#ifndef VG_LOADER_H
#define VG_LOADER_H
-#include "common.h"
+#define VG_GAME
+#include "vg/vg.h"
+#include "vg/vg_shader.h"
VG_STATIC void vg_loader_start( void(*pfn)(void *data), void *data );
VG_STATIC void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) );
return 0;
}
+static int vg_loader_availible(void){
+ return SDL_SemValue( vg.sem_loader );
+}
+
VG_STATIC void vg_loader_start( void(*pfn)(void *data), void *data )
{
SDL_SemWait( vg.sem_loader );
k_vg_msg_8b = 0x00,
k_vg_msg_16b = 0x01,
k_vg_msg_32b = 0x02,
- k_vg_msg_64b = 0x04,
+ k_vg_msg_64b = 0x03,
};
typedef struct vg_msg vg_msg;
/* get the byte count of a sized code */
static u32 vg_msg_sized_bytecount( u8 code ){
u32 size = 0x1 << (code & k_vg_msg_size_bits),
- count = (code & k_vg_msg_array_count_bits) + 1;
+ count = ((code & k_vg_msg_array_count_bits)>>2) + 1;
return size * count;
}
return result;
}
+static void
+vg_msg_convert_num( vg_msg_cmd *cmd, u8 type, u32 count, void *result ){
+ u8 code = type | ((count-1)<<2);
+ if( code != cmd->code ) return;
+
+ const u8 *src = cmd->value;
+ u8 *dst = result;
+
+ u32 bytes = vg_msg_sized_bytecount( cmd->code );
+ for( u32 i=0; i<bytes; i ++ ) dst[i] = src[i];
+}
+
static u32 vg_msg_seekkvu32( vg_msg *msg, const char *key, enum vg_msg_dir dir )
{
vg_msg_cmd cmd = vg_msg_seekkv( msg, key, dir );