_update_view( &cam );
+   camera_update_projection( &cam );
+   camera_finalize( &cam );
+
+   world_instance *world = localplayer.viewable_world;
+   render_playermodel( &cam, world, 0, &workshop_form.player_model, sk );
+
+   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+   glViewport( 0,0, vg.window_x, vg.window_y );
+}
+
 /*
  * Redraw the model file into the workshop framebuffer
  */
@@ -1035,7 +1060,7 @@ VG_STATIC void workshop_form_gui_page_undecided( ui_rect content ){
    ui_text( row, "Select the type of item\n", 1, k_ui_align_middle_center,0);
    ui_split( box, k_ui_axis_h, 28, 0, row, box );
    ui_enum( row, "Type:", workshop_form_type_opts,
-            3, &workshop_form.submission.submission_type_selection );
+               4, &workshop_form.submission.submission_type_selection );
    ui_split( box, k_ui_axis_h, 8, 0, row, box );
    ui_split( box, k_ui_axis_h, 28, 0, row, box );
 
@@ -1158,14 +1183,11 @@ VG_STATIC void workshop_form_gui_edit_page( ui_rect content ){
    ui_split( content, k_ui_axis_h, 8, 0, null, content );
    ui_split( content, k_ui_axis_h, 28, 0, file_entry, content );
 
-   if( workshop_form.submission.type == k_addon_type_board ){
-      ui_label( file_entry, "Addon folder: skaterift/boards/", 
-                1, 8, file_entry );
-   }
-   else{
-      ui_label( file_entry, "Addon folder: skaterift/maps/", 
-                1, 8, file_entry );
-   }
+   char buf[128];
+   snprintf( buf, 128, "Addon folder: skaterift/%s", 
+               workshop_filetype_folder() );
+
+   ui_label( file_entry, buf, 1, 8, file_entry );
 
    if( type == k_addon_type_world ){
       struct ui_textbox_callbacks callbacks = {
@@ -1181,7 +1203,11 @@ VG_STATIC void workshop_form_gui_edit_page( ui_rect content ){
                   k_ui_align_middle_left, ui_colour( k_ui_fg+4 ) );
 
          if( ui_button_text( file_button, "Remove", 1 ) ){
-            player_board_unload( &workshop_form.board_model );
+            if( type == k_addon_type_board )
+               player_board_unload( &workshop_form.board_model );
+            else if( type == k_addon_type_player )
+               player_model_unload( &workshop_form.player_model );
+
             workshop_form.file_intent = k_workshop_form_file_intent_none;
             workshop_form.addon_folder[0] = '\0';
          }
@@ -1321,6 +1347,8 @@ VG_STATIC void workshop_form_gui_sidebar( ui_rect sidebar )
             vg_strcat( &str, "skateboard." );
          else if( workshop_form.submission.type == k_addon_type_world )
             vg_strcat( &str, "world." );
+         else if( workshop_form.submission.type == k_addon_type_player )
+            vg_strcat( &str, "playermodel." );
          else
             vg_strcat( &str, "???." );
 
@@ -1426,11 +1454,11 @@ VG_STATIC void workshop_form_gui(void)
     * escapes here and we show them a basic string
     */
 
-   if( !vg_loader_availible() ){
+   if( workshop_form.op != k_workshop_op_none ){
       const char *op_string = "The programmer has not bothered to describe "
                               "the current operation that is running.";
 
-      switch( skaterift.op ){
+      switch( workshop_form.op ){
          case k_workshop_op_loading_model:
             op_string = "Operation in progress: Loading model file.";
          break;
@@ -1462,6 +1490,10 @@ VG_STATIC void workshop_form_gui(void)
          vg_success( "Renders world preview\n" );
          workshop_render_world_preview();
       }
+      else if( type == k_addon_type_player ){
+         workshop_render_player_preview();
+      }
+
       workshop_form.view_changed = 0;
    }
 
index 4bea096ca8cc13428b4cead75f3ca5dc2dbf5cf3..0ada01252be60952505fe5300fcabfa96243accd 100644 (file)
@@ -73,6 +73,7 @@ struct workshop_form{
 
    char addon_folder[128];
    struct player_board board_model;
+   struct player_model player_model;
 
    /* what does the user want to do with the image preview? */
    enum workshop_form_file_intent{